Nvidia GeForce 340.43 Beta Driver download & discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by kens30, Jun 17, 2014.

  1. lucidus

    lucidus Ancient Guru

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    Lol it is BS. Manuel himself stated in the quadro thread that it is taking time because they didn't want to release it before Shield 2's release as it added support for the device.
     
  2. Rafael_Morales

    Rafael_Morales Member

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    The information came from a friend who works inside the Nvidia Brazil.
    Alexandre Ziebert
     
  3. CrazyGenio

    CrazyGenio Master Guru

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    i hope the new drivers come this week because linux already have 340.24 and that drivers are working very nicely
     
  4. BadDriver

    BadDriver Master Guru

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    driver is slows down to next week.
     

  5. gmb

    gmb Member

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    Annoying stuff from Nvidia, for such a long time no new driver.
     
  6. soleary

    soleary New Member

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    Hi ManuelG
    Any word on support for SLI in 4K 60hz via HDMI in the next driver?
    thanks
     
  7. ---TK---

    ---TK--- Ancient Guru

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    Nvidia we getting any new drivers this year?
     
  8. PhazeDelta1

    PhazeDelta1 Ancient Guru

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    It shouldn't take this long for Microsoft to issue a WHQL certificate. What's the hold up? If it's been delayed, then let us know. Id rather hear something, than nothing at all.
     
  9. kens30

    kens30 Maha Guru

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    Today the Nvidia SHIELD Tablet is being released so we might get the new drivers today
    according to ManuelG statement.
     
  10. Antares88

    Antares88 Guest

    If we see a driver by Wednesday I'll be pleased, still gonna jump ship and head back to AMD next upgrade cycle though.
     

  11. kens30

    kens30 Maha Guru

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    I am thinking about getting an AMD gpu next as well.
    I have never owned an ATI/AMD gpu before as Nvidia cards have served me well all these years.
    The drivers are not the reason for going to an AMD gpu next,I just want to give them i go for once if their next product turns out good and performs well against Maxwell gpus.
    BTW Pricing is another reason also...
     
  12. -Tj-

    -Tj- Ancient Guru

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    Im still ok with 340.52 for now..


    I reported smoke see through effect in BF3, but now I dont see it anymore. I think it was my custom cfg fault.. Still not 100% sure though, but it looks like it.


    ##RenderDevice.ForceRenderAheadLimit 1 <<< disabled it and used game default -1, in driver 2 frames
    ##RenderDevice.TripleBufferingEnable 0 <<<< disabled so its default
    WorldRender.DxDeferredCsPathEnable 1 <<<< had this disabled, could be this that caused it!
    WorldRender.SpotLightShadowmapResolution 2048 <<< was 1024
    ##WorldRender.LightTilePathCsEnable 0 <<< disabled so its default now.


    And played some more BF3 TDM 64player canals map (3-4 rounds, each 20min) and didnt see it yet.
    Im also using a little higher gpu OC (boost 1150mhz) to be more @ 120fps limit in other maps like GrandBazar? and still all ok :)
     
  13. RdJokr

    RdJokr Member Guru

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    Where is this config file? I wanna try if I can fix it myself.
     
  14. EdKiefer

    EdKiefer Ancient Guru

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    I have BF4 , all works fine , my guess is it is the " WorldRender.DxDeferredCsPathEnable 1 <<<< had this disabled, could be this that caused it!"
    but just a guess .
     
  15. EdKiefer

    EdKiefer Ancient Guru

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    You have to make one , "user.cfg" add it to root folder of BF3/4 (where the exe is at ) .

    then add the lines , some of them are set on or off by default .
     

  16. RdJokr

    RdJokr Member Guru

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    Well it's just one game. My problem pretty much lies in every game I play (all of which happen to use deferred lighting). I guess it's one of the reasons.
     
  17. EdKiefer

    EdKiefer Ancient Guru

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    Ok, whats the problem and is it only latest drivers, do ones like 335 work ok ?
     
  18. RdJokr

    RdJokr Member Guru

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    I made a thread about it here:

    http://forums.guru3d.com/showthread.php?t=391026

    Basically, same problem as -Tj-. Objects are not rendered properly, causing them to "highlight" in dark or foggy/smoke areas. I didn't realize it till now, but it's mostly affecting games that use deferred lighting, which are all mentioned in my thread (games running on Unreal engine like Batman, BioShock are all affected). Other games like Tomb Raider and COD are also in the list as well.

    And before you say it has to do with ambient occlusion, no it's not. I ruled that out. And it's been like that with every driver I could use (unfortunately, the 750 Ti only supports drivers from 335.23, so there's not a lot of driver choices available).
     
  19. -Tj-

    -Tj- Ancient Guru

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    Well its game specific (I manually set user.cfg in base BF3 folder), your Batman issue is another story.


    Could be deferred lightning issue, but dunno why would smoke effect reflections or black textures and make then see through..



    Hopefully they fix this, and much more..
    *Vally,
    *3dmark vantage msaa issue,
    *various U3E games with driver forced nvidia AO (flicker or missing)
    *Shattered horiziont - occasional stream stutter - looks like physx stalling issue. (reported on Fermi GF110 and now its happening on Kepler GK110 too)
    *COD Ghosts occasional stream stutter with 4xMSAA, happens with 2xMSAA too, imo buggy texture memory allocation. Could be physx too, I will try to disable it completely in this game
    *GTA4 light and reflections flicker at max detail - night time.

    ^
    all these issues persisted with 340.52quadro, dunno about GTA4 though, but I dont have high hopes for that.



    meh.. and now they release 340.52whql



    In not really bothered by benchmark demos much, I know they won't fix Vantage or they would have already done it by now, since its been happening from r265.xx+. But driver Ambient Occlusion flicker and various issues with it is a big no,. I opt for 780 instead of r9-290 because of this extra AO and more AA options and in return I get both mostly bugged xD
     
    Last edited: Jul 29, 2014
  20. RdJokr

    RdJokr Member Guru

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    Well, we did our best to report the issues. Now we play the waiting game again.
     

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