Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Do you have a SGSSAA flag for FIFA13? Thanks.
Are you sure that the game runs with DX9?
No, I know it's running in DX11 mode, but I'm using the DX11 bits.
Wish I knew how to help. Can anyone else test it and see if it works for them?
You gotta set up the game that it runs in DX9 mode and then use DX9 bits.
Using this for Deadlight, working flawlessly: 0x080100c5
You can post a Screenshot of your Inspector settings please? Do Not work for me. Thanks
THX for the AA Flag Works great at a good FPS drop..
Here are screens, WORKS!!
Also, to remove teh 30FPS lock -->
as for Deadlight SGSAA (0x080100c5) flag...
...maybe it just me, but i have a strange "white outline" bug on some background objects (fences, high voltage cables and some metal rails and such). Strange is, not all of them has that "white outline" thing...some has it and some does not.
I was trying pure MSAA, SSAA and SGSAA...only one type works without any issues and with fast speed and good quality - 2x2 SSAA, 3x3 SSAA or 4x4 SSAA (wich is Direct 3D Only), with Negative LOD as "clamp".
Maybe it's just my old GTX260, but anyhow...if someone has that bug with SGSAA than try out those. I'm using 1920x1080 resolution + 2x2 SSAA with SweetFX SMAA on Ultra + Luma Sharpening on High - constant 30 FPS with my old gpu
"white outline" is a very common glitch with deferred engines and MSAA.
Try not to look at it , or use downsampling/FXAA
a screen of the outline with SGSSAA vs other methods would be helpful to see the differences!
Not required, but it'd be nice to see for reference!
I am already using downsampling + 2x2 SSAA + SweetFX (SMAA and Luma Sharpening only). I figured out that 2x2 SSAA in U3 engine is best choice for my old gpu. Maybe for someone else too
Nevertheless, this is a comparison of 2x2 (3x3 or 4x4) SSAA VS. pure MSAA, SSAA or SGSSAA with flag 0x080100c5 in Deadlight or at least this is how it looks like on my old gpu with that "white outline" bug i mention it. Maybe with newer ones cards the result are different (but i don't think so)
So...the left pictures are with 4 MSAA - 2 SGSSAA (results are the same with pure MSAA, SSAA). And the right pictures are 2x2 SSAA (Direct3D only). Display resolution at 2048x1152 (downsampled to 1600x900)
...and the thing is if i'm using a higher AA (4+4 SGSSAA or 4+8) that white-line-thing is still there. It is much, much smaller and inconspicuous but it is present on some objects with smoke or similar particles effects on background of those objects. So...if you guys have the same bug then try using 2x2 or 4x4 SSAA - it's superb
Thanks for the comparison!
Those are couple of originals -
4+2 SGSSAA at 2048x1152
2x2 SSAA (Direct3D Only) at 2048x1152
Deadlight + 0x080100c5
3840x2160 + SGSSAA x4 + MSAA x4 = overkill
I can't seem to get Deadlight in my games list in the inspector. How did you folks manage it?
Create a new entry and add the exe.
DRRRR. I highlighted EVERY button but I somehow missed the one that said "add application."