Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Whoah where'd all the posts go from 6/16 onward? :3eyes:
Because the forums were backed up to a 4 week old version because of some person hacking into an admins account.
Yeah, this thread took a beating...
Good thing the google docs list was obviously unaffected.
Links to it for good measure.
I'm not sure how to edit that, but could you add this?
Lost Planet 2 (DX9) 0x000000C1 for SGSSAA (Needs TF2 fix in 320.18)
has a glitch without TF2 fix- https://i.minus.com/ibe9CNjam1tigc.png (8xSGSSAA, white lines in water)
Also: Note on the 10C1 flag for Dead island, it needs the TF2 fix two, unless the formatting of your list for that blank spot after it is also for dead island (the STALKER flag. Both need the TF2 fix AFIK)
The first post needs to be re-edited too, along with re-adding the proper explanation for the TF2 fix in English.
The TF2 fix bit must be changed to 0x00000001, hit apply, then change it back to 0x00000000 and hit apply for it to work. It will NOT register to the game profile otherwise. If done correctly, when you restart inspector the unknown TF2 bit will appear in that profile at the bottom without having to hit the unknown bits button.
What prevents you from editing it? Does the link not work? Or you mean you are unfamiliar with excel like apps?
I added the flag for you though, and I'l add that bit you put there about the TF2 fix to the OP.
Oh I just don't know how to use that version of excel.
I haven't used Excel in over 6 years haha...
Since the newest drivers the AA fix for SGSSAA is in a better place
Not the drivers, newest version of Inspector does it.
So what does this setting actually do now??
It's not neccessarily inspector. It's within the driver, but the only way to enable it is by editing driver profiles via inspector.
This fixes numerous graphical issues with SGSSAA and many games.
And the only description of the function is within the driver,but i'm not sure i'm allowed to talk about it here.
It is dubbed the TF2 fix because it was made initially for TF2, but also can work with many other games.
Such as Lost Planet 2, Resident Evil 6, Dead Island and many more.
I'll just use dead island as an example
http://abload.de/img/deadisland_stripesgybue.png No fix
http://abload.de/img/deadislandfixednoa8b.png TF2 fix
And this is a light example too. In indoors enviroments the glitches are far worse.
The setting has been there from the driver obviously before Inspector added it. Which is what made it so annoying to apply where it would not stick unless you re-checked it.
But what GanjaStar is pointing out is Inspector's contribution to the setting. Should make things easier now.
Many games have graphical corruption with SGSSAA since 320 drivers, and this setting fixes it.
For example, im playing fallout NV atm, and without this fix, there are weird diagonal lines going through the mouse pointer., when you directly face certain bushes in the game.
Its recommended to just turn it on in the global profile because it doesn't have any negative effect, or at least no one yet noticed one
Also: apparently in the 326.xx drivers this fix is in the AA-compatibility field now.
Ohhhh Actually it's not the newest drivers that have this neat little addition, the guy who made inspector added it!
Thanks to that guy.
I wish Strike Suit Zero/Infinity wasn't DX11 only /cry
Could really use some good AA! (in game AA is only FXAA :wanker
2x2 Driver OGSSAA+In Game FXAA: https://i.minus.com/ibkHErA9UOQcSJ.png
I asked the devs on the Steam Community if they could implement a PostAA+FSAA option in a patch or something ALA Metro Last Light.
Will post again if I get a response
Marvel Heroes SGSSAA flag (Same flag that works for both Borderlands and all 3 Mass Effect games)
This hasn't been broken with 320 drivers.
The fix has been in places since the 320.xx is what it should've said
Oops, my English doesn't get better, it seems.
Name of the game Kompatibilitätsbit API
Notes / links
Arcania: Gothic 4 0x02C00405 DX9 better performance, see # 4
Assassin's Creed 3 0x020440F5 DX11 better scaling with 4-way SLI, but graphics errors, see # 704
Assetto Corsa 0x000040F5 DX11 new SLI bits, see # 992
Brothers in Arms: Hell's Highway 0x02406405 DX9 no slow downs, see # 101
Brütal Legend 0x42400005 DX9 new SLI bits, see # 880
Chivalry Medieval Warfare 0x02406405 DX9 new SLI bits, see # 611
Cities in Motion 2 0x42C06405 DX9 new SLI bits, see # 993
Crysis 2 0x000240F5 DX11 better performance, only 300 drivers, see # 231
Cryengine 3 SDK 0x040340F5 DX11 Fixed scaling under water, see # 759
Darkness 2 0x42402405 DX9 better performance, see # 418
Darksiders 2 0x42404005 DX9 eliminated FPS fluctuations in 4-way SLI, see # 548
Diablo 3 0x02500005 DX9 places better scaling, see # 299
Dirt 2 0x081000F5 DX11 no more drops in LA, see # 56
Dirt: Showdown 0x081000F5 DX11 better performance, see # 484
Divinity 2 - Dragon Knight Saga 0x42404005 DX9 new SLI bits patch needed 1:43, cf # 40
Dolphin emulator 0xCA001005 DX9 new SLI bits # 737
Dolphin emulator 0x300000F5 DX11 new SLI bits # 737
Dragon Quest X 0x02402005 DX9 new SLI bits, # 1042
Fakefactory Cinematic Mod 11 0x00506005 DX9 no slow downs, liquid, see # 596
Far Cry 3 0x02502C05 DX9 no slow downs, see # 724
Far Cry 3 0x080942F5 DX11 no slow downs, see # 697
Frontlines: Fuel of War 0x02406405 DX9 no slow downs, see # 101
Ghost Recon Advanced Warfighter 2 0x03500145 DX9 no slow downs, see # 627
Gothic 1 & 2 0x02800001 DX8 alternative working SLI profile for AFR and SLI AA. Clear each old profile, see # 781
Gothic 3 0x42404001 DX9 better performance, see # 326
Grand Theft Auto: San Andreas 0x42C00005 DX9 new SLI bits (does not work with ENB), see # 436
Grand Theft Auto 4 0x42500045 DX9 better performance, see # 26
Hitman Absolution 0x080040F5 DX11 better performance, see # 673
Jack Keane 2 0x02000001 DX9 new SLI bits, see # 681
Mafia 2 0x02400005 DX9 no shocks in PhysX scenes, see # 91
Mass Effect 2 & 3 0x42502005 DX9 better performance with SGSSAA (AA bit ends with "C1"), see # 783
Max Payne 2 0x42000001 DX9 better performance, see # 599
Mirror's Edge 0x02C06405 DX9 better performance, see # 775
Hydrophobia Prophecy 0x02C00405 DX9 new SLI bits, see # 24
Need for Speed: Most Wanted 0x010340F5 DX11 better performance, see # 746
Need for Speed: Shift 0x02402605 DX9 better performance, see # 11
Painkiller Hell and Damnation 0x02404005 DX9 new SLI bits, further adaptations are necessary, see # 640
Red Faction: Guerrilla 0x02410005 DX9 new SLI bits for DX9, see # 969
Resident Evil: Revelations 0x02502005 DX9 new SLI bits, see # 1024
Saints Row: The Third 0x000040F5 DX11 better performance, no slow downs, see # 604
Serious Sam (OpenGL) 0x02000001 OpenGL better performance with SSAA, see # 612
Serious Sam HD: The First Encounter 0x02C00005 DX9 better performance, see # 726
Serious Sam HD: The Second Encounter 0x42C00005 DX9 better performance, no slow downs, see # 608
Shift 2: Unleashed 0x02100005 DX9 new SLI bits (original bits disable SLI), 1.1 patch needed. Slight graphical errors, see # 8
Silent Hunter 5 0x02C04005 DX9 new SLI bits, see # 985
Sniper: Ghost Warrior 2 0x02C80005 DX9 new SLI bits, see # 934
SpellForce 2: Faith in Destiny 0x02000001 DX9 new SLI bits, see # 933
Splinter Cell 1 0x00400001 DX9 funktionierndes AFR (original bits do not scale), see # 3704
STALKER: Shadow of Chernobyl 0x14400005 DX9 less stuttering, see # 1027
Team Fortress 2 0x00D02005 DX9 Scaling problem solved in water, but with graphical errors Killcam, see # 1023
Test Drive: Ferrari Racing Legends 0x42100105 DX9 new SLI bits, see # 735
Test Drive Unlimited 2 0x42100105 DX9 new SLI bits, see # 7
The Cursed Crusade 0x02404005 DX9 new SLI bits, see # 82
The Walking Dead 0x42506405 DX9 new SLI bits, see # 595
Two Worlds 2 0x080040F5 DX10 new SLI bits slight graphical errors in the water, see # 6
World of Tanks 0x00400005 DX9 better compatibility, see # 25
There is probably even more in this thread.
Yeah, there is already a link to that thread in the OP.
Most of those are SLI bits, if you want you can just add them to the table for AA bits, but it may be better to make a SLI table. Either way, better than regurgitating pieces of the 3dcenter flags thread here.
Yeah perhaps a separate SLI compatibility bits thread here would be helpful too