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Nvidia GeForce 384.76 Download & Discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Alberto, Jun 29, 2017.

  1. Outcasst

    Outcasst Member

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    Single Display Performance mode is missing for me
     
  2. SyntaX

    SyntaX Member Guru

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    ManuelG wrote this:

     
  3. Alberto

    Alberto Master Guru

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    See the number of downloads, maybe are both the same :)
     
  4. ShadowDuke

    ShadowDuke Ancient Guru

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    nvm, delete.
     

  5. Dragondale13

    Dragondale13 Maha Guru

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    Second Win10 (x64) link is Win7, 8, 8.1 (x64) link.
     
  6. dr_rus

    dr_rus Ancient Guru

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    D3D12_RESOURCE_BINDING_TIER has been upgraded from 2 to 3 with this driver if I'm not mistaken:

    Code:
    Direct3D 12 feature checker (March 2017) by DmitryKo
    https://forum.beyond3d.com/posts/1840641/
    
    Windows 10 version 1703 (build 15063)
    
    ADAPTER 0
    "NVIDIA GeForce GTX 1080"
    VEN_10DE, DEV_1B80, SUBSYS_1B8010DE, REV_A1
    Dedicated video memory : 3221225472  bytes
    Total video memory : 4294901760  bytes
    Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
    DoublePrecisionFloatShaderOps : 1
    OutputMergerLogicOp : 1
    MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
    TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
    ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
    PSSpecifiedStencilRefSupported : 0
    TypedUAVLoadAdditionalFormats : 1
    ROVsSupported : 1
    ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 (2)
    StandardSwizzle64KBSupported : 0
    CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
    CrossAdapterRowMajorTextureSupported : 0
    VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
    ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_1 (1)
    MaxGPUVirtualAddressBitsPerResource : 40
    MaxGPUVirtualAddressBitsPerProcess : 40
    Adapter Node 0: 	TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1
    HighestShaderModel : D3D12_SHADER_MODEL_5_1 (0x0051)
    WaveOps : 1
    WaveLaneCountMin : 32
    WaveLaneCountMax : 32
    TotalLaneCount : 40960
    ExpandedComputeResourceStates : 1
    Int64ShaderOps : 1
    RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (0x0002)
    DepthBoundsTestSupported : 1
    ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
    ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY (3)
    ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)

    Can anyone with a Maxwell GPU check this out as well? Use this tool: https://forum.beyond3d.com/posts/1840641

    Same. They've probably removed it.

    Not sure where you're getting this from - is it only from 3DM scores? Gears4 performance is definitely higher on these than on any previous driver for me. Will test other games.
     
    Last edited: Jun 29, 2017
  7. xankazo

    xankazo Ancient Guru

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    Cool, gonna give it a try later today.
    Thanks for the heads up!
    :thumbsup:
     
  8. Dagda

    Dagda Master Guru

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    wat, anyways glad is fixed
     
  9. Carfax

    Carfax Ancient Guru

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    Good catch dr_rus, if it's true!

    I think the new Assassin's Creed game is supposed to support the DX12 binding model, perhaps the first DX12 game to do so according to this:

    NVidia DX12 case studies

    You need a beyond3d password to access the file to be able to download it.

    Do you have a mirror for that app?
     
  10. tyguy

    tyguy Member

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    Holy crap, there is a giant thread on the 3d vision forum on the geforce board about this bug. One of the members actually contacted nvidia about it and it was deemed low priority. This has been going on for like 6 months now with one of the members checking in on it's progress.
     

  11. dr_rus

    dr_rus Ancient Guru

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    Ubisoft is certainly experimenting with new APIs but this does not necessarily mean that any of their upcoming games will use it in release. So I wouldn't expect it from ACO personally.

    Here: https://expirebox.com/download/3a4dcab05da77fb3fe401f34e0aaf834.html - this link should die in two days as I don't want to create a separate download location for the tool.
     
  12. deathnite

    deathnite Member

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    Individual installer also available for PhysX 9.17.0524. http://www.nvidia.com/object/physx-9.17.0524-driver.html

     
    Last edited: Jun 29, 2017
  13. tyguy

    tyguy Member

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  14. tfam26

    tfam26 Active Member

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    My card is idling lower (@139mhz) after installing these.
     
  15. dr_rus

    dr_rus Ancient Guru

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    Another new feature in these: there's now a "Use Alt-F2 to enable Ansel" notification on a launch of an Ansel enabled game.

    [​IMG]
     
    Last edited: Jun 29, 2017

  16. Komori

    Komori New Member

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    Watch Dogs 2 fails to launch with these drivers. Other games seem to be fine.
     
  17. Carfax

    Carfax Ancient Guru

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    In that PDF document I linked to. It doesn't explicitly state that AC Origins will have DX12 or anything, but it refers to AnvilNext as being re-architected to support DX12 shader binding model.

    I'm almost certain AC Origins will use DX12, due to the fact that it's a launch title for the X1X.

    [​IMG]

    OK thanks for that. It's showing resource binding tier 3 for me as well! :D

    [​IMG]
     
  18. Viscerous

    Viscerous Active Member

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    Can confirm on a 980. Here's the diff:

    Code:
    Video driver version : 22.21.13.8253
    ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
    FINISHED running on 2017-06-29 21:47:17
    
    Video driver version : 22.21.13.8476
    ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
    FINISHED running on 2017-06-29 21:53:08
    
     
  19. CK the Greek

    CK the Greek Maha Guru

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    Holy Molly...it can't be true, gonna read more about this because it seems to me beyond reality...let's check this out.
     
  20. Carfax

    Carfax Ancient Guru

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    Damn, Maxwell got it too! :banana:
     

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