NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. MrBonk

    MrBonk Ancient Guru

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  2. tetris42

    tetris42 New Member

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    Does anyone have an AA flag for Infestation: Survivor Stories (The War Z), especially for SGSSAA? I've tried experimenting with several flags so far and haven't had much luck. It really could use some help, it looks gorgeous, but the shimmering is insane.
     
  3. MrBonk

    MrBonk Ancient Guru

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    Try 0x000012C1 , 0x004012C1,0x004032C1 or 0x000000C0/0x000000C1
     
  4. Veteran

    Veteran Ancient Guru

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    I think you should do it anyhow as your the right one for the job:)
    How about we vote on it.

    +1 for Cyberdyne for creator of SLI compatibility thread.
     

  5. tetris42

    tetris42 New Member

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    Well thanks for the suggestions, but no luck still. Here are the results for each, all tests were done with 4x SGSSAA:

    0x000012C1 = Just blurs the image, reminds me of quincunx, doesn't fix the shimmering. Doesn't seem to be doing actual AA.
    0x004012C1 = Same as above
    0x004032C1 = Blurs the image even further than the above, also a larger framerate drop. Still not doing actual AA, just heavy blurring.
    0x000000C0 = causes major graphics corruption, like a black shadow cast on every texture.
    0x000000C1 = Major graphics corruption with no textures present at all, just flickering shadow data or something.


    EDIT: I decided to do some more tests, this time with 4x MSAA + 4x transparency SSAA:

    0x000012C1 = No AA occurring, causes white outlines on some alpha textures.
    0x004012C1 = Same as above
    0x004032C1 = AA working in some areas, not in others. Unfortunately it doesn't work where shimmering is the worst (like grass textures everywhere). Due to the spotty coverage, results are not really any better than SMAA (hence the reason I was trying to use SGSSAA to begin with).
     
    Last edited: Jul 25, 2013
  6. MrBonk

    MrBonk Ancient Guru

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  7. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Does anyone have a working AA flag for THQ's MX vs. ATV Reflex, a DirectX 9 game which has 2x and 4x AA options that actually don't work... at least they don't on my system? Thanks.
     
  8. Cyberdyne

    Cyberdyne Ancient Guru

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    I was in the mood to I made the SLI thread. http://forums.guru3d.com/showthread.php?t=379960 The flags themselves are contained in a new table in the google docs page, and the thread provides a direct link to the table with instructions on how to use it. I haven't filled out all the references but I will.
     
  9. Bradders684

    Bradders684 Maha Guru

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    8xSGSSAA works with MX vs. ATV Reflex using the "0x004000C1" flag.

    On:

    [​IMG]

    Off:

    [​IMG]

    I only tried a couple of flags so there is probably a better one.
     
    Last edited: Jul 29, 2013
  10. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Thanks Bradders684, that looks terrific. I'll certainly give that flag a go.

    I have been using SMAA (set to Ultra quality), which works surprisingly well but I always prefer to use MSAA/CSAA where possible for screenshot purposes; that and the fact that MSAA/CSAA doesn't blur/distort text like SMAA can. That said it isn't too bad in MX vs. ATV Reflex probably because the font the game uses is already a downright ugly blocky low-res console one so SMAA actually improves it slightly!!!

    *EDIT*
    Alas, this doesn't work on my GTX 780 with the 320.49 drivers. I've double-checked that I'm using the correct MXReflex.exe executable and I've tried 8xMSAA/8xSGSSAA and 4xMSAA/4xSGSSAA with the in-game AA (which doesn't work anyway!) both set to None and 4x.

    Are you sure that flag is the one you used?

    *EDIT 2*
    Seems the flag *does* work but only in 16:9 resolutions such as 1920x1080. Does anyone know what bits you need to change in order to get it working in fullscreen 1920x1200, which is what I'm using?
     
    Last edited: Jul 29, 2013

  11. MrBonk

    MrBonk Ancient Guru

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    Oh, the 2nd digit from the left, that is a 0 change that to an 8
    Can't remember if that's the right spot. If that doesn't work, change the 4(3rd from left) to an 8
     
  12. Cyberdyne

    Cyberdyne Ancient Guru

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    Lol, well post when one of you figure it out so I can add it.
     
  13. Darren Hodgson

    Darren Hodgson Ancient Guru

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    @ Cyberdyne - I meant to try Mr Bonk's suggestion this morning but I forget. I will try it tonight after I've installed the new 326.41 drivers and I'll let you know if it worked or not.

    If it doesn't then at least I can play the game with forced MSAA/SGSSAA at 1920x1080.
     
  14. Veteran

    Veteran Ancient Guru

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    Payday 2 AA Flag Dx9.
    0x004012C1 AA flag
    0x02400405 Sli compatibilty bits

    Works perfectly but is very demanding on 4xMSAA+SGAA, totally maxes out my Vram past the 2gb limt. More demanding AA than the first game, these flags are custom flags from the first game, i thought i would try them and they worked.

    I have to run at 2xMSAA+2xSGAA as anymore cripples my vram, lots of nice lag occurs.
     
    Last edited: Jul 30, 2013
  15. MrBonk

    MrBonk Ancient Guru

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    That is because, the 40 in 4012C1 denotes Supersample shader AA textures, which kills performance A LOT and takes up a ton of VRAM.


    Try just 12C1, 10C1 or just C1.

    EDIT: Never mind i'm thinking of the wrong bit.
    4 is for depth textures

    Still try those other bits I mentioned though


    Also: Is there any option to disable the Chromatic Aberration in Payday 2 that you've seen? It looks phenomenally bad in screenshots.
     
    Last edited: Jul 31, 2013

  16. Veteran

    Veteran Ancient Guru

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    I tried those that you mentioned and the AA got slightly worse with each one c1 being the worst. Im alright with the original AA flag, runs good.:)
     
  17. MrBonk

    MrBonk Ancient Guru

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    Castlevania Lords of Shadow

    General Information
    _________________________________
    Game needs TF2/AA Fix

    SGSSAA is going to be slightly blurry compared to no AA,OGSSAA and downsampling no matter how you slice it

    I cannot get SweetFX to work in this game. So it is not possible to try and sharpen the SGSSAA yet.

    The Added Ambient Occlusion is good quality, but up close (which you will rarely be in game) it can cause some edges of foiliage to be slightly more aliased than without. But it is a very subtle effect. And I personally don't mind at all. Because the AO here is high quality and temporally stable from the looks of it.


    Performance hit will be pretty high. I'm not sure if it's because i'm still on 314.22, but with no AA and in game max settings at 1080p in the opening game scene I could only get about 59 FPS on this 570 minimum. (Meaning the lowest framerate I get with Vsync Off. Most of the time it's 70+)

    The game still seems to the use the same FMVs at the console version (though without doing a side by side it's hard to tell)
    And that also means NO AA in FMVs(which there are a LOT of in this game). Which can and probably will be exceptionally jarring. (More so for those playing at 60FPS since the cutscenes are 24FPS IIRC)
    ________________________________________


    The Bits:
    _________________________________
    This game needs both the bit for MultipleRenderTargets and forcing AA on 32FP textures in order for AA to work at all.

    So the best quality performance you can get is

    0x004012C1: OGSSAA,OGSSAA Hybrid,SGSSAA and MSAA (Though MSAA quality is subpar)

    In Game AA max+ Driver trick downsampling(OGSSAA) is a viable method too that looks very good and has good performance
    (at 3200x1800 with max settings+in game AA downsampled to 1600x900, I was getting performance about on par with the PS3 version of the game)
    _______________________________________

    The Pictures!
    _________________________________

    No AA: https://i.minus.com/iu7rqpyafnYoa.png https://i.minus.com/ibT1NRBgPcHIw.png https://i.minus.com/iNc3dfUvyBBZ6.png

    4012C1 3x3 OGSSAA: https://i.minus.com/iNthlY2zluVE5.png https://i.minus.com/ilRgJ22W0775F.png https://i.minus.com/igZt6ABzs4EcV.png

    4012C1 4xSGSSAA: https://i.minus.com/i4r7kYeNWa3Yf.png https://i.minus.com/iSxneJiTCgwfS.png https://i.minus.com/ibkgOy2J1494Ha.png

    4012C1 8xS+2xSGSSAA: https://i.minus.com/iblt4XPGH7xv3N.png https://i.minus.com/iq8gntoIEYdwx.png https://i.minus.com/ibhy5H7mNxHbWI.png

    3200x1800+in game AA max downsampled to 1920x1080: https://i.minus.com/ibtWuZ3Yr7LEa8.png https://i.minus.com/ifnknZo8j6uVA.png https://i.minus.com/ibmYrhkUOPZfkC.png

    _____________________________________


    Well there you go! :D
     
    Last edited: Jul 31, 2013
  18. Cyberdyne

    Cyberdyne Ancient Guru

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    You really went all out for that one, ok added.
     
  19. MrBonk

    MrBonk Ancient Guru

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  20. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Outstanding work on Castlevania, Mr. Bonk, although I'll admit that the darkness of the game meant that I never noticed any jaggies while playing the game at all, though they are very apparent in those lousy-quality FMV cutscenes!

    I tried 0x084000C1 and 0x008000C1 with MX vs. ATV Reflex at 1920x1200 and unfortunately neither work. As such I've decided to continue using 0x004000C1 at 1920x1080 which works great with 4xMSAA + 4xSGSSAA. You might want to add that to your list, Cyberdyne.

    0x004000C1 - MX vs. ATV Reflex - MSAA + SGSSAA, 16x9 resolutions only


    Maybe someone can find an AA flag for that game which works with 16:10 resolutions like 1920x1200?
     
    Last edited: Jul 31, 2013

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