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NVIDIA GeForce 436.48 Driver download & discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by peppercute, Oct 1, 2019.

  1. peppercute

    peppercute Master Guru

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    AuerX, Kolt, Johannah and 3 others like this.
  2. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    hmm no news about the surge 2 ? ;(
     
  3. Venomsword

    Venomsword Member Guru

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    Changes and Fixed Issues in Version 436.48

    Fixed Issues in this Release
     [UBOAT]: The game crashes due to memory allocation issues when launching
    Sandbox mode from the main menu. [2694301]
     [Tom Clancyʹs The Division II]: The game may crash when played in DirectX 12 mode.
    [200406322]
     [Vulkan-based games]: Error message appears in the game when invoking GeForce
    Experience Freestyle or Ansel using the hot keys. [200549987]
     [Tradesmen OS3DE]: Some objects are missing in the game. [2691363]
     [Cinema4D]: Brushes produce a ghosting effect. [2633267]
     
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  4. JonasBeckman

    JonasBeckman Ancient Guru

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    PDF release notes listed known issues:
    And then from the GeForce forums there's this:
    https://www.nvidia.com/en-us/geforc...al-geforce-43648-game-ready-driver-feedback-/

    And when compared against the PDF there are these two additional listed issues are found here but not in the PDF, might be worth knowing about for anyone playing Gears of War 5 or GTA 5 and using these drivers or earlier depending on where the issue first appeared. :) (It's in the known issues so it's getting fixed.)

    [Gears 5]Random crash to desktop when loading match or quitting to game menu[2630220]
    [Grand Theft Auto V]: Game may crash randomly after driver update[2703155]

    Nice to see quick updates for Breakpoint and then fixes to the longer standing D3D12 issue in Division 2 as well. :)
     
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  5. Witcher29

    Witcher29 Maha Guru

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    No surge 2 performance fix :(
     
  6. Sajittarius

    Sajittarius Master Guru

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    is surge 2 having issues? I can't play yet... just finished BL3 and RMAing my card today (has some flaky vram), have to wait like a week :(

    i loved surge 1, so i am excited for surge 2 :)
     
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  7. AStaUK

    AStaUK Active Member

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    [Tom Clancyʹs The Division II]: The game may crash when played in DirectX 12 mode. [200406322]

    They finally fix this, just as ShadowKeep is released and I stop playing The Div2.
     
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  8. Yxskaft

    Yxskaft Maha Guru

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    Is it known if the DX12 issues are for Turing only or if they've been reported for all architectures? I wonder why so many DX12 games have been affected as of late, there's been no leak about a major DX12 rewrite either.
     
  9. cricket bones

    cricket bones Master Guru

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    Shadow of the Tomb Raider will not even run in DX 12 for me.
     
  10. jwb1

    jwb1 Master Guru

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    Then you have a whole other unique problem.
     

  11. jwb1

    jwb1 Master Guru

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    The problem is actually DX12 and developers. Its why more are going towards Vulkan over DX12.
     
  12. cricket bones

    cricket bones Master Guru

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    It isn't unique at all. Happens to many people, and not just this driver version.
     
  13. AsiJu

    AsiJu Ancient Guru

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    Do you have some issues with it?

    Using 436.30 myself without problems and it is the GRD for Surge 2.

    Also great that Div. 2 DX12 crash fixed.
     
  14. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    yes vsync is broken. it will stutter if enabled.
    latest beta they added a switch to turn texture streaming off, which also helps with stutter, but the tearing is high.
     
  15. kilyan

    kilyan Master Guru

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    good they fixed the division 2 crashes in dx 12, but it suffers also of some micro freezing happening randomly that is quite annoying, only happening in dx 12
     

  16. Yxskaft

    Yxskaft Maha Guru

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    It's not a problem with DX12 itself and the developers when older games that haven't had issues before suddenly started getting them as well. AFAIK Shadow of the Tomb Raider ran without issues on Maxwell on many earlier drivers since release. Later drivers started getting DX12 issues across most of Nvidia's architectures.

    FWIW, I've not noticed any issues running Shadow on Kepler DX12.

    And Vulkan by itself isn't less forgiving than DX12. If the various studios' graphics teams do have issues with DX12, they're likely to face similar issues with Vulkan too.
     
  17. sniperbr0

    sniperbr0 Maha Guru

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    one thing a lot of people often don't realize is that developing a game to be compatible with both DX11 and DX12 is usually what causes DX12 to have no gains over DX11, because you have to optimize and support two different code paths, therefore ultimately the developers get lazy and use the same DX11 code because it is easier to maintain. If a game is developed from scratch to use DX12, and you don't have to support DX11, then it is likely to be perform much better than if it was developed for DX11.

    And why would DX12 have problems or worse performance over DX12? My only guess is because using DX11 code in DX12 doesn't really produce the exact same results as running in DX11, as the low-level APIs are different and behave differently, so it is kinda of a workaround. If I understand those differences correctly, the DX11 code used in DX12 ends up being more prone to race conditions, which ultimately causes random issues and crashes.

    Why then aren't DX12 games developed from scratch? Games being released today have either started development several years ago, or the engine is the same as the previous game and would require a lot of work to rewrite the engine completely, so it ends up still having the same DX11 code paths. Also, if they stop introducing new DX11 code to slowly migrate to DX12, they will lose Windows 7 compatibility, which is still has a large user base.

    Solution: go straight to Vulkan, so there are no 2 code paths to maintain and works fine in windows 7, plus the added benefit of more easily supporting Linux.

    Given that Quake 2 RTX uses Vulkan, there is absolutely no reason to use DX12 for Ray tracing through DXR.
     
  18. jbscotchman

    jbscotchman Ancient Guru

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    Nah it's not a unique problem, lots of people have problems with DX12 and ROTTR. I'll try these drivers and re-install the game to see if it's fixed yet.
     
  19. AsiJu

    AsiJu Ancient Guru

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    Interesting, I'm using Gsync and I actually must enable ingame Vsync for Gsync to work and it is smooth, then.

    Trying Vsync off with a framerate cap results to stuttering as refresh rate gets locked to 144 Hz but there doesn't seem to be tearing so it looks like normal Vsync with fps lower than refresh rate.

    Doubt these are driver issues though, most likely game bugs.
     
  20. jbscotchman

    jbscotchman Ancient Guru

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    Nope, ROTTR still crashes hard for me. I can get to the main menu, but crashes when I try to load a game or run the benchmark.
     

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