NVIDIA GeForce 511.23 WHQL driver download & Discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by valorex, Jan 14, 2022.

  1. Jobert

    Jobert Active Member

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    You could have done literally a few seconds of research to know that DLDSR requires tensor cores.
     
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  2. Astyanax

    Astyanax Ancient Guru

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    It had functionality problems rendering it incompatible with many games either in non function or artifacts.
     
  3. RealNC

    RealNC Ancient Guru

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    So do many other options in the NVCP. You don't see them removed, do you. If all options that don't work or produce glitches were removed, we'd end up with a pretty empty control panel. MSAA, gone. AO, gone. AF, gone. FXAA, gone.
     
  4. Astyanax

    Astyanax Ancient Guru

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    Misinformed argument, Those options are just toggling Hardware states that can't be compatible with all games.

    NIS/Sharpening is not a hardware state, its a programmable shader and the NIS version is designed to be more capable at the expense of hitting harder.

    The old and new method are mutually incompatible, the new Scaler (which is the source of the fps hit, not the sharpening(i was wrong)), is why the feature kills Pascal and earlier just byy being enabled.
     
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  5. noGuruATall

    noGuruATall Member Guru

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    Screen Space Ray Traced Global Illumination filter is not working with auto hdr un windows 11? When i enable Screen Space Ray Traced Global Illumination picture looks not right.
     
  6. EugeneJackKhoros

    EugeneJackKhoros Active Member

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    I don't remember if there was a problem detecting the Windows version with previous drivers. I don't think so.
     

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  7. Astyanax

    Astyanax Ancient Guru

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    There was.
     
  8. Mapson

    Mapson Member Guru

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    A thirdparty application that uses the official 'NVIDIA Image Scaling platform-agnostic open source SDK' for NIS support outperforms 511.23's built in scaling / NIS on Pascal and Maxwell cards.

    511.23 no driver scaling / no driver sharpen. Scaling and sharpening performed by Lossless Scaling NIS mode
    96,95,95 FPS Scaled Resolution 85% with default sharpen

    511.23 scaling and sharpening by driver (New Scaling / NIS)

    90,90,91 FPS Scaled Resolution 85% with default sharpen​

    The NVIDIA Image Scaling SDK provides a single spatial scaling and sharpening algorithm for cross-platform support. The scaling algorithm uses a 6-tap scaling filter combined with 4 directional scaling and adaptive sharpening filters, which creates nice smooth images and sharp edges. In addition, the SDK provides a state-of-the-art adaptive directional sharpening algorithm for use in applications where no scaling is required - https://github.com/NVIDIAGameWorks/NVIDIAImageScaling
    That's quite a difference, particularly considering the additional overhead that Lossless Scaling incurs due to not being driver native.
     
  9. tty8k

    tty8k Master Guru

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    Fair enough, then why I can only use max 60Hz in the scaled resolution ? (monitor is 165Hz QHD)
     
  10. Astyanax

    Astyanax Ancient Guru

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    Developer implementation always trumps driver forced features.
     

  11. tty8k

    tty8k Master Guru

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    Nevermind fixed it.

    My QHD 165Hz had two 4k 60Hz resolutions listed (TV Output list) for some reason.
    Whenever I enabled DLDSR the scaled resolution automatically picked the highest resolution in the list (4k one) not the native 1440p.
    So it basically scaled the 4k using 60Hz to 5k+, probably that's why the fps was also shite low.

    I deleted the listed 4k resolutions with CRU and will test again the fps.

    EDIT: Quick test in WoW Shadowlands and looks VERY good fps wise, very close to native 1440p using 1.78x
    I just don't like the over sharpened textures, maybe I'll find a way to control that.
     
    Last edited: Jan 16, 2022
  12. sertopico

    sertopico Maha Guru

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    If what you own is a 980Ti then no, it won't work. You need a card with Tensor Cores, i.e. a 2xxx/3xxx series GPU.
     
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  13. RealNC

    RealNC Ancient Guru

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    So it's flawed as well then. They should fix it. And with that being said, I've never had problems with the old sharpen filter, except that it wasn't compatible with SGSSAA or forced MSAA. Which is fine.

    I guess NVidia wants me to pay for a new overpriced GPU by making my current one slower. Nice job. God, I hate this procreating company.
     
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  14. ibizadr

    ibizadr Active Member

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    I'm using 1440p res in game downscaling to 1080p(monitor resolution) and use dlss quality to render from 1440 to 1080 and i think it gives more iq than 1080p native
     
  15. dr_rus

    dr_rus Ancient Guru

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    Why wouldn't it? You're reconstructing to 1440p with DLSS and then downscaling back to 1080p. Of course it will give better quality than just 1080p.
     

  16. Gazebo

    Gazebo Master Guru

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    I had this again:
    "- In multi-monitor configurations, the screen may display random black screen flicker. [3405228]"
     
  17. Astyanax

    Astyanax Ancient Guru

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    turn off windowed gsync
     
  18. windrunnerxj

    windrunnerxj Master Guru

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    The most annoying thing about all this is not even that performance drop exists, but that Nvidia never mentions or acknowledges this anywhere.
     
  19. geogan

    geogan Master Guru

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    This new driver is NOT stable. Played BF2042 for first time today since getting it, and the game hung within 5 minutes of starting it... game froze while zooming in.

    This was using the new AI supersampling to choose 4K resolution on QHD monitor.
     
  20. janos666

    janos666 Maha Guru

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    Is it required to have G-Sync in games without real fullscreen mode (borderless windowed only titles)?
     

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