Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by GuruKnight, Sep 9, 2014.
It's all what driver can do to force AA on DX10+
Here is some SLI information for a couple more UE4 games, I recently tested:
Unreal Tournament (2018):
To me that proves the validity of at least 2-way SLI with a modern PCIe 3.0 x16/x16 system, and its potential to remain with us for a long time to come.
But honestly the fact that most of the more reputable GPU reviewers and miscellaneous tech sites don't even bother to test with more than PCIe 3.0 x8/x8 and then call it quits is just ridiculous.
The amount of misinformation and pure BS on some sites and forums about SLI is getting completely out of hand.
I personally still have hope for improved SLI support in 2018, but it all hinges on better corporation between NVIDIA and game developers, combined with more competent and honest information to the "general public" from GPU reviewers and similar.
Shifting responsibility and playing the blame game won't help anyone.
Anyway with that in mind, I wish all of you guys on the Guru3D forums a happy and fruitful New Year
It is a bit strange that reaction to SLI recently. Inspector is easy, 90% of games work fine, and good luck running 4K anything or using VR with any level of details without it. That the response is often 'just buy a single card and tone down the details' is the absolute antithesis of a) striving for the best gaming experience for your enjoyment and b) PC gaming full stop. PCMR people. Why bother playing a game half-assed? Go all in - max res, max details, max fps. SLI lets you do that. Anything less is a waste of time.
Also thanks for all your work here and on 3d-center (I browse that thread sometimes with Google translate!).
GuruKnight i can see from the 3dcenter masterthread, that people are aware of the issue with sli + g-sync in star wars battlefront 2... but as it is using the same engine build as battlefield 1, do you know of any "unknowns" that could possibly fix the issue?
There is nothing possible, but you can improve overall performance in SLI mode by disabling Temporal AA (change GstRender.AntiAliasingPost "1" to "0" in Profile-options)
However the performance-costs with SLI + GSync still remains and can not be bypassed.
Yeah and unfortunately you can't really accomplish anything useful with them either. Only a small handful of games work with it. I wonder if it just had a few extra functions added to bring it on par with DX9 if it would work.
Sorry for the long time since my last post here on the forums.
Things have been quite hectic lately on a personal level, but I will do my best to make up for the time lost.
I will update the spreadsheet shortly
Just updated the spreadsheet again today.
Lately mostly SLI related information has been added, however I'm still open for suggestions such as more advanced tweaking and other cool stuff.
glad you're back @GuruKnight
Here are a couple more updated SLI profiles courtesy of yours truly
Dead by Daylight:
The spreadsheet should also be relatively up to date at this point.
However I haven't added absolutely all the latest information yet, since I want to make sure the quality is always up to a certain standard.
Please how do I change my graphics card from Intel to nvidia please help. Thanks
Not sure about this.
Perhaps your system has some kind of BIOS setting for that purpose?
Please provide more details
BTW, I also added a new DX11 SLI profile for Grim Dawn:
Some new/updated SLI information for a couple more UE4 games:
Unreal Tournament (2018):
BTW the thread is coming up on its 4 year anniversary quite soon.
Suppose it was only fitting then, that I finally got around to "finishing" testing on the sequel to one of the MP games which started it all for me, namely the original Unreal Tournament from 1999
Now if only Epic could forget about Fortnite for a moment, and make the new UT into what it deserves to be.
In general my inner perfectionist is almost "happy" with the condition of the master list spreadsheet.
Older posts have been revisited to a certain extent, and things are beginning to shape up to what I originally imagined when I considered this project a long time ago.
Naturally there will always be much left to discover and to put the final touches on, and many more games to test.
But I have limited time for extended gaming and testing these days, and it is really up to others to start using some of the tips and tricks included in the spreadsheet more.
Rainbow Six: Siege is essentially blank...any reason why? And I've noticed nothing I change works in Inspector except for vsync settings...
It isn't "blank" really, since there is some information about SLI under the "Custom D10 and DX11 SLI" category, along with some interesting comparisons in the references.
I just decided to include it to inform people, that full PCIe 3.0 x16/x16 mode is needed for any decent 2-way scaling due to bandwidth limitations.
Why is this unpinned? Please re-pin.
And no the 'READ ME FIRST' post at the top is not sufficient to store important threads like these.
Bump. Keep on first page.
Is there a new compatibility bits setting for World of Warships using