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Nvidia gives Quake II a raytraced makeover (on the Vulkan API)

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 19, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. dunadan101

    dunadan101 Member

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    This is gonna be a great remaster with all the XP content in it. Hope they make good use of Flow as well, this is such a under appreciated tech.
     
  3. MonstroMart

    MonstroMart Master Guru

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    More like a vaseline makeover imo.

    [​IMG]
     
  4. Loobyluggs

    Loobyluggs Ancient Guru

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    the textures/materials are not physically based and that is gonna impact the output significantly.
     
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  5. RzrTrek

    RzrTrek Ancient Guru

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    Is everything wet in that scene or what's going on?
     
  6. alanm

    alanm Ancient Guru

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    I dont know if this helps their case for RTX. They had to go back to a 22 year old game to make RT playable on their cards today?
     
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  7. spajdrik

    spajdrik Ancient Guru

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    Yeah, I'm not impressed?
     
  8. alanm

    alanm Ancient Guru

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    Oh, and this is the Q2 demo actually shown at GTC yesterday... which looks even worse. Listen to the oohs and aahs of the audience, lol.

     
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  9. Denial

    Denial Ancient Guru

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    It was an intern project from 2016 - he recently updated it for RTX (he's not even with Nvidia anymore). I don't see the issue.
     
  10. chispy

    chispy Ancient Guru

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    Awaiting Ray tracing for Minecraft soon ...:D
     
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  11. vbetts

    vbetts Don Vincenzo Staff Member

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    And sticky.
     
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  12. cowie

    cowie Ancient Guru

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    I seen this news a few weeks ago and was impressed
    q2 looked bad even then so to me its pretty good
    I wish they would do that for m.o.h allied assault same game but new niceness
     
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  13. Glidefan

    Glidefan Don Booze Staff Member

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    The wetness is just because the textures from the game don't have a roughness map.
    If it is updated with new texture maps and they introduce roughness, you can control exactly where the shininess goes.
    Remember when bloom or normals were first introduced that everything had to have them all over the place?
     
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  14. fantaskarsef

    fantaskarsef Ancient Guru

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    Still remember, that was one of the first games I played with the non-Austrian / non-German version, where suddenly people were yelling "Kill the Jew!" in German (in English version game), something that wouldn't fly here, and only less so by today's standards where people would be far quicker to make something like this publicly noticed. :D
    I'd love to see Airborne ray traced... landing in the parachute, seeing the huge level with all the eye candy and natural lighting... z0omg

    I think that's pretty neat. This looks bad because it was never meant to be ray traced in the first place... reflections are horrible on the materials, but the light's neat still.
     
  15. deusex

    deusex Master Guru

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    While graphics obviously looks outdated, the game play looks better than most of the today games.
     
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  16. Stairmand

    Stairmand Member Guru

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    Cool, finally a raytraced game my 2080ti can play at 60fps. ;)
     
  17. Margalus

    Margalus Member Guru

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    I would love to see this game updated and released again! I used to play at 1024x768 with my dual 12MB voodoo2's sli. The sad thing was I had to limit fps to 30 to prevent lag in online game over my 28.8 modem.
     
  18. schmidtbag

    schmidtbag Ancient Guru

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    Well, it is possible:
    https://github.com/id-Software/Quake-2
     
  19. Fox2232

    Fox2232 Ancient Guru

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    Sorry, Minecraft is Nightmare for DX-R... too many objects.
     
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  20. ruthan

    ruthan Master Guru

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    Ray tracing is here, so what about Voxels and total descruction?
     

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