So Lost Planet 3 is a DX9 Unreal Engine 3 game then? How hugely disappointing that the developers dropped Capcom's decent MT Framework engine. Sounds like a real downgrade from the DX11 tessellated Lost Planet 2 with support for up to 16QxCSAA, which might not have been a great game but at least had a decent DX11 benchmark. Although UE3 can look good (The Bureau: XCOM Declassified for example), for the most part games that use it have a bland generic look to them, offer lousy anti-aliasing support and little else in the way of in-game customisations. Lost Planet 3 got a really poor review from EG (4/10) so I think I'll skip this one until it's cheap in a Steam Sale.