This is most likely caused by the official AO profile (0x00000030).
Try using 0x00000021 instead for HBAO+.
Also make sure FXAA, SSAO and Film Grain are disabled ingame when using driver SGSSAA and HBAO+.
If you are using some type of custom ENB effects, also disable these for troubleshooting.
No, it defeats the point. You don't need 2 AO techniques competing with one another to do the same job. It doesn't look right either.
HBAO+ is obviously the better choice if there are no bleeding or flickering issues.
But really, just use what you prefer. If you are fine with the in game SSAO and don't notice it's problems. Then that's ok too.


You can try to check other UE3 flags or try playing the game at a different aspect ratio or resolution to see if the bleeding changes. (It does happen). (Also make sure the in game SSAO is still disable too, just to make sure it's not messing with anything)
If you are using Windows 7 or 8, you could probably hex edit the files to fix the bleeding.
But if you just want to disable it, then make sure the Ambient occlusion setting is set to "Off" and not "Quality" or "High Quality"
Would you mind posting a screen of your NPI set up?
1. Borderlands 2 - 0x200012C1
2. 0x00001045 (Brothers In Arms: Hell's Highway, Qiang Shen Ji, Aliens: Colonial Marines)
3. 0x080010C1
Are the best.
I wonder which of these three is really the best bit for SGSSAA in A:CM?




@gold333
You really don't have to go through all of this for Colonial Marines.
Blaire and I (SLIKnight) have already tested SGSSAA, HBAO+ and SLI in this game in the 3DCenter forums.
The best possible solutions are 0x080010C1 for SGSSAA and 0x00000021 for HBAO+, which is also what is in my NVIDIA master list spreadsheet:
http://forums.guru3d.com/showthread.php?p=4908843#post4908843
There are no other high quality solutions, trust me I have tested the game extensively.
Those bleeding problems also seem minor in my opinion.
Yeah, I quit messing with it. You're right. Thanks for your efforts as always.
Though in my testing 0x200012C1 looked identical to 0x080010C1 and seemed to give slightly higher average fps. Why did you guys not choose that for the master list? Flicker?
http://abload.de/img/monacoanimegameinterndipba.jpg
The beauty of UE4 TAA. Everything's a smudgy blob without actually resolving aliasing. Just wonderful.![]()