NVIDIA GeForce 496.13 WHQL driver download & Discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by valorex, Oct 12, 2021.

  1. Alberto_It

    Alberto_It Member

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    From GeForce forum about this GDR, the open issues are growing up :

    • Doom 3 BFG Edition]: Corruption observed after launching game [3405146]
    • [496.13] Display may show random black screen flicker [3404999]
    • [496.13] Red Dead Redemption 2 may randomly crash during gameplay [3405911]
    • [496.13] WRC 8 FIA World Rally Championship/WRC 9 FIA World Rally Championship crash on launch [3409320/3409312
     
  2. lukas_1987_dion

    lukas_1987_dion Master Guru

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    A bit unstable drivers for me too, Far Cry 6 crashes sometimes for me, settings are - HD DLC Textures On, 4K, RTX On, all other settings at ultra minus motion blur which is off, FSR off, CAS Sharpening On, latest Windows 10.
     
  3. Lux Sole

    Lux Sole Member

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    Update was rolled back, you can access it in Steam via Properties>Betas.
     
  4. SmokingPistol

    SmokingPistol Active Member

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    RTX on?!
     

  5. dr_rus

    dr_rus Ancient Guru

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    Playing the game right now, and haven't seen one crash during gameplay I'd say.
    The game tends to crap itself at launch though prompting for DXSCache cleanup. But that's not a driver issue.
     
  6. Lambo-Fan

    Lambo-Fan New Member

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    That sounds good. I think I'll give these drivers a try, too. Currently I'm still using Geforce 460.89 so it's about time to update.
     
  7. Loopstc

    Loopstc New Member

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    They obviously do in this case. Memtest86 run with zero errors, and no prior BSOD's in over a year of running this configuration. The day I update to the latest drivers I start to BSOD. Clean install of windows - BSOD. Roll back the drivers, no BSOD. Display drivers came up as the listed cause in the logs in almost every crash.
     
  8. Astyanax

    Astyanax Ancient Guru

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    No.

    Memtest can't prove the absence of issues.
     
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  9. Marcorelle

    Marcorelle Member

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    Last edited: Oct 20, 2021
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  10. Astyanax

    Astyanax Ancient Guru

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  11. Marcorelle

    Marcorelle Member

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    But I don't think 5g = Covid :D

    I any case , the game the game doesn't crash with 472.12 for me , only with 496.13 :(
     
    Last edited: Oct 20, 2021
  12. mbk1969

    mbk1969 Ancient Guru

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    I just realized that NV devs should have added a button to clean the shader cache manually from NVCP (without searching for it across whole disk).
     
  13. pseudodeed

    pseudodeed Member

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  14. EdKiefer

    EdKiefer Ancient Guru

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    what happens if you set it to disabled option, my guess it would delete them or it should IMO.

    Edit: ok, I was wrong, setting to disabled does not remove them, unless I need to run each game again.
     
    Last edited: Oct 21, 2021
  15. Mineria

    Mineria Ancient Guru

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    You could probably write a program that removes all possible shader caches, to think about it, maybe a good idea to have just that included in DDU.
    Not sure if it is possible, but could be pretty annoying if a game on Steam has it's own compiled shaders + Steams + Nvidia's + DirectX.
     

  16. Glowtape

    Glowtape Active Member

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    What are you even talking about? Of course display drivers can cause memory management bugchecks. You know why? Because they allocate and free memory all the time. In kernel mode. Using the kernel allocator. It just needs to pass a bad pointer while trying to free memory, say because of a clearly impossible ~*~**DrIvEr BuG~*~*~, and presto.

    When memtest86 can make the system survive several passes of the intentionally problematic patterns that cause things like e.g. rowhammer, it's safe to say that sudden frequent memory related BSODs, that also happen to go away rolling back a driver, are definitely not a hardware issue with RAM.

    Stop giving bad advice.
     
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  17. Astyanax

    Astyanax Ancient Guru

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    it has auto clean behavior, most issues are stemming from games own compilation of shaders that are written to appdata or my docs locations.
     
  18. Astyanax

    Astyanax Ancient Guru

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    No they can't, these allocations are virtual and only the kernel has metal access.

    the nvidia umd is where 99% of the optimisations and fixes are made and cannot trigger a 1a.

    also people with good stable systems aren't getting them, only people with ignorantly claimed "mem test proves its ok" systems are getting issues.


    The only bad advice is inferring that memtest can prove a system is without issues.

    https://en.wikipedia.org/wiki/Evidence_of_absence

    educate yourself on the modern memory controller as well as dimm cell defect locations, memtest is false confidence.

    Majority of actual memory stability conditions occur with multithreaded data access on data persisting over several row refresh cycles, electron leakage between refreshes as well as bitflips are 2 of the prime reasons DDR5 has on chip ecc

    Memtest is not capable of testing multichannel ddr4 systems to a degree of confidence required for "memtest had no issues" to have any meaning to me.


    Test 7 should be used with atleast 32 passes for me to focus on anything else.
    https://superuser.com/posts/1413045/revisions


    1a bsods as a driver bug would affect everyone with no discrimination
     
    Last edited: Oct 21, 2021
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  19. Glowtape

    Glowtape Active Member

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    You clearly have absolutely no idea about operating system memory management.

    And nevermind that there's a kernel driver, that's surely not static, nor impervious to bugs. UMD driver passes down bad data to the kernel driver, which may or may not handle it well, due to unsatisfying data sanitization, and kablammo, system is gone.

    What does multithreading have to do with it? Do you realize that it all goes through the same single memory controller?

    What do you even think memtest86 does? So according to you, a stupid game relatively reliably crashing the system is a clear diagnostic indicator of faulty memory, but a tool specifically designed to create an extensive workload with known problematic patterns, some backed by security research, is useless? What moon logic is that?

    Also, the primary purpose of on-chip ECC is to allow looser manufacturing tolerances. It doesn't cover corruption over the memory bus. If you want ECC, you'll still need sticks with a parity chip.
     
    Last edited: Oct 21, 2021
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  20. Loopstc

    Loopstc New Member

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    I don't know what else to tell you other than I updated my drivers and changed nothing else - and I had constant BSOD's with NVIDIA as the culprit in the logs. I rolled the drivers back and I haven't had a single BSOD in 2 days.

    I thought I'd post in case anyone else with a 2080s experiencing the same issues happened to find this. Seems like you're kind of blindly defending NVIDIA for no real reason?
     

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