Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by norton, Apr 11, 2019.
I jumped from 17568 Time Spy Extreme to 18011 with these drivers. Previous was 425.11.
I clean installed 1903 from an ISO made from UUPdump. My machine would not pick up the WDDM 2.6 driver from WSUS even though I had the standard driver installed. After DDU, WSUS downloaded and installed the DCH version of 419.67. I guess I'll stay on DCH WDDM 2.5 until MS or Nvidia pushes another update later this month.
There will always be problems with DX12.
No issues whatsoever until now with this driver. More specific info tomorrow!
Good driver for me,think it fixed my ESO low 3d performance mode being mostly stuck.
Yes the next die shrink is really needed for RTX and this generation is more of a stop gap while we wait and from a price point of view not worth it.
is this driver supported WDM 2.6 on 1903 ?
The problem of TD2 isn't DX12.
The Freesync compatibility for my LG monitor seems to be broken with this driver...
Tried both SOTTR and the Atomic Heart demo with these drivers and both crashed due to a memory leak. Guess I'll have to wait for the next one.
No issues here that I can see, played 1.5hrs of BFv with no issues. I don't use Dx12 though.
My rig has 4 titan vs (primary is a ceo ed) I was running the 425.11 driver. Decided to try this one
Metro redux ray tracing ultra performance was halved with these drivers
BF5 performance 30% hit from prior with ray tracing enabled
There are anomalies in dx 12 games such as texture flickers in sottr.
Think nvidia has their head stuck deep up their preverbal arse.
As titan v worked well for me in ray tracing before hand, the new driver is designed to highlight rtx performance at the expense of making prior cards look bad to entice folks to upgrade.
Just speculation but why would ray tracing performance be halved? Because they left titan v in the soup of cards that aren’t enabled, when in fact they are
Otherwise why the performance hit?
I installed these 425.11 on my 9900K 1080 SLI rig and benchmarked SOTTR and boy was laura croft looking blurry at times!
Averaged about 45 fps with a lot of out of focus like distortions during the benchmark. Both GPU's at either ULTRA or HIGH
shadow DLS settings struggled at max load. Turning that feature off restored about 90% of the image quality but there was
still a little flickering so probably will roll back to last driver release. These need work I think..
That was for Gsync I believe this is a different issue that occurs when using multi-monitors when hardware acceleration is being used and GPU is idle clocked.
You can either turn off hardware acceleration or set anything that uses hardware acceleration to prefer maximum performance so for me my GPU clock would be 1515mhz instead of 420mhz when browsing web for example I prefer to just disable hardware acceleration and keep idle temps below 30 instead of 35-40's.
On the dx12 side, yes, i have been experiencing crashes and anomalies, devil may cry 5 now crashes with these drvers that game is dx12 and can be turned dx11 by tuning some ini to fix the issue, metro exodus crashes too sometimes don't even lauch when rtx is on 1080ti, and when it's off the crashes randomly, again this only happens in dx12 mode. Rtx 2070 is running fine.
In the speculation side well they can't make look bad old cards on the raytracing aspect (speaking of 10 series) if they didn't have any to show in the first place, and speakingly positive there is possibility that a bug was introduced in volta cards, just being positive, but if your speculation turns to be true, then nvidia is doing bad for lefting 3k usd gpu users in the dust, i know only few people bought the titan V and only a 1000 got the ceo edition, but it's no reason still but yet again i'm just hopping this to be just some bug, like when they introduced the withche3 on kepler gpu's and the tessellation bug kicked in because performance side without raytracing these are better than older drivers.
Because i don't know if it's that nvidia allways get a bug when an important driver/gpu is launched or i'm just being a fool for still believing in them
Had issues with Metro Exodus , send a ticketed to Epic, had to reinstall game, SOTTR did run, not impressed, back to 419.67 for now.
Ok my dumbass didn't have the latest version of Win 10 installed which is why I couldn't run Ray Tracing. Well here's my official results from Shadow of the Tomb Raider. 1080p max settings RTX shadows on Ultra.
Not great but better than I expected, I was thinking I'd average low to mid teens. Either way the visual difference is totally not worth the performance hit, hopefully it keeps improving.
Also ran the Star Wars demo and averaged around 20fps. The Atomic Heart demo actually surprised me because it actually ran pretty good. Of course there are some scenes that drop me in the 20's, but there's also some that put me in the 50's. It'll be interesting to the see how RTX evolves over time.
Edit: Just ran the Justice demo and holy crap it looks awesome! Yeah there was a couple spots where it choked up, but overall it ran very good and the reflections are just insane looking!
Don't install this driver on Windows 10 19H1 build because DX 12 don't work, it hang up when the game start and it need WDDM 2.6 for DX 12 to work after my testing so far. stay on 430.00 if you want to play DX 12 games.
Pascal RTX, no thans