Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Have any screenshots?
Here're a few from the start of the game
Here's what I set NVidia inspector to
The SLI bits were one I found online while looking for AA solutions for the game.
Perhaps SLI is interfering . Obviously AA isn't working in those shots, it looks like FXAA is being used. (Does the game have that option?) can you confirm it is DX9?
If it is, try using the flag 0x004010C1 in the AA flag field.
According to https://pcgamingwiki.com/wiki/Sherlock_Holmes:_Crimes_&_Punishments the game uses DX11 so your only option is to downsample if there is a way to get the game running at high resolutions.
OK I'll try that. The ingame options don't mention FXAA, just an option to increase or decrease anti aliasing (Low to High).
One of the developers posted on the game's forum that the game can be forced to dx9, and this post mentions that the game can be set to use DX9
EDIT: OK so I tried those AA flags but I'm still seeing the aliasing like in the screenshots This got me to wondering if I could instead try to Enhance instead of Override.
To disable in-game postAA:
Download - https://github.com/atom0s/Steamless/releases/download/v188.8.131.52/Steamless.v184.108.40.206.-.by.atom0s.7z
Rename Sherlock.exe.unpacked.exe to Sherlock.exe
Open Sherlock.exe in a Hex-editor and replace the following bytes:
FF D0 3B C7 7C 03 >>> FF D0 31 C0 7C 03
Gonna get a hex editor and test it out thanks mate. *saves instructions for sake of future generations who wish to experience HD Creepy Watson*
@Guzz I can hardly believe all of that effort must be made just to get proper AA, but the difference it makes is astounding! The curtains go from the original looking discombobulated fuzz, to a beautiful looking window decoration. The rest of the scene greatly benefits as well. Thank you for your time and effort.
Revisited BeetlePSXHW Anti Aliasing in Retroarch on a whim today while playing a game.
Even using RA's FXAA shader makes a big difference
Did someone ever figure out if Kenshi (Ogre3D engine) can use something better than FXAA?
Does it run on DX9???
Anyone know a working flag for Borderlands 2?
The one in the list no longer works.
Well it works... but i get red cel-shading.
What driver version are you using? Is this original B2 or the newly released update that could have changed graphics pipeline stuff? I heard there is a new AA option now, maybe that is messing with flags?
New versions are DX11 I think so no AA.
I think OG BL2 might have been broken at some point or needs AA fix on or off. I remember someone having a similar issue a long time ago. Dont' recall what the issue was or if it was fixable. I don't have that game so I can't test it.
The only option in game is still FXAA. Though there is a TAA line in the INI file, but setting that to True disables all Anti-Aliasing.
But more seems to be broken when using SGSSAA, it causes the inventory to have like 5 FPS and breaksnthe weapon icons.
Must be the new update causing all this.
BL2 is still DX9 actually.
Borderlands 2 0x080000C1 flag + AA fix on still seems to work well for me - 1070 Ti, 419.67, Windows 7, Borderlands 2 Ultra HD Texture Pack installed.
Inventory performance is a bit rough (~60fps at 4xSGSSSAA, ~30fps at 8x), but it looks fine.
Gameplay no AA
Gameplay 8x SGSSAA
Inventory no AA
Inventory 8x SGSSAA
(SGSSAA / LOD bias actually seems to have fixed a texture glitch on a weapon icon here)
FXAA and DoF cause some aliasing and blur if enabled, but don't seem to break anything.
EDIT: Nvidia Profile Inspector settings
I found a mention of the same issue from 2014, so it predates Windows 10.
Well i dunno then, maybe it's my game... even though it's a fresh install.
This is what it looks like for me.
I'll just stick with FXAA + SMAA Injector.
(Windows 10 Pro 1809 with 419.67 on a GTX 1070)
Posting a screenshot of your BL2 Inspector settings would be more useful.
Did you remember to set "Antialiasing - Behavior Flags" to "None"?
Did set those to "None" yes.
Okey i fixed it.
It seems the Red Cel-Shading is due to running the game in WindowedFullscreen. As soon as i switched to Fullscreen it went back to normal.
UE3 seems to have issues with borderless and windowed modes.
Also: You may try 0x08000041 with just MSAA and see how the performance is. May give a decent middle ground to smooth out the cel shaded outlines and performance...though in many recent games forcing MSAA by itself often seems to drag performance down the same or only slightly less than SGSSAA.