Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by T_R_V, Mar 4, 2013.
no driver problem, gt 525m o.c 750mhz : )
What triggered this code, nv... or something else?
Few possible codes, its not 100% the same but maybe its worth checking, that's if you OC.
0X109 = add DDR3 voltage
0x19 = memory voltage
Speaking of game crash I didnt have any issues, only in MP after I picked up a machine gun
WoW crashes after launching.
Working as intended, you're not supposed to play this.
So guys, any difference between 311.06 vs 311.25 for Tomb Raider?
I installed 311.06 for TR but if the 311.25 has anything better to offer I will use that instead.
i really dont mean to be an ass, but i think you would be better off asking in the 311.25 thread?
with that said, i dont know, have not tried any 311.xx.
no probs here !
I get some artifacts and crashing in Tomb Raider with tessellation enabled. Disabling it lets me play fine but I hope they fix this.
As an ex-WoW player, I can find this very much to my liking.
Does that driver fixes TreesFX on nvidia cards? I have GTX 560Ti and when I turn this option on, I get like 1-5 fps. I know that this thing is demanding but this drop is too big.
Works fine with gtx680 sli 50-60fps max settings FXAA 2560x1080.
Well, maybe it's because 560Ti isn't enough. I installed those drivers and it drops from 50-55 to 10-12 fps with TressFX on.
I do not believe the problem is his GPU but rather that the TressFX is murdering his duo core processor because he doesn't have an AMD card to shoulder the burden. You really aren't missing much... at best the hair flopping all over the place looks silly.
I try these drivers because Tomb Rider crashes. Well these didn't help for that. Maybe its games fault.
Will keep testing these for other games.
Nice!!! hopefully it comes fast, cause game is soo good. though i haven't ran into performance issues, besides tressFX and crashes.
Sniper Elite V2 Benchmark
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Advanced Shadows: HIGH
Anisotropic Level: 16
Compute Shaders: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: ON
Stereo 3D: OFF
BEFORE (314.07 Beta)
AFTER (314.14 Beta)
Maybe that Radeon card you have has something to do with it?
Decreased image quality in the final code? That's just wrong :|
There's a bug where water is rendered through objects if SSAA is enabled. I don't know if its the driver or the games fault though.