NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. jujuom26

    jujuom26 Active Member

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    Hey everyone
    Perhaps it's too early but if somenone would have a way to enable sgssaa with Splinter Cell : Blacklist that's gonna be awesome.
     
  2. MrBonk

    MrBonk Ancient Guru

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    Games' out right?

    There's no demo so I can't test for you.

    Try 0x004012C1 for SGSSAA
     
  3. jujuom26

    jujuom26 Active Member

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    I live in France and the Game is available on Uplay since 30 minutes.
    In conviction I forced SGSSAAx4 from Nvidia Inspector without flag because it used directx11. You think that's gonna be the same for Blacklist ?
    As soon as the download is done I gonna test with your flag but I not sure it will work because of dx11
     
  4. MrBonk

    MrBonk Ancient Guru

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  5. MrBonk

    MrBonk Ancient Guru

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    Just tested these for confirmation and so you guys could know some more info about each and what AA modes are forceable
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    Sonic The Hedgehog 4 EP I

    ______________________________

    General Information:

    This game is another interesting one like Sonic Adventure DX DC.Ver.
    The game renders internally at 1280x720 no matter what display resolution you are using and is thus upscaled.

    This is a frustrating thing for people with high resolution monitors.

    And to add to the problem, once more since the driver can't force AA on textures lower than the primary flip chain you can only force AA at 1280x720 as your display resolution.

    Luckily, 4x4 OGSSAA makes the image pretty clear and doesn't take much performance and is much sharper IQ than without 4x4. (Of course this was just upscaling from 720p to 1600x900 on my monitor, so on larger monitors it still may not look exceptional)
    ____________________________

    The Bit: - 0x000012C1 - works for MSAA,SGSSAA,OGSSAA,OGSSAA-Hybrid(+-SGSSAA) - just as in the OP
    _______________________________________

    Pictures
    No AA: http://i.minus.com/imW5HPbTuQL4J.png
    4xMSAA: http://i.minus.com/ibjLGLFLEEX0vH.png
    4xSGSSAA: http://i.minus.com/ijTRftRBXe9sh.png
    4x4 OGSSAA: http://i.minus.com/ibuC4yFcdxo5L5.png
    C1 32xS+8xSGSSAA: http://i.minus.com/ilG05nhHbqnNu.png



    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


    Sonic The Hedgehog 4 EP II

    ______________________________

    General Information:
    This game luckily renders at whatever display resolution you set. So no problems with forcing AA at any resolution
    ____________________________________________________________

    The Bit: 0x000012C1 - works for SGSSAA,OGSSAA,OGSSAA-Hybrid(+-SGSSAA)
    ___________________

    Pictures:

    NoAA: http://i.minus.com/i9k2WU3sF8N4l.png
    8xSGSSAA: http://i.minus.com/i6HTOz4VZX20e.png
    4x4OGSSAA: http://i.minus.com/ibgeO8fDVrDa98.png
    16xS+4xSGSSAA: http://i.minus.com/i0Ci8tcvC8F0a.png
     
  6. Khronikos

    Khronikos Master Guru

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    Can somebody PLEASE I'M BEGGING find me a code that works with Pinball FX 2. I know there is one that has to allow supersampling. I tried a few but no go yet. This game simply needs supersampling as there are a lot of tiny rails that are jaggy as hell even with top in game settings.

    I'm not sure what engine they work on but it doesn't seem that new or anything.

    Anyway, thanks for the help I did not see this game in the original list.

    I also compared Sonic EP1 to the PS3 version and though you obviously lose some detail, modding in the ipad textures, way better for Sonic and creatures as notably the shader lighting is all messed up on these, and full Supersampling LOOKS MILES better than the original horrid textures and lack of AA at 1080p on PS3. Still would have been nice to go at 1080p. A seriously messed up port. Luckily the sequel is much better all around.
     
    Last edited: Aug 22, 2013
  7. MrBonk

    MrBonk Ancient Guru

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    Few things: Is it a DX9 game? Is there a demo?

    If both of these are true, then I CAN test for you! ;3
    [​IMG]


    Edit:

    OH, I see it's a F2P game on steam.


    In that case, i'll download and test within the next day or so.
     
  8. Khronikos

    Khronikos Master Guru

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    YES, you can play each table for a limited amount of time on Steam! Fairly small dl.

    And it is DX9 to my knowledge.

    Let me know if you get something working. Eternally grateful and I will post it if you find it on their forums as others have been wondering too!:bigsmile:

    Seriously would make me delirious. This game looks ACE on all but that last bit of ugly.

    I guess AMD already have it going.

    Also, whoever found that Ducktales code THANK YOU MUCH!
     
    Last edited: Aug 22, 2013
  9. MrBonk

    MrBonk Ancient Guru

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    I seem to be having an issue starting the game. It just locks up as soon as it starts and doesn't load at all. I have to CtrlAltDel and start task manager to kill the .exe


    Hm.


    Disabling steam community in game seems to have done the trick
     
  10. Khronikos

    Khronikos Master Guru

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    I have never had that happen. Could be a bug IDK or from not having full game.
     

  11. Darren Hodgson

    Darren Hodgson Ancient Guru

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    @ MrBonk - Many, many thanks for taking the time to find an AA flag for Patrician IV. Much appreciated. The 0x08400040 flag works great with 4xMSAA/4xSGSSAA on v1.3 of the game. To be honest, the game wasn't that noticeably aliased except when you zoomed in and saw the ships. The game now looks that much better. Thanks again. :D
     
  12. Veteran

    Veteran Ancient Guru

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    Mr Bonk is a great asset with regards to AA flags, he is the MAN!:)
     
  13. MrBonk

    MrBonk Ancient Guru

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    Thanks guys.


    Anywho, I will have PinballFX2 all tested and whatnot hopefully before noon (Pacific Time)


    Will update this post when I am done!:)
     
  14. Khronikos

    Khronikos Master Guru

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    Take yer time. If you can't find one that would be a bit disappointing in the long run as this game needs it with Nvidia. Still very playable just annoyingly jaggy even at 16xCSAA for a game with such beautiful tables.
     
  15. MrBonk

    MrBonk Ancient Guru

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    Pinball FX2
    ____________________
    General Information:
    Finding a working bit for this game was relatively simple. Though with a few caveats.

    1. The reflections options looks nice but, it's super low resolution. My guess is 1/4th or some form of 1/Nth resolution. I tried to find a way that would force some kind of Super Sampling on the reflection effect but to no avail.

    So my recommendation is just to turn that off. I surprisingly REALLY enjoyed this game (A LOT). So I posted on the steam forum for the game asking the developers if they could add a way to change that effect and make it full resolution as an option in the game and that "Standard" setting for reflections could be the way it is now.

    2. Most AA options I discovered pretty much got EVERYTHING. Except a few parts here an there, most noticeably there are some lighting effects that I am guessing are also lower resolution like the reflections. Which can cause some minor aliasing here and there, mostly when the lighting angle is changing on say the Red guide metal rods on the board in Sorcerer's Lair.

    But even then, it's really subtle and a HUGE improvement over just MSAA that the game offers by itself.

    3. You CAN enhance the in-game MSAA with SGSSAA. But the quality isn't terribly good (As per curiously usual. It'd be nice if Enhancing provided ideal results)
    _________________________________

    The Bit: 0x000020C1 - works for MSAA,SGSSAA,OGSSAA and OGSSAA-Hybrid(+-SGSSAA)

    _______________________

    The Pictures:

    No AA: http://i.minus.com/icaeIDOajF3tN.png
    In game 4xMSAA: http://i.minus.com/i7SPmNliqRwY0.png
    20C1 forced 8xMSAA: http://i.minus.com/ihNolPqeFJULM.png (In game MSAA seems to behave slightly different and somewhat better in some spots by comparison perhaps?)
    8xSGSSAA with Reflections: http://i.minus.com/ib1oB4lcTBduRA.png
    8xSGSSAA without Reflections: http://i.minus.com/ibrsWaPVqnDUwD.png
    4x4 OGSSAA: http://i.minus.com/imfhWZtFV9HDb.png
    32xS+8xSGSSAA: http://i.minus.com/ihH9Qv9KrWopm.png
    3200x1800 + 8xSGSSAA: http://i.minus.com/ibLewT0yMhvkI.png
    3200x1800 + 8xSGSSAA downsampled to 1600x900 (Basically the equivalent of 32xS+8xSGSSAA. Has worse performance than that and IQ is basically the same with no difference in reduction of aliasing): http://i.minus.com/ibz6JB7KuAHXXs.png


    Miscellaneous 8xSGSSAA shots (A few of them showing some spots in time where the camera was moving where some things aren't completely AA'd but don't really shimmer or anything like. It looks FABULOUS for the most part in motion. 99%!)

    http://i.minus.com/ib2jIa7F4g2NGq.png
    http://i.minus.com/iwHjhRoIciG1A.png
    http://i.minus.com/iJFW4zlTtgi35.png


    Note I didn't have any Negative lod or auto lod enabled. So the slight slight blur with SGSSAA will probably be less if you use either of those!
     
    Last edited: Aug 23, 2013

  16. Veteran

    Veteran Ancient Guru

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    Looking for a Carrier Command Gaea Mission AA flag please?
     
  17. Khronikos

    Khronikos Master Guru

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    Pinball FX2-Bonk's info

    The Bit: 0x000020C1 - works for MSAA,SGSSAA,OGSSAA and OGSSAA-Hybrid(+-SGSSAA)

    Note I didn't have any Negative lod or auto lod enabled. So the slight slight blur with SGSSAA will probably be less if you use either of those!


    Golden broseph! And it looks like I even created a fan through his own hardwork! Seriously, I cannot thank you enough. This game is amazing with supersampling. I also, as do many others, turn the reflections off as most seem to think they look out of place.

    Anyway, HUZZAH! Keep up the fantastic work for the graphic whore in all of us. I am using 4x4 here and it looks the best to my eyes.

    I was about to start Final Fantasy soon here and saw the last few pages. Is there any consensus that works best? I am hoping Square improves their game after release.
     
    Last edited: Aug 26, 2013
  18. Khronikos

    Khronikos Master Guru

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    On a separate note I have a question for you man: When I use these codes, like in Ducktales, I usually use something like 16xS = 2x2 + MSAAx4. What is this for naming scheme? And how do I know what the differences are between them all?

    On Dark Souls I may even use something less like 2x1 + whatever for better performance. Is this just supersampling one aspect of the screen and not both or something? 2x1 vs 1x2? What am I doing here? I just notice the differences with my eyes and don't really understand the in-depth supersampling naming scheme.

    Also, it would be GREAT if someone could take the time to update the topic on the first page for newcomers.
     
    Last edited: Aug 23, 2013
  19. MrBonk

    MrBonk Ancient Guru

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    Yeah I dont' know if OP has added it to main document yet, but here's the deal with FFXIV ARR


    If you have MASSIVE GPU power, 0x004012A1 is ideal for 8xSGSSAA (+some minor sweetFX sharpening to counteract some UI blur).

    If you have a lot of GPU power, 0x004012C5 is ideal for 4xSGSSAA (only). It doesn't have the UI blur of A1, but 8xSGSSAA totally fails with this flag for whatever reason.


    See these posts here:
    http://forums.guru3d.com/showpost.php?p=4634778&postcount=1209
    http://forums.guru3d.com/showpost.php?p=4634821&postcount=1211
    http://forums.guru3d.com/showpost.php?p=4634968&postcount=1213
    http://forums.guru3d.com/showpost.php?p=4635248&postcount=1215


    I can't recall Nvidia's naming scheme, (These YxS modes do have Auto LOD though) but I believe it has something to do with maybe that 2x2+4xMSAA is near quality equivalent of using 16x SSAA (4x4 OGSSAA. 4x4 = 16. 4x4 = 4 times each Hor/Width of the resolution you are using which = 16 times as much resolution. 2x2 of 1280x720 for example is 2560x1440=4 times as much resolution) Hence 16xS = 2x2 OGSSAA+4xMSAA. So it renders the game at 4x resolution and then also applies 4xmsaa at that resolution before downsampling to display resolution.

    The effect and it's effectiveness really varies by game though.



    1x2 for example = 1280x720 X 1x2 = 1280x1440
    2x1 for example = 1280x720 X 2x1 = 2560x720

    If I remember correctly, the theory here is that having more resolution in one axis over the other provides better results for different things.

    I think SLI Knight or aufkrawall may remember the right thing in that regard. My memory is light on that specific subject
     
    Last edited: Aug 23, 2013
  20. Khronikos

    Khronikos Master Guru

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    Okay, that clears a couple things up.
     

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