NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. MrBonk

    MrBonk Guest

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    How To Survive

    General Information:


    Nothing really out of the ordinary here other than the game ABSOLUTELY NEEDS the AAFix for AA to work right.

    No AAFix http://i.minus.com/iq54WHOIdSLK.png
    AA Fix http://i.minus.com/iWUZ3Y9unwMso.png


    I spent the most time trying to find a HBAO+ Flag.

    The foliage in this game caused the AO to be really unacceptable quality with lots of ugly flickering/undersampling artifacts. And even glitches where AO showed through the UI.

    The only flag with remotely acceptable results was 0x00000017
    And even then it still has some minor flickering issues. The issues are less evident when you downsample from a very high resolution. Which is my only ultimate recommendation for AO and this game.

    3200x1800 No AA No AO http://i.minus.com/ibjo2Ic5YsTrYJ.png
    3200x1800 No AA 017 HBAO+ http://i.minus.com/ibuCcsgUvgaInp.png
    _______________________________________________________________

    AA Bits:
    0x004010C1 - SGSSAA,OGSSAA,OGSSAA Hybrid (+-SGSSAA)
    0x004030C1 - MSAA,TrSSAA

    MSAA+TrSSAA results aren't actually that bad. Pretty comparable to SGSSAA actually minus some specular aliasing. But performance hit is pretty close to that of SGSSAA Too. (Look at OSD in pictures)


    ____________________________________________________

    Pictures:
    No AA http://i.minus.com/ibzJVqSUKn3MYJ.png
    8xQ MSAA+ 8xTrSSAA http://i.minus.com/ilza7JYfr2kCD.png
    4xSGSSAA No LOD changes http://i.minus.com/itK7yiWGwn0Ba.png
    4xSGSSAA Auto LOD http://i.minus.com/ibfPO3OdIR2WJV.png
    4xSGSSAA -1.00 LOD http://i.minus.com/ibrEhBhn6X0txV.png
    8xSGSSAA http://i.minus.com/iWUZ3Y9unwMso.png
    2x2 OGSSAA *Inspector* http://i.minus.com/icEcIGxSeIFOl.png
    2x2 OGSSAA *Downsampling* http://i.minus.com/ibcUQyAaGnQNyq.png
    2x2 OGSSAA DS+FXAA http://i.minus.com/iUP0SaJrh8Ls3.png
    4x4 OGSSAA http://i.minus.com/iJD9H0FxwQ1mQ.png
    1800p No AA http://i.minus.com/ibjo2Ic5YsTrYJ.png
    1800p FXAA http://i.minus.com/ibc8MFVvmRq8NS.png


    After much testing, I am of the opinion that SGSSAA is absolutely the best choice. It looks the best in motion. And if you can downsample on top of that it only gets better.

    2x2 Downsampling+FXAA/SMAA is another great choice though. Performance is great and IQ is great as well. AA in motion isn't as good though.
     
  2. fr33jack

    fr33jack Guest

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    Tnx, MrBonk. SGSSAA works perfect.
    Now we can just to figure out how to enable sweetfx in thz game. Cause I don't know for sure. Any1?
     
  3. MrBonk

    MrBonk Guest

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    Oh, SFX doesn't work with the game? I hadn't actually tried.. Hm.
     
  4. JDR13

    JDR13 Active Member

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    That's odd... I happen to be playing How To Survive right now, and I'm not using any AA fix. I'm just using the 0x004412C1 flag and 4X4 Supersampling, and it looks great. No artifacts or glitches of any kind.

    4xMSAA + 4xSGSSAA also looked good, except there was a diagonal line through my character's shadow for some reason. That's why I switched to Supersampling.

    Hey, does anyone know a flag that works with Eador: Masters of the Broken World?
     

  5. MrBonk

    MrBonk Guest

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    The diagonal line is why the AA Fix is needed. (I guess only for things related to MSAA then!).

    4x4 OGSSAA looks good. But performance is really harsh. At least for me though, just a single 570.

    4412C1 works because it contains the functions of 4010C1, which is the minimum needed :)
     
  6. fr33jack

    fr33jack Guest

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    Yeah, "4X4 Supersampling" is a fps killer for me too - around 30 fps...while 4sgssaa look the same with solid 60fps with vsync on.
     
  7. JDR13

    JDR13 Active Member

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    I switched back to MSAA+SGSSAA with the AA fix. Still using 0x004412C1. It's the first time I've ever used it (AA Fix). I didn't even know what it was for until now. :)

    How about that flag for Eador: Masters of the Broken World? I really want to get into that game, but it has some serious AA issues.


    *Edit* - AA actually works in Eador (although not great) with the basic 0x00000000 flag. The problem however is that it only works if you turn off a setting called Advanced Lighting, and that has a significant impact on how the game looks. I guess it's some type of deferred lighting effect that isn't compatible with AA. :bang:
     
    Last edited: Jan 8, 2014
  8. MrBonk

    MrBonk Guest

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    Hm. Have you tried using 0x084412C3 to see if SGSSAA works with the Advanced lighting?
     
  9. JDR13

    JDR13 Active Member

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    Thanks for the suggestion, but unfortunately it didn't work.
     
  10. airshiraz

    airshiraz Guest

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    mr bonk whats castlevania lords of shadow ambient occlusion flag ?
    tanxxxxxxx
     

  11. MrBonk

    MrBonk Guest

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    Metal Gear Rising Revengeance is full of problems.

    The game only supports a max of 1080p.
    And every resolution seems to be scaled by the game to your display resolution if your display resolution isn't supported.

    Resolutions only showed on my PC, 800x600,1024x768,1280x720 and 1920x1080.
    (My monitor is 1600x900)

    Which causes problems for forcing AA. In game has up to 8xMSAA. So you'd think forcing SGSSAA be a no brainer. Nope.

    Because of what seems to be the scaling forcing AA either doesn't work at all. Or it works, but the entire screen flickers bat**** crazy. (Using flag 0x084012C1)
    Or Just get a complete black screen, but all the UI elements work fine at 1080p (While at 720p AA simply isn't applied) with 0x080010C1
    http://i7.minus.com/irJ55Vx99AV66.png
    Screen

    Here's a shot of 8xSGSSAA (When the screen flickers if you take a lot of screenshots you'll get a few where you have a normal frame)
    http://i5.minus.com/iv2ZHreBcIzQh.png


    Enhanced SGSSAA works pretty well , but it is blurrier and it seems to miss certain edges (Like in VR Missions the talking head of a character in the box Edit: after double checking forced SGSSAA does the same. I think that's just because of the scanlines in VR mode)
    http://i.minus.com/iV1Ws10jYFBc3.png
    http://i.minus.com/itnIDR66DrGgV.png



    Strangely I also just discovered, if you force SGSSAA and then go in the options and enable in game MSAA and then switch it back off. The image won't flicker anymore

    0x084012C1 8xSGSSAA
    http://i.minus.com/iDNTgNBxVgg47.png
    http://i.minus.com/iCBp7tlwazQuG.png
    http://i.minus.com/iQcPKCdRJoeWx.png
    http://i5.minus.com/iv2ZHreBcIzQh.png
    I don't know :( I know someone HAS found one though. I Saw a screenshot comparison on screeshotcomparison.com of someone forcing HBAO+.

    Unfortunately I don't own the game yet so I can't test it myself
     
    Last edited: Jan 10, 2014
  12. kx11

    kx11 Ancient Guru

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    [​IMG]



    man i wish i could get my hands on that flag
     
  13. airshiraz

    airshiraz Guest

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    tanxxx mr bonk plz find that ao flag for castlevania plzzzzzzzzzzzzz
    tanxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
     
  14. JDR13

    JDR13 Active Member

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    Last edited: Jan 11, 2014
  15. MrBonk

    MrBonk Guest

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    Not an AA flag. They are looking for a HBAO+ Flag :p
     

  16. JDR13

    JDR13 Active Member

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    I know AO = Ambient Oclusion, but what the hell is HBAO+??
     
  17. BenYeeHua

    BenYeeHua Guest

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  18. bloodindark

    bloodindark Guest

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    young justice legacy use 0x004110C1 flag 4x multi + 4xsgssaa +fxaa (if you dont use fxaa it wont work...dont know why)
     
  19. bloodindark

    bloodindark Guest

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    metal gear revengeance 0x000012C1 flag 4x multi + 4xsgssaa
     
    Last edited: Jan 12, 2014
  20. bloodindark

    bloodindark Guest

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    deadly premonition aa , i didnt want to use dpfix (because of the glitches it/may brinngs/bring) so 0x004012C1 flag with 8xq multi + 8xsgssaa . i prefer to use it like this , its safer:)
     

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