NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. RecluSe

    RecluSe Guest

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    I'm having issues trying to force AA with Mass Effect 3, nothing seems to work. Using the 0X080100C5 flag. With Mass Effect 2 there are no issues.
     
  2. jim2point0

    jim2point0 Guest

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    I used 0x000000C1 without any problems. Was able to force SGSSAA just fine. This flag seems to work for every Unreal Engine 3 game I play.

    Example screenshot
     
  3. RecluSe

    RecluSe Guest

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    Thanks, that flag did the trick =]
     
  4. QuadReaktor

    QuadReaktor Guest

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    How could i AntiAlias DeusEx Human Revolution in DX11 ?
     

  5. Anarion

    Anarion Ancient Guru

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    I personally use 0x200202C3 in ME1, ME2 and ME3 for SGSSAA works, looks and performs great.
     
  6. Vector

    Vector Ancient Guru

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    What is the best Anti-aliasing setting for Stalker Shadow of Chernobyl?
     
  7. Darren Hodgson

    Darren Hodgson Ancient Guru

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    I use 0x00001041.
     
  8. Typis

    Typis Guest

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    War Inc:
    0x000012C5 - msaa + sgssaa

    Guild Wars 2:
    0x084012C0 - msaa + sgssaa (must have shaders:low(white outlines on medium and high) recommend sweetfx sharpening and whatnot)

    Diablo III:
    0x004002C0 - msaa + sgssaa (just what ive been using)

    Dungeon Defenders:
    0x000000C1 - msaa + sgssaa (recommend graphics detail to medium or low from launcher)

    Bulletrun:
    0x080112C1 - msaa + sgssaa (seems fine)

    Left 4 Dead 2:
    0x084012C1 - msaa + sgssaa (blurs, recommend sweetfx sharpening and whatnot)

    Arctic Combat:
    0x004012C1 - msaa + sgssaa

    theyre all dx9. most of them arent on first page so i finally decided to register and share
     
    Last edited: Dec 20, 2012
  9. BigDario

    BigDario Guest

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    Hi there everybody!

    I'm trying to force MSAA in Far Cry 3 using 0x004012C1 in AA compatibily, but it happens that I have some major glitches like shadow and water totally disappearing as well the DOF effect.
    Obviously i'm using dx9 and updated to last driver version, and I've disableb the MSAA of the game.

    Has someone experienced the same problem? Did you resolve?
    Thank you!
     
  10. Marcel

    Marcel Guest

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    please some AA for Hitman Absolution? In game MSAA is not good.
     
    Last edited: Dec 23, 2012

  11. Marcel

    Marcel Guest

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    SGSSAA for Tomb Raider Underworld

    0x004412C1


    if someone use SweetFx in TR Underworld must disable in game MSAA. Only SGSSAA work good with sweetFX.

    [​IMG]

    [​IMG]
     
  12. Iruwen

    Iruwen Guest

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    [​IMG]
     
  13. PowerK

    PowerK Master Guru

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    Why would you use that for Guild Wars 2? It's been awhile since I played the game.. but if my memory serves correctly, Guild Wars 2 has built-in SSAA.
     
  14. Turdhat

    Turdhat Master Guru

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    I just updated to 310.70 and Sparse Grid stopped working in Dishonored. Anyone have a flag of fix for this ? It was perfect before....
     
  15. aufkrawall

    aufkrawall Guest

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    Set behavior flag to "none" again and checking the other settings won't hurt either.
     

  16. Anarion

    Anarion Ancient Guru

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    By the way, 0x200202C3 works really well in Dear Esther (and probably with other Source engine games too) for SGSSAA.

    [​IMG]
    4xSGSSAA
     
  17. MrBonk

    MrBonk Guest

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    Make sure your settings in inspector are retained. Sometimes when updating drivers it will WIPE your custom bits for many games!
     
  18. PowerK

    PowerK Master Guru

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    Just got a LEGO Lord of The Rings from Amazon Christmas sale ($7.49) Wow.. this game is good.
    Does anyone have AA flag for LEGO Lord of The Rings ??
    SweetFX works fine but I'd like to use SGSSAA.
     
  19. Anarion

    Anarion Ancient Guru

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    Try 0x200202C3. From my experience it seems to work pretty well in every game that I've tried.
     
  20. drac

    drac Ancient Guru

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    Anyone know of a Worms Revolution aa flag that works?

    I've tried heaps, can't seem to find one. Using msaa and sgssaa.
     

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