Yeah, I think PCSX2 will probably more than likely run into issues with a lot of games. ESPECIALLY since most of the PS2 library are interlaced games. That's a can of worms. And DX11 has no flags. Game had issues with the hair rendering before causing a similar outline set up. Perhaps they just made more changes that made it worse and broke AA in the process. *Great* Try the AA fix maybe. The game had FXAA before didn't it? Maybe the new preset enables something like that by default. (Edit the .ini to disable it iirc) If Sega implemented a good PPAA solution like SMAAT2x or 4x and a native downsampling solution, you wouldn't need this. Did they add AO to the benchmark too? Looks like they did for the PS4 version of the game but it looks like ****. ****, Sega. Why won't you just release this game in the west yet?