Nvidia GeForce 326.84 OPENGL 4.4

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyris, Aug 22, 2013.

  1. Cyris

    Cyris Master Guru

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    [​IMG]

    OpenGL Driver Support

    Windows driver version 326.84 and Linux drivers version 325.05.04 provide beta support for OpenGL 4.4 and GLSL 4.40 on capable hardware.

    OPENGL 4.4 DRIVER RELEASE NOTES

    You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality:

    Quadro Series:
    K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
    GeForce 700 Series:GTX TITAN, GTX 780, GTX 770, GTX 760
    GeForce 600 Series:GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
    GeForce 500 Series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
    GeForce 400 Series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405


    The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:

    For OpenGL 4 capable hardware:

    • ARB_buffer_storage
    • ARB_clear_texture
    • ARB_query_buffer_object

    For OpenGL 3 capable hardware:

    • ARB_enhanced_layouts
    • ARB_multi_bind
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev

    These new ARB extensions are provided for GeForce 6xx and above capable hardware:

    • ARB_bindless_texture
    • ARB_seamless_cubemap_per_texture

    For OpenGL 4 capable hardware:

    • ARB_compute_variable_group_size
    • ARB_indirect_parameters
    • ARB_shader_draw_parameters
    • ARB_shader_group_vote
    • ARB_sparse_texture

    These new NV extensions are provided:

    • NV_blend_equation_advanced
    • NV_bindless_multi_draw_indirect
    • NV_gpu_program5_mem_extended

    The OpenGL 4.4 and GLSL 4.40 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/

    For any bugs or issues, please file a bug through the developer website: https://developer.nvidia.com/


    DRIVER DOWNLOADS

    Windows desktop

    Download for Windows XP (32-bit)
    Download for Windows XP (64-bit)
    Download for Windows 8, Windows 7 and Vista (32-bit)
    Download for Windows 8, Windows 7 and Vista (64-bit)
    Download for Nvidia PhysX 9.13.0725

    Windows Notebook

    Download for Windows 8, Windows 7 and Vista (32-bit)
    Download for Windows 8, Windows 7 and Vista (64-bit)


    Additional details:
    Installiert die PhysX-Systemsoftware PhysX_9.13.0604
    Installiert den HD-Audiotreiber 06/16/2013,1.3.26.4
    Branch 326.84-[r326_01-42] (Thx to "anDrasch")
     
    Last edited: Aug 22, 2013
  2. peppercute

    peppercute Master Guru

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    this driver contains SLI for SC backlist??

    EDIT^
    Yes!
     
    Last edited: Aug 22, 2013
  3. Phroster

    Phroster Master Guru

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    Hmm this driver has the highest number. Think i'm going to check this one.
     
  4. KingpinZero

    KingpinZero Master Guru

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    these still contains the buggy physix, go figure. Fixed one is 9.13.0725.
     

  5. anDrasch

    anDrasch Active Member

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    326.84-[r326_01-42]
     
  6. HeavyHemi

    HeavyHemi Ancient Guru

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    You can use the PhysX installer in the 326.80 driver.
     
  7. Phroster

    Phroster Master Guru

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    What kind of bug was this ?
    You mean the performance bug in Metro?

    Also this one seems the newest branch:
    326.84 = 326_01-42
    326.80 = 325_00-185
     
  8. ManuelG

    ManuelG NVIDIA Rep

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    This driver is a different branch from our Geforce driver. I advise users stick with driver 326.80 so that you can have all of the latest fixes which this driver does not.
     
  9. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Thought as much so thanks for the confirmation.

    So you choose fixed drivers + OpenGL 4.3 or unfixed drivers + OpenGL 4.4.

    I'll stick with the 326.80 drivers I think as there's no games that use OpenGL 4.4 anyway.

    Thanks for posting the links to them though. Nice to know we have a choice of drivers! :D
     
  10. Axaion

    Axaion Active Member

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    Latest Fixes, Ha!, Ha! i say!

    My GTX 560 Ti still freezes the entire computer making a sound loop randomly with the 326.80's

    another note, fix the god damn 120/144hz refresh rate 3d clocks, its downright dumb that i have to use nvidia inspector to get idle clocks when its doing nothing.

    Dont say the card cant handle idle clocks on 120/144hz displays, since it works just fine.
     

  11. Extraordinary

    Extraordinary Ancient Guru

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    :grin:
     
  12. moab600

    moab600 Ancient Guru

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    Is the next branch gonna bring openGL 4.4 support with fixes?
     
  13. Satin_Knight

    Satin_Knight Member

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    Best quote ever!


    :funny:
     
  14. kilyan

    kilyan Master Guru

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    for me this one is the best driver for ffxiv benchmark
    i could reach 7300 points,150 more than 326.58 drivers.
    The settings are all max 1920x1080 and selected do not render objects when not visible(why should i waste fps on things i can't see? isn't it dumb) and cache lod data only when necessary(i don't know what does but i get more fps with this).
    Vsync is active, i'll never play with tearing so there is no point to do a benchmark with v-sync disabled just to see a higher score....
    So keepers for me and waiting my Brother to tell me how goes with bf3,326.58 was good with bf3
     
  15. Darren Hodgson

    Darren Hodgson Ancient Guru

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    I'm the same and always have v-sync enabled because I can't stand tearing. However, it is very comforting to run a benchmark without v-sync enabled and see averages that are way above the refresh rate of my display! :D
     

  16. RyuKeN

    RyuKeN Member

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    BF3 run smooth GPU Usage stay at 99%, with 326.80 poor performance :/
     
  17. kilyan

    kilyan Master Guru

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    bf3 response is positive he is not moaning so...^^
     
  18. RyuKeN

    RyuKeN Member

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    Good perf


    [​IMG]
     
  19. Andrew LB

    Andrew LB Maha Guru

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    I hate to be a d*ck, but I don't think your problem is due to a driver. Have you tried it in a different computer?
     
  20. Cyris

    Cyris Master Guru

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