Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Thanks. I've got that bookmarked now.
I hope all the bits and whatnot get added to the first post.
Does anyone have alternative bits for Guild Wars 2?
0x00401240 puts a white outline around transparent textures even with just MSAA and no trsaa.
Hey guys I'm a bit clueless on why I cannot get MSAA works in ME3 with 80100C5 flag... It used to work before but now it doesn't at all?
@ Wanny - 4xMSAA + 4xSGSSAA are working fine for me in Mass Effect 3 with the v306.02 beta drivers. Make you select the Override option (if it isn't available then you'll need to use NVIDIA Inspector to set the Antialiasing - Behaviour Flag to None. Also, make sure that you have the NVIDIA Display Driver Service running as I believe that forced AA won't work in some games if it isn't running (unless NVIDIA have changed that?).
New version of World of Tanks is out...8.0 test. It has EN/RU languages, which is good
But downsampling is awful due to interface scaling in bad way...maybe it's just me though...FXXA not so bad, but too blurring...so we need good AA flag if such is where And with new rendering engine maybe we have one without bugs, which have the old one...Nevertheless, if anyone found such flag...please let us know
Found an AA flag for SGSSAA in The Walking Dead! Make sure you turn off AA in game for this to work. Also found the SLI bits that work for this game. :banana:
Antialiasing Compatiblity: 0x200002C1
SLI Compatiblity Bits: 0x2406405
(Click for bigger images)
Sorry bud, someone beat you to it. It's already in the OP.
Yeah, the Spider-Man AA flag is a bit glitchy so you're better off not forcing it and using downsampling from a higher resolution + in-game AA (such as it is) and/or FXAA.
As for Dark Souls, the AA flag you need is 0x004000C0 (it's actually in the list in post #1). Don't forget to use the Override setting. Works great for me with 8QxMSAA + 4xTrSSAA + High Quality AO.
F.E.A.R 1 sgssaa?
I read a tweaking guide on Max Payne 3 on GeForce.com that said that if a game supports MSAA/CSAA that you can use the Enhance option to add SGSSAA. Sure enough I found it worked in that game with 4xMSAA enabled in the options and 2xSGSSA forced in the game profile. I used this to get around the MSAA in one of the earlier patches (it is all working now so I no longer need it).
So for F.E.A.R. you may be able to set the AA in-game and then use Enhance to add SGSSAA as well. In other words, you may not need an AA flag as Max Payne 3 didn't. Can't hurt to try it though I'd say you'd be better off using in-game AA and forcing TrSSAA for the alpha/transparent textures.
A lot of games don't need flags. You'd be surprised.
hmmm, just an quick question...
I tried around 20 Bits for TRINE 2, cause i want sgssaa and not that msaa + fxaa mixing in that game..i know i had it before, but i didnt backup my settings when i renewd teh drivers
So my question, is tehre an SGSSAA Flag for TRINE 2??
i dont find it in the list at page 1, so i thought ill ask.
THX, greetz BetA
You do know that Trine 2 is using SSAA+FXAA, which is pretty much SGSSAA.
SSAA+FXAA can work pretty well depending on the SSAA method.
The SSAA in Sleeping dogs seems a bit on the **** side even with FXAA as well.
i am alive aa flag 0x080100C5 (Mass Effect 2, Mass Effect 3) but it has low fps any other one with better performance?
I Am Alive already supports up to 16QxCSAA from an in-game option so why would you need an AA flag?
you are right i play with 8x msaa and nvidia fxaa and runs flawless!10x
By the way, those with Kepler... Down sampling is actually pretty acceptable option. 3840x2160 (i.e. basically equal to 4xSGSSAA) doesn't give quite as good quality on monitor but for screenshot purposes it is pretty interesting. Did a test, my system was able to capture lossless video with FRAPS without skipping frames (thanks to RAID0 array).
Here's one example (downsampled to 1920x1080):
And here's the original 3840x2160:
SMAA at ultra seems to give pretty large performance hit at that resolution. SMAA alone does pretty damn good job already.
it does equal to 4x Ordered Grid SSAA not Sparse Grid..
True, on monitor that is. But but I meant from performance point of view (I admit, that was unclear).