Looks to me like this is typical Unity engine behavior. The higher SGSSAA quality, the less blurring. 8xSGSSAA should be pretty much blur-free Also remember to disable any ingame DoF settings, since this may interfere with SGSSAA. Alternatively you could try "0x00401045" which is known to work in some Unity games with less blurring than "0x004000C1", but it may also provide worse AA quality or cause total visual corruption. You could also try OGSSAA with "0x004000C1", which works wonderfully in Wasteland 2.