NVIDIA Brings Ultra-Realism to Video Games with AI and Path Tracing Technologies

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 21, 2023.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

    Messages:
    48,325
    Likes Received:
    18,408
    GPU:
    AMD | NVIDIA
    AuerX and fantaskarsef like this.
  2. TheDeeGee

    TheDeeGee Ancient Guru

    Messages:
    9,624
    Likes Received:
    3,409
    GPU:
    NVIDIA RTX 4070 Ti
    I just want my ray traced Return to Castle Wolfenstein.
     
    DrNo, -Tj- and fantaskarsef like this.
  3. cucaulay malkin

    cucaulay malkin Ancient Guru

    Messages:
    9,236
    Likes Received:
    5,208
    GPU:
    AD102/Navi21
    another keyone on how to have the most innovative technologies, yet make them available only to people willing to pay at least 900eur for a gpu.
    I'm all for path tracing, there's no other way to achieve true cgi-level real time graphics in games, even if that comes at the cost of dlss3. But FFS, progress means very little in reality if it's available to 0.8% of steam users because of the cost.
    https://www.tomshardware.com/news/n...i-finally-arrive-in-the-steam-hardware-survey
     
    fatezeroart, rflair and vestibule like this.
  4. Krizby

    Krizby Ancient Guru

    Messages:
    3,048
    Likes Received:
    1,705
    GPU:
    Asus RTX 4090 TUF
    Let see if we can see V's reflection in path traced CP2077 :D
     

  5. cucaulay malkin

    cucaulay malkin Ancient Guru

    Messages:
    9,236
    Likes Received:
    5,208
    GPU:
    AD102/Navi21
    With these prices I'm not surprised to see people, even enthusiasts who would like to have rt, temprorarily rdna2 their way out of the situation until rtx4080 level of rt/pt performance is $700. This is the third gen of rt cards already, would be nice to see costs of running rt going down, like rtx3070/3080, instead of up compared to even 1st gen of rtx cards.
     
  6. Crazy Joe

    Crazy Joe Master Guru

    Messages:
    282
    Likes Received:
    124
    GPU:
    RTX 3090/24GB
    If nobody builds the technology, no-one will use that technology. See this as the first steps on the path to affordable levels of Ray Tracing. If its not for you with this generation, it will be in the next or next-after generation. But if no-one is willing to push ahead with it, it will never get to that level.

    BTW: The RTX 3000 series has already got decent ray tracing performance, just don't expect to play all games at 4K.
     
    GoldenTiger, Maddness and Passus like this.
  7. xxx5x

    xxx5x New Member

    Messages:
    8
    Likes Received:
    3
    GPU:
    AMD RX Vega VII 16G
    Before trying to push path-tracing it would be nice to have ray-tracing.
    Not this alpha version where one needs to use upscaler to have usable performance even with bare minimum of rays cast that we have currently.
     
  8. cucaulay malkin

    cucaulay malkin Ancient Guru

    Messages:
    9,236
    Likes Received:
    5,208
    GPU:
    AD102/Navi21
    Less and less affordable the better it gets apparently.
     
  9. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,580
    Likes Received:
    10,608
    GPU:
    RX 6800 XT
    A feature only for the 0.1%.
     
    vestibule likes this.
  10. Valken

    Valken Ancient Guru

    Messages:
    2,922
    Likes Received:
    903
    GPU:
    Forsa 1060 3GB Temp GPU
    PS5 does ray tracing at 4K with AMD GPU right?
     

  11. fry178

    fry178 Ancient Guru

    Messages:
    2,067
    Likes Received:
    377
    GPU:
    Aorus 2080S WB
    @cucaulay malkin
    doesnt mean it needs to be available for all within a few gens.

    virtually all safety features in cars available today, came from MB, and almost all of them only available in its S class series,
    and it takes about 10y to trickle down to other brands.
     
    Krizby likes this.
  12. Passus

    Passus Ancient Guru

    Messages:
    2,535
    Likes Received:
    1,021
    GPU:
    MSI 4070 Gaming X
    Yes but consoles mostly have frame locks to 30-40fps when ray tracing mode is used sometimes drops to the 20s

    but consoles use trickery to mask the framerate like super excessive motion blur ect
     
  13. fry178

    fry178 Ancient Guru

    Messages:
    2,067
    Likes Received:
    377
    GPU:
    Aorus 2080S WB
    @Passus
    they also have VRR, so fps drops shouldnt really be an issue.
     
  14. Passus

    Passus Ancient Guru

    Messages:
    2,535
    Likes Received:
    1,021
    GPU:
    MSI 4070 Gaming X
    Yes but with trickery VRR under 40fps is horrid on a PC
     
  15. Texter

    Texter Guest

    Messages:
    3,275
    Likes Received:
    332
    GPU:
    Club3d GF6800GT 256MB AGP
    Rendered at 480p, AI upscaled to 4K@144Hz with fa...AI inspired frames in DLSS 3.1...o_O

    nVidia RTX with Path Tracing...8K ready! (only compatible with nVidia RTX40xx series or later)
     
    vestibule and Horus-Anhur like this.

  16. -Tj-

    -Tj- Ancient Guru

    Messages:
    18,095
    Likes Received:
    2,601
    GPU:
    3080TI iChill Black
    Is this that new thing - Remix, where AI enhances textures and lighting?


    I would like to see thief3 deadly shadows, like thedeegee mentioned Wolfenstein and doom3 :D
     
    vestibule and mbk1969 like this.
  17. Denial

    Denial Ancient Guru

    Messages:
    14,201
    Likes Received:
    4,105
    GPU:
    EVGA RTX 3080
    Disagree. Would rather create/optimize/build for pathtracing immediately and skip all the intermediately hackery bullshit. In older games it works great, performance is adequate, makes the quality significantly better while respecting original art direction. In newer games techniques are improving where PT is even being integrated into titles like CP2077. In a generation or two when we see 2-4x raytracing speed we'll be glad all these games had full integration.

    I also don't see the issues with upscalers. I'm willing to bet in blind A/B tests the vast majority of people couldn't pick the difference. In fact there might be a point soon where people are picking the upscaler as the better image. Furthermore even fully raster games are implementing various forms of TAA so linking upscaling to path/raytracing is kind of a moot point.
     
    GoldenTiger, Maddness, Spets and 2 others like this.
  18. schmidtbag

    schmidtbag Ancient Guru

    Messages:
    7,955
    Likes Received:
    4,336
    GPU:
    HIS R9 290
    That's precisely why I'm contemplating getting an RDNA2 GPU once prices drop further, because the only way to get a reliably playable 4K raytraced experience is if you spend 4 figures on a GPU. As someone who plays games semi-casually and doesn't mind lowering some graphical settings just a notch, I find it hard to justify myself spending more than $350 on a new GPU. It has taken long enough for 4K@60FPS (without RT) to become attainable by reasonably priced GPUs, I'm not about to wait another decade for them all to be RT-ready. Besides, as the article suggests, there is room for optimization. I'd rather wait.
     
    Valken, Maddness and Embra like this.
  19. mbk1969

    mbk1969 Ancient Guru

    Messages:
    15,505
    Likes Received:
    13,526
    GPU:
    GF RTX 4070
    I don`t need realism in games. Give me good gameplay, story, characters, art style, re-playability.
     
    DrNo, vestibule, Aniboom and 4 others like this.
  20. RealNC

    RealNC Ancient Guru

    Messages:
    4,894
    Likes Received:
    3,168
    GPU:
    RTX 4070 Ti Super
    "NVIDIA Brings Ultra-Realism to Video Games" by releasing overpriced mainstream GPUs that can't handle any of it.
     
    DrNo, vestibule and Passus like this.

Share This Page