Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Noisiv, May 13, 2013.
Fix for you, 320,14 beta drivers and turn SSAO of, jou get in game over 90fps.
Dead Island: Riptide runs like crap for me (also on 320.00).
Got about 11% GPU usage when running the game in SLI configuration. When I try single card configuration the GPU usage is 25%. Adaptive power makes the card run in about 900MHz core. I suppose this causes the extreme stuttering that I'm experiencing. I've tried the DI:R program that has a fix for eliminating mouse/keyboard stuttering problem but that didn't help too much.
What could be the problem?
Ps. Max power didn't help either.
Metro Last Light runs like a charm! 60fps solid so far (just played 30min). Interesting that there does not seem to be any need for SSAA since I see no difference between 2 x SSAA and SSAA Off. And I see no jaggies anywhere when SSAA is off.
Ditto, switched back to 314.22 all is good again.
SLI and SWTOR still don't play well together. Other than that games seem to run just fine.
Nice scores, I am getting 45 average with 3d vision enabled on 3x660ti SC in 3way SLI, 6core i970, 1680x1050, all max, no SSAA, Adv PhysX enabled, very cpu intensive and well balanced on all cores game, one of the best games out there, with 3d glasses is awesome. Does anyone know why the benchmark shows Tesselation not supported, when is actually enabled and I can see it working in the benchmark and game? Maybe we need to ask 4A about this? Altough I see areas in games where some walls are not tessellated, not eben POM applied to them from time to time, I wonder if we have actually some Tesselation bugs in the game that need to be fixed.
Edit: just realized im in the wrong thread. sorry.
I also use a part of RealVision, great preset, and some settings from K-enb en my own tweaks, (just no edge aa and no dof and some minor ambient and direct lighting chances ) nothing complex Maybe it's not nVidia's fault, although I've heard they are working on this.
Thanx for the heads up. If I have finished Metro LL, I can alway's go back to the whql.
I lost about 20 fps in the Tomb Raider benchmark, which I found odd as I never have any significant issues when upgrading drivers.
Something is wrong there then, I gained +2 on my average FPS.
In MP menu where you see the character I got 60-62fps with 314.22 driver, with this 320.14 its 66-68fps., in both cases max gpu usage..
Bulletstorm is ok too, it was a bit inconsistent with earlier 314.12 driver, now it stayed 60fps vsynced all the time, but again in MP anarchy levels.
Bf3 is so so, i played another round of B2K and it kinda stuttered a bit but nothing serious. Gpu usage was good most of the time, better then with early 319.92? Quadro beta or 320.00.
I dont know why says no when its enabled, but remember that most games show tesselation in some parts not all the parts, i can see games using tess on some walls another not and so on
gpu 525m default settings 600 mhz
o.c 720 mhz no problem fps normal settings all, tesselation normal fps 20-70
cuda 5.5 autodesk all problem problem fix please
EDIT: Seems my games not starting in full screen is the fault of fraps and not the driver, as with fraps off they are starting ok.......
And again, sh1tty drivers for BF3 uke2:
(random screenshots from google, but i have the same problem)
seems your overclock unstable for bf3:banana:
I just played BF3, no texture corruption like that, but I did get flickering in the distance from time to time.
@Unreal_2004, try lowering your memory clocks.
I had the same issues a couple of years ago, when on my Radeon X1600 memory was broken. Looks like you overclocked your card too much.
Good drivers. No issues; helped some stuttering issues in Skyrim and The First Templar.
Highly improbable that multiple users are simultaneously experiencing the same texture corruption all due to timings.
I haven't encountered any issue in any other game and it only happens after 2+ hours of solid BF3 gaming.
when setting Power management mode to "Prefer maximum performance" in NV control panel, my card stays in 3D clocks on desktop (win7 64bit), unlike with adaptive mode where it drops to idle clocks (after system restart that is).
AFAIK power management setting should only affect 3D mode, not 2D / Desktop...