Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by valorex, Jan 14, 2022.
This isn't hardware ray tracing.
RTGI is heavy no matter what. I would bet it gives biggest FPS drop out of any freestyle shader. I used it before in ReShade.
Still pretty cool to hear that RTGI and AO shaders are finally in Freestyle.
Its there if you select English (US) for the language.
What the heck Nvidia... same with AO.
As I said, this only works in DX11 mode, at least in Rise.
DLDSR is working but got huge performance hit.
Differences for 2,25x and 1,78x should be pretty dramatic with DLDSR vs. classic DSR. However, I find the oversharpened DL look of textures way too distinct with DLDSR. It should sharpen edges a bit more (without ringing of course) and textures far less than currently. DLSS 2.x + CAS looks way more natural, even though it is (temporal) upsampling and not downscaling.
Ok. Why in the Guru3D download page it says that this driver is only for RTX 3080 series when on the official Nvidia site, it says that this driver is for all Geforce cards?
I assume it has the same limitation as reshade, which means all alone game preventing access to depth buffer won't work with those AO/GI filters.
Yeah, but it also doesn't work in all games that provide depth access like DXHR.
Sharpen+ requires depth buffer access and works fine in DXHR but none of these new filters are even listed in the Freestyle menu in DXHR.
Same here. in cyberpunk for example everthing max out on my 3080ti 5800x at one spot get 45fps on 1440p then with dldsr 2.25x (3840x2160) get 25fps. Sems it should be higher with dldsr
Yep, I can pretty much confirm that. The filter is just not available in some titles, like at all. Can't select it from the menu. Completely unlisted.
But stuff like Euro Truck Sim 2 gets it, even though it has the same flaws as the ReShade version of RTGI.
Guess I'll have to stick to using ReShade for FFXIV.
Some day they wil fix it.)
SSRTGI doesn't show up in GTA V, even though I know it has a Depth Buffer (inverted).
AutoDoF fails on Half Life 2 but still shows up.
SSRTGI doesn't work with Euro Truck Simulator 2 despite showing up.
Issue still there --> 4k 10 bits 24hz/23hz. The motion is all blurry --> It's hard to explain. It's ok in 12 bits forced in the nvidia panel so I can use that as a workaround.
Driver is very good, stable and very fast (maby the fastest to date).
Tried AC Origins with SSRTGI and it's working fine (Effect is very fast, even at Ultra).
DLDSR is mixed bag, but it's working, tested in FH5 and it shimers less with similar performance to my native 1440p.
We need to wait for DLDSR to be more Viable (similar to DLSS we need ver. 2.0)
SSRTGI is not working for some games, so we need to wait for wider adoption.
But those are the Good steps in right direction, many of Us enjoing older games, so the better FX is always welcome.
GFE Effects are optimized more in this one, better FPS for using Sharpen or Sharpen+ (Tested in ForzaH5).
Similar performance? Good! That makes the RTX 3060 a possible choice for me since I use a 1080p screen.
No, it shouldn't.
DLDSR 2.25x should be faster than DSR 4x while providing similar quality.
No one said that DLDSR will somehow be faster than native rendering. DLDSR is still DSR.
To be fair, the news-post from GeForce.com kind of alluded that DLDSR 2.25x 1620p should run about the same as native 1080p. Which it does not from my testing.
Here's the screenshot they used as comparison:
So yep, that may cause the confusion and/or the disappointment seen by some people here who expected to get free image-quality for the same performance.
There is a definite performance hit in nearly all the games I tried thus far. It isn't prohibitive in most cases, but it's there.