NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated)

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Sep 18, 2020.

  1. gUNN1993

    gUNN1993 Master Guru

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    Seems to me like mGPU just needs a marketing adjustment, instead of marketing it at the 0.1% of gamers who want to buy 2 prosumer level GPUs focus more on the mid segment. Add mGPU to recommended specs to make it seem like a more viable upgrade path for people who don't want to by a new top teir GPU.

    If someone told me doubling up my 670 would make cyberpunk more playable I'd definitely spend 60 quid on a second hand one for just that one game alone.

    Ofc this assumes its not an insane amount of hassle for devs to get this stuff functioning.
     
  2. TheDeeGee

    TheDeeGee Ancient Guru

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    Last Multi GPU setup i had was the ATI HD5970, and it was a piece of crap.

    Had it for 8 months and had nothing but trouble, swapped it for a single GTX 580.
     
  3. rl66

    rl66 Ancient Guru

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    Nope, it never worked like that, it's more 2 = 1,5 if in good condition... Crossfire went to be a bit better... but the GPU were worse in it's time.
    Both dead.
    Hopefully now both brand follow a more natural way to do multiple GPU (but it still won't do 2 = 2 lol).
     
  4. ruthan

    ruthan Master Guru

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    Its still better than crossfire :)
    BTW only real way is integrate it in Unreal engine, after that all other engine would have to keep up.. Last really good sli was with Voodoo 2.
     

  5. alanm

    alanm Ancient Guru

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    On the plus side we wont have complainers in the drivers section whining about SLI driver issues.
     
  6. tsunami231

    tsunami231 Ancient Guru

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    it was always gona happen, I sure people will not like this though. honestly I never like SLI great when work usual but most time it as more trouble then it worth, maybe that will change now that game cause use natively providing the dev implents for there game in way that it works BEST for there own game
     
  7. JamesSneed

    JamesSneed Maha Guru

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    How did you plan to do that with no NVlink connector on the 3080?
     
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  8. JamesSneed

    JamesSneed Maha Guru

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    Frankly I think they are dropping support now as they need to work on drivers for there next generation MCM approach.
     
  9. fantaskarsef

    fantaskarsef Ancient Guru

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    Now it comes down to the devs of the engines themselves to offer a "kit" to implement for game devs. And the GPU companies would be wise to invest some of their power to work on something like such a kit with the engine devs.
     
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  10. H83

    H83 Ancient Guru

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    I think this is the main reason for the death of SLI/Crossfire, too much hassle for a very small group of buyers. And to make thing worse, many of them bought their second card used meaning that Nvidia and AMD wouldn´t see a penny for their troubles with mGPU...
     

  11. Fierce Guppy

    Fierce Guppy Active Member

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    But a hardware bridge between cards is still a requirement for multi-GPUs to scale up performance whether traditional SLI profiles or " Native Game Integrations" are used, correct?
     
  12. EspHack

    EspHack Ancient Guru

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  13. vbetts

    vbetts Don Vincenzo Staff Member

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    NVLINK with full VRAM pooling was only available on the Quadro RTX cards. It also was not featured in DX12 or Vulkan.
     
    Last edited: Sep 19, 2020
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  14. brogadget

    brogadget Member

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    I was very disappointed by FS2020 weak performance, hoping SLI may help, especially when using multi-display setups. Now with the pruchase of arm in mind, nvidia is resettling its position. In the near future, I believe, we don´t need so much graphics power anymore, because all the compute power will come from the cloud. Nvidia with its Virtual GPU solutions and cloud services already is providing its compute power for content creators and developers. So only the basic tasks will be done on your workstation GPU(s), Xbox-X, PS7 or PS8, the rest will be streamed. Therfore a fast internetconnection will be more important than powerful client graphic cards. FS2020 is a very first step from Microsoft Azure in this direction. In future the whole world will be calculated "outside" and then streamed to the Multiplayer enviroment.
     
  15. Astyanax

    Astyanax Ancient Guru

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    SLI can't fix CPU bottlenecks.
     

  16. rl66

    rl66 Ancient Guru

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    It was planned to have one originaly, they have kept it on the 3090...
    Anyway NVlink isn't SLI and SLI isn't the only solution for multiple NVidia GPU... Only SLI is dead (i was even think that he was already dead years ago).
     
  17. Aura89

    Aura89 Ancient Guru

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    Proof, not conspiracy theory, about this statement please? Otherwise not sure why you are posting it.
     
  18. Astyanax

    Astyanax Ancient Guru

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    the nvlink cover was visible in the preproduction 3080 pics.

    [​IMG]

    [​IMG]
     
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  19. Kool64

    Kool64 Master Guru

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    Ahh the gold old days of the 8800GTX GTx295 and my 660tis is finally over. Though I had planned to get a second 295 back in the day.
     
  20. Andrew LB

    Andrew LB Maha Guru

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    Yeah. I had a pair of Diamond Monster 3d II's back then and they had great scaling. Unreal... Mechwarrior 2 3dfx edition... Descent... Blood... and Shadow Warrior.


    Years later I got a pair of EVGA 8800GTS 320mb cards. They were great too. Haven't done SLI since.
     

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