Nvidia DX11 Ocean technology demo

Discussion in 'Frontpage news' started by Guru3D News, Apr 7, 2009.

  1. Guru3D News

    Guru3D News Ancient Guru

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    The demo shows a real-time simulated ocean under twilight lighting condition. To obtain good looking wave crests a rather large height field has to be employed. With Microsoft's newly introduced DirectX...

    More...
     
  2. TyrantofJustice

    TyrantofJustice Ancient Guru

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    ok so i got to see some water lol
    good looking water but still just water.
     
  3. DSK

    DSK Banned

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    Meh remeber how DX10 was spose to look.
     
  4. Tat3

    Tat3 Ancient Guru

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    Looks good.

    Haha.
     

  5. VultureX

    VultureX Banned

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    DX11 on a GTX280??

    Even if simulated, 500FPS is much!
     
  6. RejZoR

    RejZoR Ancient Guru

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    To be honest, water in Crysis does look this good...
     
  7. roguesn1per

    roguesn1per Ancient Guru

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    mabye not this good....but does look good.
     
  8. StreeTunder

    StreeTunder Maha Guru

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    The water of crysis looks alot better.
     
  9. TyrantofJustice

    TyrantofJustice Ancient Guru

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    Yes the earth has alot of water which is another reason i do not need to watch a clip on water lol
     
  10. exzeth

    exzeth Master Guru

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    NOT impressed.

    Indeed, crysis supports this, FFT, can be toggled on or off.. & looks the same.

    Though, whether or not FFT is being rendered over GPU is a different story..

    I'd like to see the frame rate difference that, ironically wasn't included in the video that they praised so much better performance by.

    So what, it's water... Give us some breaking waves, typhoons & tidal waves in games with physics that cause devistating destruction, then I"ll be inpressed with water physics..

    Oh, DX11? on what Nvidia card was this tested on?? The lack of supporting information makes me laugh...:wanker:
     

  11. sava700

    sava700 Ancient Guru

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    I agree the water in Crysis/Crysis Warhead looks alot better than this. I'm wondering when this will be deployed and will it be optimized more to take advantages of current hardware.
     
  12. RejZoR

    RejZoR Ancient Guru

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    The thing is, when you render something like water you won't dedicate all the computing power just for water. You can afford that in such tech demos, but not in actual games.
    Far Cry, Crysis and Morrowind were perfect examples. Killer sweet water, yet other elements were no less impressive because of that.
    Crysis water (especially waves) look great above and under water. Especialy underwater looks impressive how light reacts to waves, underwater god rays, waves shadows on the sea floor, air bubbles etc. Really impressive.
     
  13. morbias

    morbias Don TazeMeBro Staff Member

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    Has anyone noticed this was posted on Youtube on April 1st?
     
  14. proFits

    proFits Ancient Guru

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    Haven't noticed this but I don't know what you guys are talking about. Why the hell is this water not good enough for you all. the water in crysis wasn't that nice!
     
  15. klambre

    klambre Ancient Guru

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    Like RejZor said, DX11 bring us better acceleration, it not improve graphics (tesselation appart), it looks like DX10 but runs better :)
     

  16. evilkiller650

    evilkiller650 Ancient Guru

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    Go back and replay any Crysis. You'll see the water looks the same on high and better on VH/UH.
     
  17. hallryu

    hallryu Don Altobello

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    Pwned!:D Hoax then? lol
     
  18. Denial

    Denial Ancient Guru

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    GTX280 doesn't support DX11 compute shaders, so I'm not exactly sure what they are trying to show off here. I guess they can run it through software rasterization, but they aren't getting GPU accelerated performance.
     
    Last edited: Apr 7, 2009
  19. Cybermancer

    Cybermancer Don Quixote

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    Whether Crysis can do it as well or if this was posted on April 1st or not, I thought it looked beautiful. :D
     
  20. RejZoR

    RejZoR Ancient Guru

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    Well graphics are improved indirectly. Since you save lots of power with tesselation (by not wasting polys where you don't see them anyway) and bunch of other things, you can more efficiently make those graphics that you do see much more impressive. I've seen quite few engines with only DX9 features that could render really realistic scenes and objects.
    With DX10 and DX11, photo realism isn't too far away.
     

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