Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Warp AA flag please?
Syndicate Revisted. PT1
Okay, gonna give a little descript. About each picture. (in-game AA is disabled and no AA bits are used unless otherwise stated)
These were all taken with my 460 at Stock clocks.(720Mhz Core, stock voltage,1800Mhz Memory)
1X2 SS(note that when any SS modes are used, it causes these weird color issues. This also applies to SGSSAA modes)
8XQ+8XSGSSAA RGBA16(thought maybe bit depth could possibly be why the color issue exists, Also SGSSAA does work for me Bit-less. It looks wonderfully smooth. )
I'd use RGBA8, but using RGBA8 causes banding in transparent alpha effects like Fog and it removes lens flare
Try "0x42C02205" whether it will run better. New SLI-Value brings significantly more FPS by using the "0x000000C1" especially for 3- and 4-Way SLI, but also with 2-way SLI can it places better perform. Let me know if it helped a little.
Can i force AA in Skyrim? Can't find a flag in this topic...help please:bang:
Forcing AA apparently doesn't work in Skyrim at the moment.
You can however force TrSSAA and SGSSAA I think.
You can also probably do OGSSAA(downsampling), as well PostAA.
Or some combination of aftermentioned.
Very interesting results with Syndicate!
In Inspector, I had,"Syndicate.bin,Syndicate.bin.exe and Syndicate.exe"
No matter the bit combination I tried, I always got the inverted colors with SS modes. So I thought "hey maybe it's one of these .Exe's" So I deleted the latter 2 and just left "Syndicate.Bin"
ALAS to my surprise, no Inverted Colors!
But, I got no frame penalty...
I started the game and no AA at all was working.
THIS IS ODD. Before, without "Syndicate.Bin" forcing AA wouldn't work. But now with just by itself, it doesn't work at all...
Weird considering, you have to launch it with an .Exe, but it runs as a .Bin.
EDIT2:Strange, now it seems that "syndicate.bin.exe" is what allows AA to be forced , even after removing "Syndicate.bin" from the profile.
Hmm, SGSSAA doesn't seem to be working at all when I use this mode. It's as if it is totally turned off. I have been using 4xMSAA and 4xSGSSAA. It works with 0x000000C1, though.
Have you replaced the old SLI Value with the new Value correct? As well as on the Screenshot here?
Ohhhh... I didn't realize you were giving me SLI compatibility bits. I was using that for the SGSSAA flag... my fault. I'll try it when I get home from work!
edit: tried it - seems to work the same as the other but I am getting 60 fps always anyways. However, I tried enabling quality AO with this new SLI-bit and I still get 45-55 fps and not a straight 60. Dunno why AO hits so hard in this game.
You must remove the FPS Cap before they see more than 60 fps. What do they mean by Ambient Occlusion, there is no Driver Support for this Game!?
First; Config file mod: C:\Users\%username%\Documents\BioWare\ Mass Effect 3\BIOGame\Config\GamerSetting.ini
Edit in notepad.
Add the lines below to the [systemsettings] sections
Save the file.
Railworks 3: Train Simulator 2012 AA flag?
If you know of any AA bits for the first two, try them out.
If that doesn't work. Start trying out other game's Bits or try some listed on the first page if you are trying to SGSSAA.
You may not even need bits to force AA.
Just set "Behavior flag" to "None" and change the AA type to "4X4 Supersampling" this will be the easiest way to see if you can force AA without Bits. The frame penalty and IQ change should be huge.
Hy there. i JUST FOUND THE BITS..after 2 hours testing hehehe...
If u belive it or not..The Mass Effect 1 / 2 Bits are working!!!
SGSSAA is way to blurry..even @ - 1.500 LOD..
So i tried 8 QMSAA + 8 TRSSAA, and BOOOMM...it worked and looks GOOD..
WARP working BITS
Ingame (noaa) VS 8X8 SSAA
On Mouse Over = 8x8
Full size links:
And the WAY to Blury SGSSAA
I think its a little blury, But its bette rthen smaa, fxaa and the No aa...
Anyone else having problems with LA Noir AA flags in DX 11 ?
They dont seem to work !
Yeah, driver versions are finicky with that. May have to use FXAA, and a few others have combined with downsampling.
Syndicate Revisited Part 2.
I still can't figure out why I am getting inverted Colors with SSAA modes
Could it be a shader conflict? or..
Transparency Object SGSSAA(TrSSAA) seems to work, but since it doesn't apply to the whole scene it doesn't get rid of all aliasing.
However, I really like FXAA and don't mind that, 4XAA+4XTrSSAA seems to have a good middle ground in performance. So maybe I could just use that with the In-GameFXAA to achieve SGSAA like results.
The Following was all done with AA bit-0x000010C1 , except where noted.(and my 460 was Overclocked too , Max Stock voltage available,900Mhz Core,2100Mhz Memory)
These below, were done with no AA bits
4xAA+4xTrSSAA+In game FXAA max
And for fun,
In game "XR_FXAA 2" command
In game "XR_FXAA 3" command
There is little to no difference with this command. Unless you zoom in a ton(which actually shows "XR_FXAA 3" being more blurry, with little reduction in Aliasing and a substantial Frame rate drop)
My recommendation for any and all wishing to play this game with the best IQ is to use 4xMSAA+4xTrSSAA+In-game max FXAA (you can do without the last if you wish) with no AA bits, unless someone discovers a Bit with better performance.
And also when you start a savefile/game open up the console(Ctrl+Alt+tilde) And type in "XR_LODSCALE -1" This will make every scaleable object always use their HIGHEST LoD model and thus there will be no LoD pop-in.
try this flag for mass effect 3 it gives the best graphs : 0x080000C1 ,better than all those flags out there
Flag for MSAA or SGSSAA or ?
You should disable FXAA and try SMAA it theoretically should be sharper or you regain sharpness by using http://forums.guru3d.com/showpost.php?p=4272609&postcount=663 his Shader on top of FXAA and or SMAA
Don't give me any of that nonsense. SMAA 1X is garbage.
Ultra pixel fine sharpness/= fine detail nor realism.
(Which pretty much sums up how I feel about the witcher 2. Everything feels way oversharpened)
Smaa1x does almost nothing to combat Aliasing, especially in motion when it comes to pixel crawl and shimmering. FXAA is much better in that regard.
And FXAA really only gets super blurry when you have it set at max blur settings with games that have low quality textures or you are running it at a low resolution. The higher the resolution you run with FXAA the better the quality.
Smaa is only any good once you get into the higher modes that aren't available unless they are programmed into the game.
If SMAA T2X was available in an injectable form , i'd use it without a second thought.