Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Zwei II with SGSSAA bit gives me pixelization artifacts on bloom and shadows (?) even with AA fix..
Screen shot to show what you mean?
I'll download and retest if necessary. Show your inspector settings too if you can.
False alarm, no bloom artifacts today
Old Falcom games can be a tad strange at times depending on what settings you have or don't have enabled. So you never know lol.
Oh man, works like a charm.
Seems enhancing Anti-Aliasing for Homeworld: Deserts of Kharak doesn't work.
Any special flag needed for it? It's a Unity game.
it users deferred shading and a custom shader based antialiasing, driver side won't work.
Well that's a bummer, it looks like 2x MSAA : /
It doesn't even support DSR, another fantastic Gearbox creation!
What do you mean? What resolution are you trying to set? According to PCGW, this game offers command-line options to set resolutions that aren't offered in-game:
Even with DSR On and using that commandline to set 3840x2400 the game defaults to 1920x1200 after a restart, and while ingame it looks as jaggy regardless.
Piece of crap coded game.
This Unity engine title is windowed/borderless only and the resolution settings don't make DSR work.
Unity engine games usually accept this command line option:
It switches to true fullscreen.
DoK only gets fullscreen with the dx9 fallback, you lose a lot of fps in doing so.
Tried -window-mode exclusive -force-d3d9
Which makes DSR work, but only in the menus. As soon as the game world loads it switches back to native.
I'm done with this POS, i'll try again 10 years from now when i have 4K monitor.
as a workaround you can set the desktop to DSR when playing.
Yes that's what you have to do in a lot of games these days. Esp if they don't support true full screen. (Like Phantasy Star Online 2 which was downgraded with the New Genesis Engine change)You have to set desktop res, then start the game.Then it will properly use the desktop res for DSR.(Or in PSO2's case, the res has to be set still in the .ini file) A lot of irritatingly bad set up UE4 games have this exact problem and will *only* accept and use a DSR Resolution properly in borderless mode and if desktop is set to that resolution first. (In game they will see the DSR resolution available for fullscreen but wont' actually work) It's so god damned annoying and inconsistent. As some UE4 games work perfectly fine, others do not. Thankfully since the implementation of Multi Plane Overlay a lot of those games can be made to behave similar to FSE in borderless in W10 with proper Vsync.
That works, and thankfully it runs smooth.
so el shaddai on steam uses dx9, if anyone else got it, any suggestions on possible bits to use for SSGSS AA?
Here is its gfx option menu prior to starting the game
You can try enhancing it, or use the same bits as Oblivion as far as I remember they both use Gamebryo.
I tried Enhancing but no luck, still seeing jaggies ^^;
Overriding caused the game to crash. Apparently the AA option doesn't work atm and they're working on a fix.
Lemme try the oblivion bits at least and see what I could get. thanks~
EDIT: OK managed to have the game run with 'override' setting but sadly the bits 0x00000045 did not work ^^;