Just try using DXtory to limit your FPS to 60 or whatever refresh rate your monitor is and make sure your game settings are lower than what your card can handle at any given time for 60 FPS to eliminate 99% of the micro-stuttering or if you're lucky even 100%. Failing to lower your settings to something that your GPU can render constantly at more than 60 FPS at all times will make your game stutter every other second/s. Basically you're aiming for just-in-time (JIT) rendering, pretty much what consoles are doing for years. So... as I've said two times already, lower your game graphical settings up to a point where your GPU can actually handle it without an issue. One frame that takes more than 16.6ms to render will grant you a micro-stutter. Consoles usually get away with JIT rendering just because this very reason. Every single frame in a game is though out beforehand to never exceed the desired rendering time. So, if you want the benefit from lower latency and no tearing at the same time, make sure you are ready to skimp on visuals. Anyhow... you'll still have a slight performance/"stability" upper hand since your GPU will be less stressed, thus it would maintain higher boost clocks for longer periods of times (if needed), and your CPU will also have more "down-times" between frame end and new frame, so it would be better able to cope with various loads like background processes and even the game logic itself. Oh and don't forget to set maximum pre-rendered frames to "1"... you wouldn't want the game engine to mess up with your "JIT rendering". Some games are very sensitive about this setting (Tomb Raider 2013 for ex.) For other games, like Alan Wake, you would also want to check "Disable Delay Processing" in DXtory. I've tested this with Alan Wake & American Nightmare, Tomb Raider 2013 and few other games. Working pretty much flawlessly and with lower latency than standard V-Sync. Yes, it really works even for 60 FPS! The thing about "X" times higher FPS it's just to further reduce latency and not having to deal with frame pacing, since there would always be at least "X" frames to chose from in the 16.6ms interval. With 60 FPS only, things start to be more finicky since you must make sure that not even one frame is ever going under that 60 FPS threshold so, no frame over 16.6ms or you're stuttering.