Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
I think it runs on DX11. So you are SOL.
Small updates for F.E.A.R Trilogy. All have depth flag for ReShade compat.
F.E.A.R 1 - 0x004010C1
Flag works just fine with SGSSAA honestly.
It just needs some minor sharpening when using Reshade and it will match the same level of sharpness as without AA almost, if you use a negative LOD bias some minor shimmering will be added but textures will use higher MIP levels than without AA.
Added the depth flag here so it would work with ReShade. Which works with depth detection and everything and forcing AA. (At least with the older Reshade version I was using.)
Performance Wise, it's just fine until you add ReShade. With an RTX 2080 at 1080p, forcing 4xSGSSAA and using Reshade for Gaussian Bloom,Ambient LIght, LumaSharpening and MartinFilmGrain increased usage in the range of 30-60%. On average it stayed in the 30-40% range.
Same applies to the Expansions.
Getting AO to work perfectly is too much of a hassle I didn't want to mess with more than I did. (Several hours of trial and error)
No AA http://u.cubeupload.com/MrBonk/FEAR2018102516531110.png
These are from when I did my initial testing using my 980
Other screenshots from Extraction Point.
This game (and the first expansion) hold up really well visually today. Character models aside.
F.E.A.R 2 Project Origin - 0x004010C1
Years ago, there was confusion as to what would force what AA and how the game behaved if you enhanced the in-game FSAA. (Which i'm certain now is just MSAA as comparing it to forcing MSAA is identical) What is certain is that if you set SGSSAA in NPI, even if it's not set to Enhance or Override, if you use in game FSAA. It will enhance it to whatever is set.
This flag will let you force SGSSAA without massive blur (Minor sharpening is still helpful) and the game performs so well (best of the 3 actually) when forcing AA that you can downsample on top quite high. Aside from curious issues later in the game with water and pools of water causing performance dips. A 2080 could easily hit 4xSGSSAA @60FPS at near 4k. Enhancing SGSSAA is even more performant and technically AA's things just as well. But it is very blurry. So you'd need a lot of sharpening/downsampling to recover that.
SGSSAA is still the only way to clean up the specular aliasing issues. Though if you downsample + in game MSAA +SMAA/FXAA on top, the results are still very very good.
On a 2080 I was able to get playable performance ( I think close to 60FPS a lot of the time) as high as 8k resolution with just FXAA. The game's UI/between level load screens can get kind of broken at resolutions above 4k however.
This game also has some weird SSAO, but it's actually worth using despite minor issues. It ends up looking more like extra contact shadows than AO.
No AA http://u.cubeupload.com/MrBonk/NoAAForceAF.png
4xMSAA forced http://u.cubeupload.com/MrBonk/414xMSAA.png
8k+FXAA to 4k http://u.cubeupload.com/MrBonk/GeDo8kfxaa.jpg
F.3.A.R - 0x084012C1 -Use AA fix for SGSSAA.
Fear 3 still doesn't perform the best in DX9 mode. So using 8xSGSSAA or 4xSGSSAA at higher resolutions is not ideal. Performance is not stable despite GPU usage not hitting 100%.
Playing in DX11 and using MSAA +DSR is probably the better choice. It peforms better and looks sharper since the game has this weird sort of blur on horizontal edges.
Sadly still won't improve story sequences which are still 720p FMVs with some of the worst audio encoding i've heard this decade.
Using Reshade to add some bloom and sharpening helps a lot though. Since the game doesn't seem really have proper bloom but does have HDR which looks kind of outdated for the time (F2 has proper HDR Bloom)it came out. Adding bloom really helps out the highlights and areas around them.
No AA http://u.cubeupload.com/MrBonk/df5NoAA.png
4xSG+AA fix http://u.cubeupload.com/MrBonk/4xSGAAfix.png
AA fix also fixes some white outline artifacts.
No AA http://u.cubeupload.com/MrBonk/580NoAA.png
4xSG + AA fix + Reshade http://u.cubeupload.com/MrBonk/4xSGreshade.png
A few screens with 4xSG+Reshade (Where you can see, even with some sharpening. Still a very soft/filmic game.) http://u.cubeupload.com/MrBonk/FEAR3201906212345353.png
A good game, but worst of the 3 and feels like an alternate continuity.
You can Enhance the MSAA in Heavy Rain with SGSSAA and it works very well. Cleans up specular aliasing in some areas (Depending on the scene. Some areas seem to render hard specular stuff weird)Performance impact is not that bad honestly considering. No Blurring issues.
Only downside is it doesn't handle reflections and the way certain lights are rendered is skipped by the MSAA pass. But overall this is extremely surprising.
Getting A/B screens is very hard given how the game controls and the camera is never still.
Any proper Anti-Aliasing possible in Carmageddon: Max Damage?
Seems to be using FXAA, and Control Panel settings don't work.
So I found RE5's entry in the excel sheet and wrote in the compatibility bits but how do I enable MSAA 4x in the .ini?
someone got MSAA in vice city if put d3d8to9 for work enb+reshade ?
How do I set up SSGSS in Resident Evil 5 Gold edition?
Going by the list in the first post
Basically I want to utilize HDR along with MSAA. I found the config.ini and can edit HDR to on in it but I also see an option for MSAA but don't know what to change it to.
I want to try at 4x MSAA.
This is game is DX11 according to PCGW. So you can't do anything other than downsample+ FXAA
Why do you need this? Just enable 4xMSAA in the game itself. But again if you are using MSAA why are you checking the compatibility sheet when the game supports it, do you mean SGSSAA??
You must mean "HDR=High" which uses higher precision for the HDR Lighting, not display HDR. DIfferent things.
All you have to do it set "Enhance Application Setting" , set 4x MSAA and 4xSGSSAA.
Then set "HDR=High" in the config file located "C:\Users\your user nameDocuments\CAPCOM\RESIDENT EVIL 5"
Turn on 4xMSAA in game.
Using MSAA in the Gold Edition causes a thin black outline around character models. And it's a lot less visible with higher resolutions. So the best possible quality is by using downsampling on top of this. But that's up to you and what hardware you have.
Sorry yeah I want to enable SSGSS. So following your post I can set it to sgss aa and then, ingame set aa to x4 and enhance. Seems straight forward enough, thanks.
Tried SMAA Injector, but that crashes the game.
DSR doesn't seem to make it any better and cuts the FPS down to the 40s.
Oh well, can't expect much from a 4 dollar game ^^
use sweetfx or reshade smaa, smaa injector is dead and not compatible with 8 or 10.
Depending on the kind of aliasing problems a game has DSR(Or any kind of OGSSAA) won't do much to solve it unfortunately.
But yeah use newer SweetFX or Reshade versions to inject SMAA if you want. That will at least get decent edge quality for geometry.
I settled with SMAA and FXAA for Max Damage, not even DSR could fix the jaggies.
It's a poorly coded game engine.
Things like this just refuse to disappear:
Thanks mate. 8x causes FPS dips, but 4x works fine and the game looks cleaner and smoother now.
Yeah stuff like that really can't be fixed without something like MSAA or god forbid TAA bare minimum. If you were able to downsample from 16x your display resolution it still may not fix it completely.
Earth Defense Force 4 (And probably now 5) suffer from similar issues. What sucks with EDF4 is that it seemed like the game supported MSAA, but it was broken and only worked in the main menu. Which could have allowed for enhancing SGSSAA.
Testing EDF5 now it seems like it also uses MSAA in the menu , and it enhances with SGSSAA perfectly. But in game it's different. It almost seems more like FXAA, but it will still enhance with SGSSAA. Instead of being better quality though it will just get blurry.
Can this game be played in DX9? If so, anyone got any suggested comp. bits to use?
Hi all, ¿someone can help me please with aa in risk of rain 2?, if i use sweetfx to force smaa or fxaa it turns unreadable the text in game. I download nvidiainspector but i cant get to work the aa in the game.
Don't think so. Probably DX11 only for both.
Anything for Dungeon Lords: Steam Edition (DX9)?
Does it already have any MSAA support?
If not 0x00000041 will probably work with MSAA/trSSAA
Also 0x000000C1 for SGSSAA to start with.