NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. Cyberdyne

    Cyberdyne Ancient Guru

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    What prevents you from editing it? Does the link not work? Or you mean you are unfamiliar with excel like apps?
    I added the flag for you though, and I'l add that bit you put there about the TF2 fix to the OP.
     
  2. MrBonk

    MrBonk Ancient Guru

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    Oh I just don't know how to use that version of excel.


    I haven't used Excel in over 6 years haha...
     
  3. GanjaStar

    GanjaStar Maha Guru

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    Since the newest drivers the AA fix for SGSSAA is in a better place :)

    [​IMG]
     
  4. Cyberdyne

    Cyberdyne Ancient Guru

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    Not the drivers, newest version of Inspector does it.
     

  5. Shadowdane

    Shadowdane Maha Guru

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    So what does this setting actually do now??
     
  6. MrBonk

    MrBonk Ancient Guru

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    It's not neccessarily inspector. It's within the driver, but the only way to enable it is by editing driver profiles via inspector.


    This fixes numerous graphical issues with SGSSAA and many games.

    And the only description of the function is within the driver,but i'm not sure i'm allowed to talk about it here.


    It is dubbed the TF2 fix because it was made initially for TF2, but also can work with many other games.


    Such as Lost Planet 2, Resident Evil 6, Dead Island and many more.


    I'll just use dead island as an example
    http://abload.de/img/deadisland_stripesgybue.png No fix

    http://abload.de/img/deadislandfixednoa8b.png TF2 fix

    And this is a light example too. In indoors enviroments the glitches are far worse.
     
  7. Cyberdyne

    Cyberdyne Ancient Guru

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    The setting has been there from the driver obviously before Inspector added it. Which is what made it so annoying to apply where it would not stick unless you re-checked it.

    But what GanjaStar is pointing out is Inspector's contribution to the setting. Should make things easier now.
     
  8. GanjaStar

    GanjaStar Maha Guru

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    Many games have graphical corruption with SGSSAA since 320 drivers, and this setting fixes it.

    For example, im playing fallout NV atm, and without this fix, there are weird diagonal lines going through the mouse pointer., when you directly face certain bushes in the game.

    Its recommended to just turn it on in the global profile because it doesn't have any negative effect, or at least no one yet noticed one :)
     
    Last edited: Jul 21, 2013
  9. MrBonk

    MrBonk Ancient Guru

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    Also: apparently in the 326.xx drivers this fix is in the AA-compatibility field now.
     
  10. MrBonk

    MrBonk Ancient Guru

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    Ohhhh Actually it's not the newest drivers that have this neat little addition, the guy who made inspector added it!

    Thanks to that guy.



    ||||||||||||||

    I wish Strike Suit Zero/Infinity wasn't DX11 only /cry

    Could really use some good AA! (in game AA is only FXAA :wanker:)
    NoAA:https://i.minus.com/ibhKZVlLOcYEEx.png
    2x2 Driver OGSSAA+In Game FXAA: https://i.minus.com/ibkHErA9UOQcSJ.png

    I asked the devs on the Steam Community if they could implement a PostAA+FSAA option in a patch or something ALA Metro Last Light.

    Will post again if I get a response
     
    Last edited: Jul 21, 2013

  11. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    Marvel Heroes SGSSAA flag (Same flag that works for both Borderlands and all 3 Mass Effect games)

    0x080000C1

    [​IMG]



    BEFORE
    [​IMG]


    AFTER
    [​IMG]
     
  12. aufkrawall

    aufkrawall Member Guru

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    This hasn't been broken with 320 drivers.
     
    Last edited: Jul 23, 2013
  13. MrBonk

    MrBonk Ancient Guru

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    The fix has been in places since the 320.xx is what it should've said
     
  14. aufkrawall

    aufkrawall Member Guru

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    Oops, my English doesn't get better, it seems.
     
  15. Veteran

    Veteran Ancient Guru

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    Found these.

    compatibility bits



    Name of the game Kompatibilitätsbit API
    Notes / links
    Arcania: Gothic 4 0x02C00405 DX9 better performance, see # 4
    Assassin's Creed 3 0x020440F5 DX11 better scaling with 4-way SLI, but graphics errors, see # 704
    Assetto Corsa 0x000040F5 DX11 new SLI bits, see # 992
    Brothers in Arms: Hell's Highway 0x02406405 DX9 no slow downs, see # 101
    Brütal Legend 0x42400005 DX9 new SLI bits, see # 880
    Chivalry Medieval Warfare 0x02406405 DX9 new SLI bits, see # 611
    Cities in Motion 2 0x42C06405 DX9 new SLI bits, see # 993
    Crysis 2 0x000240F5 DX11 better performance, only 300 drivers, see # 231
    Cryengine 3 SDK 0x040340F5 DX11 Fixed scaling under water, see # 759
    Darkness 2 0x42402405 DX9 better performance, see # 418
    Darksiders 2 0x42404005 DX9 eliminated FPS fluctuations in 4-way SLI, see # 548
    Diablo 3 0x02500005 DX9 places better scaling, see # 299
    Dirt 2 0x081000F5 DX11 no more drops in LA, see # 56
    Dirt: Showdown 0x081000F5 DX11 better performance, see # 484
    Divinity 2 - Dragon Knight Saga 0x42404005 DX9 new SLI bits patch needed 1:43, cf # 40
    Dolphin emulator 0xCA001005 DX9 new SLI bits # 737
    Dolphin emulator 0x300000F5 DX11 new SLI bits # 737
    Dragon Quest X 0x02402005 DX9 new SLI bits, # 1042
    Fakefactory Cinematic Mod 11 0x00506005 DX9 no slow downs, liquid, see # 596
    Far Cry 3 0x02502C05 DX9 no slow downs, see # 724
    Far Cry 3 0x080942F5 DX11 no slow downs, see # 697
    Frontlines: Fuel of War 0x02406405 DX9 no slow downs, see # 101
    Ghost Recon Advanced Warfighter 2 0x03500145 DX9 no slow downs, see # 627
    Gothic 1 & 2 0x02800001 DX8 alternative working SLI profile for AFR and SLI AA. Clear each old profile, see # 781
    Gothic 3 0x42404001 DX9 better performance, see # 326
    Grand Theft Auto: San Andreas 0x42C00005 DX9 new SLI bits (does not work with ENB), see # 436
    Grand Theft Auto 4 0x42500045 DX9 better performance, see # 26
    Hitman Absolution 0x080040F5 DX11 better performance, see # 673
    Jack Keane 2 0x02000001 DX9 new SLI bits, see # 681
    Mafia 2 0x02400005 DX9 no shocks in PhysX scenes, see # 91
    Mass Effect 2 & 3 0x42502005 DX9 better performance with SGSSAA (AA bit ends with "C1"), see # 783
    Max Payne 2 0x42000001 DX9 better performance, see # 599
    Mirror's Edge 0x02C06405 DX9 better performance, see # 775
    Hydrophobia Prophecy 0x02C00405 DX9 new SLI bits, see # 24
    Need for Speed: Most Wanted 0x010340F5 DX11 better performance, see # 746
    Need for Speed: Shift 0x02402605 DX9 better performance, see # 11
    Painkiller Hell and Damnation 0x02404005 DX9 new SLI bits, further adaptations are necessary, see # 640
    Red Faction: Guerrilla 0x02410005 DX9 new SLI bits for DX9, see # 969
    Resident Evil: Revelations 0x02502005 DX9 new SLI bits, see # 1024
    Saints Row: The Third 0x000040F5 DX11 better performance, no slow downs, see # 604
    Serious Sam (OpenGL) 0x02000001 OpenGL better performance with SSAA, see # 612
    Serious Sam HD: The First Encounter 0x02C00005 DX9 better performance, see # 726
    Serious Sam HD: The Second Encounter 0x42C00005 DX9 better performance, no slow downs, see # 608
    Shift 2: Unleashed 0x02100005 DX9 new SLI bits (original bits disable SLI), 1.1 patch needed. Slight graphical errors, see # 8
    Silent Hunter 5 0x02C04005 DX9 new SLI bits, see # 985
    Sniper: Ghost Warrior 2 0x02C80005 DX9 new SLI bits, see # 934
    SpellForce 2: Faith in Destiny 0x02000001 DX9 new SLI bits, see # 933
    Splinter Cell 1 0x00400001 DX9 funktionierndes AFR (original bits do not scale), see # 3704
    STALKER: Shadow of Chernobyl 0x14400005 DX9 less stuttering, see # 1027
    Team Fortress 2 0x00D02005 DX9 Scaling problem solved in water, but with graphical errors Killcam, see # 1023
    Test Drive: Ferrari Racing Legends 0x42100105 DX9 new SLI bits, see # 735
    Test Drive Unlimited 2 0x42100105 DX9 new SLI bits, see # 7
    The Cursed Crusade 0x02404005 DX9 new SLI bits, see # 82
    The Walking Dead 0x42506405 DX9 new SLI bits, see # 595
    Two Worlds 2 0x080040F5 DX10 new SLI bits slight graphical errors in the water, see # 6
    World of Tanks 0x00400005 DX9 better compatibility, see # 25


    Source

    http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912
    There is probably even more in this thread.
     
    Last edited: Jul 24, 2013

  16. Cyberdyne

    Cyberdyne Ancient Guru

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    Yeah, there is already a link to that thread in the OP.
    Most of those are SLI bits, if you want you can just add them to the table for AA bits, but it may be better to make a SLI table. Either way, better than regurgitating pieces of the 3dcenter flags thread here.
     
  17. MrBonk

    MrBonk Ancient Guru

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    Yeah perhaps a separate SLI compatibility bits thread here would be helpful too
     
  18. Cyberdyne

    Cyberdyne Ancient Guru

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    Haha, someone else can do that. If I used SLI I would be happy to.
     
  19. MrBonk

    MrBonk Ancient Guru

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    yeah I don't either :eek:
     
  20. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    +1 on this.
     

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