Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Some proper screenshot comparisons and a real "quality" post would still be preferred.
No AA vs. 0x00000000 vs. 0x00000041
Along with a picture of your NVIDIA Inspector settings, just to make sure it isn't something else causing the issues without a custom AA profile set.
And what about SGSSAA?
I dont' plan on adding it to the sheet without such a post anyway.
If it works he thinks, then that's fine.
0x00000041 is the general flag that works with MSAA most of the time.
Ok, here you go - Prince of Persia: Warrior Within testing
No MSAA/or MSAA without 0x00000041 bit - https://abload.de/img/8xmsaawithoutbitzeu52.png
8xMSAA - https://abload.de/img/8xmsaac2unq.png
8xTrSSAA (i think) - https://abload.de/img/8xtrssaab5uu3.png
My final settings
I loaded up Mass Effect 2 yesterday to see how it compared with the newer Andromeda and I was surprised to see that 4xMSAA/4xSGSSAA no longer appears to work with the game when using the latest v378.92 WHQL drivers and the 0x080000C1 AA flag.
Is anyone else able to confirm this please?
Thanks for this. Yes TrSSAA is working properly based on that image.
Guys, any recommendation for Final Fantasy 14, that grass and ground shimmering is terrible, i tried to force some kind of AA to be used, but none seems to work at all. Having GTX 1060 card and latest nvidia driver.
You have to run in DX9 mode (Worse performance that is CPU bound. So expect drops in heavily populated areas and cities) and you can only use 4xSGSSAA or 8xSGSSAA.
4xSGSSAA at 1080p on my 980 would hit it 80-100% usage. I didn't use SSAO and had one other setting turned down as well IIRC.
With only 4 cores, I am not sure what the performance would be like using SGSSAA.
But it's worth a shot. Set up inspector like this.
0x000012C1: SGSSAA,OGSSAA,HSAA (only works on 16:9 Resolutions, 21:9(modified .exe) )
Bayonetta Included MSAA up to 16x but doesn't worked , i dont know maybe poor implemention AA Quality or bugs.
Use HSAA is great IQ but huge performance drop, for best performance and better AA in motion use SGSSAA4x and if you're having issue blurring just set the LOD Bias to -1.0 for 4xSGSSAA or -1.5 for 8xSGSSAA or AA Fix ON.
21:9 Black Bar Fix for AA Flag to works !
use file DisableAspectLock.reg on <path-to-game>\Aspect Unlock
finally bayonetta released on PC , hopefully that sequel and vanquish release on the future
Don't know why anyone would expect a port of a near decade old game to support anything but 16:9. 4:3 maybe. But 21:9, that'd be a long shot.
Especially coming from a company like Platinum which cannot consistently port games well at all, and barely support 16:9 resolutions.
Could try adding 0x08000000 to see if it works at 21:9
still doesnt works mate , yep i know that almost games from platinum games lack of 21:9 support but with manually editing hex it works great .finally resolved for side black bar just edit your .exe with a HxD Editor change 39 8E E3 3F to 55 55 15 40 :banana:
maybe DSR + Inject SMAA is only hope
You can try MSAA
it works with 0x00001241
Will likely work with TrSSAA too.
One last shot at SGSSAA for 21:9
0x000032C5 - Provides higher quality 4xSGSSAA without impacting performance significantly as long as SSAO, is OFF. (You may have a scenario where 12C1 is a better choice. Or you prefer that look)http://www.screenshotcomparison.com/comparison/206762
It also makes the image more soft very slightly. Would not bother with 8xSGSSAA with this. Stick with 12C1
No AA https://abload.de/img/noaadio2h.png
1241 8xMSAA https://abload.de/img/12418xmsaacoszr.png
12C1 4xSGSSAA https://abload.de/img/4xsgssaai1rg9.png https://abload.de/img/12c14xsgi5r3l.png
32C5 4xSGSSAA https://abload.de/img/32c54xsg2rfram.png https://abload.de/img/32c54xsg1y4rw0.png
12c1 8xSGSSAA https://abload.de/img/12c18xsgaafixu7s8m.png
2x2 DSR+FXAA https://abload.de/img/2x2dsrfxaa8mo6p.jpg
2x2 DSR+Forced 2xMSAA https://abload.de/img/2x2dsr2xmsaaforcedq5oyv.jpg
12C1 8xSQ (2x2+2xMSAA) https://abload.de/img/12c18xsq1qrvf.png
1241 8xSQ https://abload.de/img/12418xsqbtpsn.png
32C5 4xSG IMO has the best performance/IQ balance in motion. DSR+2xMSAA or FXAA is a close second. Which are both sharper at 2x2, but have more aliasing in motion on certain things. As well, it can cost almost as much performance as 4xSGSSAA or more depending on resolution and whether you use MSAA.
it still doesn't worked,that flags makes graphical corruption around character. trying to turn off HDR in game and AA Fix ON still same
Well, I would just use FXAA in NPI (Or SMAA I guess) and then downsample then. Results will probably be fine.
Hacking it to 21:9 is probably messing up how it interacts with the driver or some****.
thanks mate,for me alternative to DSR(4x) on 21:9 resolutions or higher is best result for best IQ and reduce a lots of shimmering. hopefully dev release patch in future to fix MSAA then we can enhance with SGSSAA
Could always try DSR Tool to try and go beyond 4x if you like too. Up to 16x works fine, given you have the performance headroom. Add in SMAA/FXAA on top before it downsamples and it can have spectacular results, depending on the game.
Also: I'm just curious, do the pre-rendered FMVs have broken scaling for you? Like the intro logos and that intro movie before the title screen?
For me, looks like someone forgot to tick the linear filtering box for video surfaces.
Also: Apparently 2xMSAA works for me in game. But none of the others do.
Since it's a DX9 game, i dusted off the good old gedosato and i'm playing at 3840x2160 using lanczos and fxaa (downsampled to 1080). No blurring or shimmering.
The reason why i'm preferring this solution to the actual SGSSAA (beside the obvious lack of blurring) is because i want to be able to inject some other effects via reshade without having to deal with MSAA conflicting with anything depth-related.
yep some games lack of support reshade effects if using AA Flag, but personal taste i prefer SGSSAA than DSR/Downsample Method because SGSSAA its absolutely great job on transparent textures like grass,foliage etc than using DSR4x.
for me using DSR if the game doesnt support DX9 or problem on 21:9 Resolutions
yeah i noticed that , kinda annoying me when prologue gameplay then switch to a pre rendered 720p. btw its not big problem for me , tried using DSR or Proper AA Flag finally remove aliasing on cinematic scene pre rendered and real time video but on intro its doesn't works.
yes it worked,finally i can enhance w/ SGSSAA2x.
but i have problem w/ MSAA2x enabled , makes the game look washed out lighting brightness increase drastically on texture,sky etc. i don't know maybe a bug, turn off HDR is helped but bit still doesn't good IQ at all.