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NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. MrBonk

    MrBonk Ancient Guru

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    Have any screenshots?
     
  2. Tizoc789

    Tizoc789 Member

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  3. MrBonk

    MrBonk Ancient Guru

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    Perhaps SLI is interfering . Obviously AA isn't working in those shots, it looks like FXAA is being used. (Does the game have that option?) can you confirm it is DX9?
    If it is, try using the flag 0x004010C1 in the AA flag field.

    According to https://pcgamingwiki.com/wiki/Sherlock_Holmes:_Crimes_&_Punishments the game uses DX11 so your only option is to downsample if there is a way to get the game running at high resolutions.
     
  4. Tizoc789

    Tizoc789 Member

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    OK I'll try that. The ingame options don't mention FXAA, just an option to increase or decrease anti aliasing (Low to High).

    One of the developers posted on the game's forum that the game can be forced to dx9, and this post mentions that the game can be set to use DX9
    https://steamcommunity.com/app/241260/discussions/0/613937942910496613/

    EDIT: OK so I tried those AA flags but I'm still seeing the aliasing like in the screenshots :p This got me to wondering if I could instead try to Enhance instead of Override.
     
    Last edited: Mar 18, 2019

  5. Guzz

    Guzz Member Guru

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    0x080010C1

    To disable in-game postAA:
    FF D0 3B C7 7C 03 >>> FF D0 31 C0 7C 03

    NoAA:
    [​IMG]

    in-game postAA:
    [​IMG]

    SGSSAA:
    [​IMG]
     
  6. Tizoc789

    Tizoc789 Member

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    Gonna get a hex editor and test it out thanks mate. *saves instructions for sake of future generations who wish to experience HD Creepy Watson*
     
  7. BuildeR2

    BuildeR2 Ancient Guru

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    @Guzz I can hardly believe all of that effort must be made just to get proper AA, but the difference it makes is astounding! The curtains go from the original looking discombobulated fuzz, to a beautiful looking window decoration. The rest of the scene greatly benefits as well. Thank you for your time and effort. :)
     
    Last edited: Mar 25, 2019
  8. MrBonk

    MrBonk Ancient Guru

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    Revisited BeetlePSXHW Anti Aliasing in Retroarch on a whim today while playing a game.
    Even using RA's FXAA shader makes a big difference
    https://diff.pics/75LwMn5n3Cs3/1
     
  9. GuruKnight

    GuruKnight Master Guru

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    Never mind.
     
    Last edited: Mar 29, 2019
  10. Horrux

    Horrux New Member

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    Did someone ever figure out if Kenshi (Ogre3D engine) can use something better than FXAA?
     

  11. MrBonk

    MrBonk Ancient Guru

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    Does it run on DX9???
     
  12. TheDeeGee

    TheDeeGee Ancient Guru

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    Anyone know a working flag for Borderlands 2?

    The one in the list no longer works.

    Well it works... but i get red cel-shading.
     
    Last edited: Apr 4, 2019
  13. BuildeR2

    BuildeR2 Ancient Guru

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    What driver version are you using? Is this original B2 or the newly released update that could have changed graphics pipeline stuff? I heard there is a new AA option now, maybe that is messing with flags?
     
  14. MrBonk

    MrBonk Ancient Guru

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    New versions are DX11 I think so no AA.


    I think OG BL2 might have been broken at some point or needs AA fix on or off. I remember someone having a similar issue a long time ago. Dont' recall what the issue was or if it was fixable. I don't have that game so I can't test it.
     
  15. TheDeeGee

    TheDeeGee Ancient Guru

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    Using 419.67.

    The only option in game is still FXAA. Though there is a TAA line in the INI file, but setting that to True disables all Anti-Aliasing.

    But more seems to be broken when using SGSSAA, it causes the inventory to have like 5 FPS and breaksnthe weapon icons.

    Must be the new update causing all this.

    BL2 is still DX9 actually.
     
    Last edited: Apr 5, 2019

  16. Dreadmoth

    Dreadmoth Member

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    Borderlands 2 0x080000C1 flag + AA fix on still seems to work well for me - 1070 Ti, 419.67, Windows 7, Borderlands 2 Ultra HD Texture Pack installed.
    Inventory performance is a bit rough (~60fps at 4xSGSSSAA, ~30fps at 8x), but it looks fine.

    Gameplay no AA
    Gameplay 8x SGSSAA

    Inventory no AA
    Inventory 8x SGSSAA
    (SGSSAA / LOD bias actually seems to have fixed a texture glitch on a weapon icon here)

    FXAA and DoF cause some aliasing and blur if enabled, but don't seem to break anything.

    EDIT: Nvidia Profile Inspector settings

    I found a mention of the same issue from 2014, so it predates Windows 10.
     
    Last edited: Apr 9, 2019
  17. TheDeeGee

    TheDeeGee Ancient Guru

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    Well i dunno then, maybe it's my game... even though it's a fresh install.

    This is what it looks like for me.

    https://imgur.com/a/TswdNsx

    I'll just stick with FXAA + SMAA Injector.

    (Windows 10 Pro 1809 with 419.67 on a GTX 1070)
     
    Last edited: Apr 9, 2019
  18. GuruKnight

    GuruKnight Master Guru

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    Posting a screenshot of your BL2 Inspector settings would be more useful.
    Did you remember to set "Antialiasing - Behavior Flags" to "None"?
     
  19. TheDeeGee

    TheDeeGee Ancient Guru

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    Did set those to "None" yes.

    EDIT:

    Okey i fixed it.

    It seems the Red Cel-Shading is due to running the game in WindowedFullscreen. As soon as i switched to Fullscreen it went back to normal.
     
    Last edited: Apr 9, 2019
  20. MrBonk

    MrBonk Ancient Guru

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    UE3 seems to have issues with borderless and windowed modes.

    Also: You may try 0x08000041 with just MSAA and see how the performance is. May give a decent middle ground to smooth out the cel shaded outlines and performance...though in many recent games forcing MSAA by itself often seems to drag performance down the same or only slightly less than SGSSAA.
     

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