Thanks Cyberdyne, that combination finally got rid of the Temporal aliasing that was bothering me so much in The Bureau: XCOM declassified. The performance hit though...ouch! It's not as demanding as SSAA but it's not far behind. I'm trying to run it at x4, and it's pretty rough on my GTX 770. I wish there was a way to enable it in DirectX 11 just to see if it would be any faster.