NVIDIA Brings DX-R To Pascal GPUs with new driver

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Apr 11, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

    Messages:
    39,577
    Likes Received:
    8,244
    GPU:
    AMD | NVIDIA
    It has been a topic of much and many debates, the RTX features from NVIDIA. Is hybrid ray tracing with the extra money, and why hasn’t the sole technology behind RTX, the DXR API been brough...

    NVIDIA Brings DX-R To Pascal GPUs with new driver
     
  2. Undying

    Undying Ancient Guru

    Messages:
    14,244
    Likes Received:
    3,411
    GPU:
    Aorus RX580 XTR 8GB
    lol even the 1080ti is dying trying to run it.
     
  3. lukas_1987_dion

    lukas_1987_dion Master Guru

    Messages:
    485
    Likes Received:
    51
    GPU:
    RTX 2080 Ti AMP! OC
    So they are releasing these drivers to show that all other cards (besides RTX series) suck in Ray Tracing? lol

    If only I could see more difference with RTX On than with (for example) PhysX On but not with 90% performance loss... ;)

    I know I know in NVidia demos Ray Tracing will be more visible and detailed :p
     
  4. ViperAnaf

    ViperAnaf Master Guru

    Messages:
    256
    Likes Received:
    61
    GPU:
    ASUS TUF 3080 OC
    I installed the drive but cant see an option to enable RTX on Metro Exodus - why?
     

  5. lukas_1987_dion

    lukas_1987_dion Master Guru

    Messages:
    485
    Likes Received:
    51
    GPU:
    RTX 2080 Ti AMP! OC
    Probably because games will have to support it too for other GPUs, so patches will be needed if game developers will be nice enough ;)

    Also latest Windows 10 (1809+) will be needed for sure.
     
  6. warezme

    warezme Master Guru

    Messages:
    203
    Likes Received:
    23
    GPU:
    Evga 970GTX Classified
    People with a 1660 or Pascal cards shouldn't expect expect to run raytracing like an RTX card but they could have an extra option to play with. Like messing with settings at 1080p or game studios playing with lower level raytracing techniques to add some extra features here and there for all cards. It opens up a world of options but its not a miracle solution. Even for a 2080ti it's an added option. For folks that bought the 2080ti's they were fully aware it was an option/feature but the compute for regular gaming was also higher than any 10xx series card. The price was the only real hurdle.
     
  7. rm082e

    rm082e Master Guru

    Messages:
    668
    Likes Received:
    216
    GPU:
    2070 Super
    The desperation is sad to watch. Hopefully AMD forces them to change course in a few months.
     
  8. Memorian

    Memorian Ancient Guru

    Messages:
    3,029
    Likes Received:
    210
    GPU:
    RTX 3080
    What desperation ? They just want to show that the RTX cards are way more powerful in RT so they can sell more.
     
  9. Denial

    Denial Ancient Guru

    Messages:
    13,164
    Likes Received:
    2,652
    GPU:
    EVGA RTX 3080
    That's part of it but there are also a bunch of developers asking them to enable it on pascal so they can prototype without having to buy all new cards.
     
  10. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

    Messages:
    28,758
    Likes Received:
    1,599
    GPU:
    GTX1070 iChillx4
    nice looking forward to enable it @ 300x200 resolution :D
     

  11. H83

    H83 Ancient Guru

    Messages:
    3,264
    Likes Received:
    697
    GPU:
    MSI Duke GTX1080Ti
    I think it´s better than nothing. It´s just more features for the current cards owners. As for the performance, if even the new cards with dedicated HW struggle, we can´t expect miracles from older cards.
     
    MegaFalloutFan likes this.
  12. alanm

    alanm Ancient Guru

    Messages:
    9,837
    Likes Received:
    2,013
    GPU:
    Asus 2080 Dual OC
    Funny they can spend millions developing games but cant find $350 for a rtx 2060.
     
    fantaskarsef likes this.
  13. Denial

    Denial Ancient Guru

    Messages:
    13,164
    Likes Received:
    2,652
    GPU:
    EVGA RTX 3080
    There's lots of indie developers and enthusiasts working in Unreal/Unity engines. I wrote that based on my experiences reading through the Unreal Engine forums - there were lots of people asking Epic for it even though it was basically out of Epic's hands. It was especially prevalent in the archviz space where having a high framerate is irrelevant - it just allows for fast prototyping of a high quality render on a larger range of hardware.
     
    fantaskarsef and Cave Waverider like this.
  14. Astyanax

    Astyanax Ancient Guru

    Messages:
    8,466
    Likes Received:
    2,840
    GPU:
    GTX 1080ti
    [​IMG]

    This is why support is not coming to the 3GB 1060 or 1050's.
     
    typhon6657 and fantaskarsef like this.
  15. kings

    kings Member Guru

    Messages:
    158
    Likes Received:
    131
    GPU:
    GTX 980Ti / RX 580
    I think this move was made with total intention!

    Now that people are going to see the shitty work the GTX cards do with Ray Tracing, they start to think the RTX cards are really good after all ...
     

  16. TheDeeGee

    TheDeeGee Ancient Guru

    Messages:
    6,848
    Likes Received:
    1,076
    GPU:
    NVIDIA GTX 1070
    Seriously, what's the point even at this framerates?

    They only made themselves look stupid, because it's not RTX exclusive anymore.
     
  17. stereoman

    stereoman Master Guru

    Messages:
    769
    Likes Received:
    94
    GPU:
    Palit GeForce 3080
    Now all we need is someone to do something similar to the old Physx cards and release a DX-R accelerator card at an affordable price, if they did that would probably be the nail in the coffin for RTX.
     
  18. tsunami231

    tsunami231 Ancient Guru

    Messages:
    10,972
    Likes Received:
    684
    GPU:
    EVGA 1070Ti Black
    the tech is not close to be ready for us
     
  19. Denial

    Denial Ancient Guru

    Messages:
    13,164
    Likes Received:
    2,652
    GPU:
    EVGA RTX 3080
    Do you think a level designer, a lighting artist or a character designer need 60fps to design their assets and test them to ensure the lighting/mood/environment is correct? No. Do you think someone creating an archviz render for a house/building that he/she can show static/prerendered images/videos to clients needs 60 fps? No. Do you think you acceleration via OptiX's DX-R integration is useful for offline rendering for people working on Pascal? Probably pretty useful.

    I get that most people here are gamers and want 144hz 4k 500fps but outside of the gaming world exists a bunch of people that use graphics cards for other reasons. It's a nice added bonus for us Pascal users to check out the tech but a large part of this decision is supporting those other use cases.

    They have that, it's called another video card.
     
    typhon6657 and Embra like this.
  20. Fox2232

    Fox2232 Ancient Guru

    Messages:
    11,218
    Likes Received:
    3,005
    GPU:
    5700XT+AW@240Hz
    Interesting part is GTX 1660 Ti vs GTX 1080. With DXR disabled/games which have no DXR, 1080 is up to 50% faster.
    But with DXR options ON they are pretty equal.

    Brings few questions about implementation. Maybe GTX 1660 Ti uses its 11TFLOPs of FP16 while GTX 1080 has to use its 9TFLOPs of FP32 as it has low FP16.
     

Share This Page