Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
or maybe 0x00000041
Some A/B comparisons would be helpful.
Well since it's on sale, i'll buy it and give it a try.
And then refund
BTW, i was using this patch https://unknownproject.github.io/aitd5.html , maybe its preventing SGSSAA? But without this patch i can't run this game at all lol. At least DSR is working..
Ok well even when I could get the game to even run. (with that patch or the other d3d9 hook)Nothing clearly worked. And it always wanted to use 1620p instead of 1080p. Menu constantly disappearing. It'd be one thing if the game worked fine at 720p out of the box. But yeesh.
Borked game is borked.
Yeah, i had to edit ini file and disable Nvidia DSR to force 1080p resolution..But menu working fine for me.
Hi,is there any aa bits for "Spintires MudRunner"?
Hello, there! Is it possible to force AA in GTA Five (dx11) or in any other dx11 game? Is it possible to enable anti-aliasing through the nvinspector in games on DirectX11?
I think you could with the original Spintires but i'm not sure and I don't have any archived info on it. It may have had an issue, not sure. I feel like I remember testing it at some point.
You could try 0x004010C1
GTA5 can only be enhanced (MSAA or TXAA modes) and the quality is probably not great(along with performance issues) from what I remember others posting when they tried it.
DX11 games you don't have any options really other than downsampling+whatever in game AA they give you.
Does this setting work at all?
I've never tested it. So unknown.
How do you even get that setting?
It's not present in 188.8.131.52 atleast.
That setting is only displayed if "Show unknown settings from NVIDIA predefined profiles" is enabled:
It works, at least for DX9.
Enhance | 8x MSAA
Are these bits still viable for MG Rising?
Yeah I tried the ones mentioned in the sheet and I've noticed aliasing in the early game :S
0x084002C0 still works fine for MGR. You need to use the AA fix to fix some garbage on the codec screens.
Some sharpening is recommended.
Got it thanks
Tried various AA bits with Unreal 2 but I still get jaggies :S
Any tips to getting any kind of AA, if not SSGSS AA working with this game please?