NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. GuruKnight

    GuruKnight Master Guru

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    SLI should scale well with "0x080040F5", and since UE4 is DX11 you can forget about AA bits ;)
    Only decent option is DSR in this game.
     
  2. cyberbeing

    cyberbeing Active Member

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    @Ruiken

    No idea, your steps seem normal. If you are having trouble getting AA bits working with any game, maybe try running nvinspector as administrator or doing a clean reinstall of the latest driver.

    Currently I've only tested it on my GTX 770 on Win7 x64 with the 347.71 driver. I guess it could be possible that it may only work on Kepler, considering it is a rather unique mask which I only discovered after a couple hours trial and error. You could also try replacing the C0 on the end with a C1 or C5 which should behave nearly identically, I just found them very slightly slower.

    Anyone else having trouble getting my 0x004432C0 bit + AA Fix working with MSAA on Xenoverse? Maxwell? Kepler? Something else?

    If you have no luck getting my MSAA mask working, your next best thing would be 2x2 Supersampling (OGSSAA) + 0x004010C0 judging from the results on http://imgur.com/gallery/XaHJY. At least on my GPU, neither SGSSAA or OGSSAA were able to fix the floor shimmering/aliasing issues, but supersampling will improve detail at a distance somewhat from the higher render resolution.
     
    Last edited: Mar 7, 2015
  3. Digika

    Digika Member Guru

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    Isn't D3D10/11?
     
  4. GuruKnight

    GuruKnight Master Guru

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    In terms of AA, SLI and AO behavior there is essentially no difference between DX10 and DX11 in the drivers.
     

  5. MrBonk

    MrBonk Ancient Guru

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    If you actually LOOK at the pictures, there is a LOT of visual white garbage on the water that is fixed with the AA Fix.

    I only ever add it when it is necessary. Otherwise I always recommend it is left off.


    There is no need to enable it unless it is absolutely needed IMO.
     
    Last edited: Mar 7, 2015
  6. GuruKnight

    GuruKnight Master Guru

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    I wasn't talking about Revelations specifically :)
    And the AA fix is needed in most games with newer drivers.

    Only in a select few is it recommended to disable it IMO.
     
  7. MrBonk

    MrBonk Ancient Guru

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    I'd rather leave it disabled personally just because even when it fixes issues. It often can weaken AA quality in certain areas or harm other effects.

    Though I think everyone should do what they feel is what they feel is right for them.

    For me, it's leaving it disabled unless it's needed.


    You are more than welcome to recommend what you wish on your master list :)


    I only maintain this list and am not the creator. So i'm not sure if making that kind of change is really up to me other than noting the occasions on which the fix is needed individually.
     
  8. NotAgOat

    NotAgOat New Member

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    Thanks guru, I'll give this a shot. No AA is unfortunate :/.

    EDIT:
    For some reason, enabling SLI with this bit makes all reflective surfaces flicker.
    [​IMG]
     
    Last edited: Mar 7, 2015
  9. Dr4Wm4N

    Dr4Wm4N Active Member

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    Nice find, especially for "the annoying floor tile lod aliasing". :)
     
  10. Prefix

    Prefix Member Guru

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    I don't really notice difference between 8x smaa and 4x I think SMAA is the best type of AA though by far.
     

  11. Ruiken

    Ruiken Member

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    Performed a clean driver install and also tried running inspector as admin STILL nothing is working, it's like nvidia inspector doesn't exist at all. Can anyone think why inspector is doing nothing for me? I've tried every single setting listed in this forum for Dragonball Xenoverse and nothing has happened, no changes at all, I must be using inspector wrong or something, does nvidia control panel interfere or something? :S I'm at a loss, everyone else seems to be able to get it working fine but nothing here
     
  12. GuruKnight

    GuruKnight Master Guru

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    I'm sorry about that :)
    I didn't test the "0x080040F5" profile personally before posting this.

    However, today I did extensive testing and found "0x080010F5" to be the only solution.
    But you need to reduce "Post Process Quality" to "Low" and enable VSync to keep the flickering "acceptable" :3eyes:
    Have a look at this post I made on 3DCenter:
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10547048&postcount=1934

    Hopefully the final version of UT 2015 will be more AFR friendly.
     
  13. MrBonk

    MrBonk Ancient Guru

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    [​IMG]
     
  14. MrBonk

    MrBonk Ancient Guru

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    You said you were running windowed right? Some games don't work when windowed. FFXIV for example
     
  15. Ruiken

    Ruiken Member

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    I thought that too, so I tried lots of the settings whilst fullscreen too just to see if it was that, still no luck
     

  16. MrBonk

    MrBonk Ancient Guru

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    Mind posting before/after shots?
     
  17. tapioks

    tapioks Active Member

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    LOLmax

    :micro:
     
  18. GuruKnight

    GuruKnight Master Guru

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    The youth of today and their fancy post AA :infinity:
     
  19. Cyberdyne

    Cyberdyne Ancient Guru

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    If you get rid of the SMAA part, there are extreme diminishing returns after 4x in terms of MSAA.
     
  20. MrBonk

    MrBonk Ancient Guru

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    For MSAA alone? Absolutely! At least when MSAA worked well.
     

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