NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. Tizoc

    Tizoc Member

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    Pardon this really odd reply but I plan on playing Prototype down the line and the bits for Proto2 would work with it just fine?
     
  2. MrBonk

    MrBonk Ancient Guru

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    I don't own either game so I can't test for you sorry.
     
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  3. Terepin

    Terepin Master Guru

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    Regarding the HL2, the same issue that is present in BM, is also present in all HL2 games. That is when there is certain type of light source, everything inside the light gets aliased. I noticed it in Episode Two, when Vortigaunt was holding larvae extract:
    [​IMG]
     
    Last edited: Jan 10, 2020
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  4. MrBonk

    MrBonk Ancient Guru

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    Not an uncommon thing with games that use different buffers for different effects.
    But I don't see what you mean in that screenshot. You must mean temporally the effect happens where there is crawling/flicker and things look lower res and not anti aliased when passing under these sources as there is movement.
    This is also really common when some buffers are not affected by any kind of AA. (Dead Rising 1 DoF, Bloom in Revelations, bloom in Deus Ex Human Revolution, the highest quality DoF effect in Human Revolution, the DX11 DoF in Crysis 2)

    Take this shot for example. Looks perfectly anti aliased still. But the bloom buffer is unaffected by AA and is tied to a fractional amount of the main screen resolution. As soon as there is any movement, that low res buffer becomes immediately apparent and there is a lot of visible shimmer/crawling of the light effect. Which is present on all light sources with bloom in this game. (Which could be helped by higher resolution. But this game is res locked to 1440p max)
    [​IMG]
     

  5. Terepin

    Terepin Master Guru

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    I see. Well, I just thought it might be interesting to note it.
     
  6. MrBonk

    MrBonk Ancient Guru

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    Yeah sure I can make a note on the entry for HL2. Do you have any other screenshots of this too I can see? I'm curious.
    You also mentioned BS? What is that?
     
  7. Terepin

    Terepin Master Guru

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    Oops. I meant to write BM. My bad.
     
  8. MarcinPL

    MarcinPL Member

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    Any flags for Euro Truck Simulator 2 Dx11 ?
     
  9. MrBonk

    MrBonk Ancient Guru

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    DX11 nope.
     
  10. Tizoc

    Tizoc Member

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    Anyone got any bits to use for Velvet Assassin?
     

  11. MrBonk

    MrBonk Ancient Guru

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    Game doesn't need any bits.
     
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  12. Tizoc

    Tizoc Member

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    Fair enough, game looks nice as is but was jut curious to see what it'd look like with further AA ^^;
     
  13. MrBonk

    MrBonk Ancient Guru

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    You can force SGSSAA without problems

    Comparison from old screenshots I took 6 years ago
    https://imgsli.com/MTEyMDA
    Not the best scene to show the largest differences. But it suffices.

    I also found out today you can force SGSSAA in PPSSPP in OpenGL mode as long as you use Unbuffered rendering.
    Which is great since you can also force proper Vsync in OGL mode. The only problem being that some games have problems or missing effects in unbuffered mode.
    There is no way to force it in Buffered mode. Even if your rendering and display resolution match. I tried a custom 1920x1088 resolution and matching render resolution but it didn't matter.
    (While you can force SGSSAA in DX9 in buffered mode)
    ALso, using Ultra Low Latency mode also helped with the input lag this emulator has a little bit.
    https://imgsli.com/MTEyMDI
    https://imgsli.com/MTEyMDc/3/4
     
    Last edited: Jan 21, 2020
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  14. TheDeeGee

    TheDeeGee Ancient Guru

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    Any working flags for Lionhead's Black & White 2?
     
  15. MrBonk

    MrBonk Ancient Guru

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    DX8 or DX9?
    If it's DX8 it should work without any flags. (Resolution and aspect ratio may affect this).
    If DX9 try 0x000000C1 or 0x00000041
     
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  16. Tizoc

    Tizoc Member

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    So for Venetica; how do I go about disabling post process effects?
     
  17. Astyanax

    Astyanax Ancient Guru

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    Black and white 2 uses Super sampling natively.
     
  18. MrBonk

    MrBonk Ancient Guru

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    It's probably the "Fullscreen effects" option the menus.
     
  19. Tizoc

    Tizoc Member

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    Gracias, that thing seems to apply an odd glow or bloom, so with it off the models look nice.
    Esp. by FORCING SSGSS. Models look much nicer.
     
  20. Terepin

    Terepin Master Guru

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    Holy frack, even RTX 2070 SUPER can't sustain stable 60 FPS with SGSSAA 4x in A Hat in Time. Do I need a nuclear plant for that or what?!
     

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