Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
Alien: Isolation ?
There is none to fix it, downsampling included. It's all shader aliasing :cussing:
There's no fixin' that without more advanced modifications to the game--very likely to never happen. Even if you were to downsample from 16K (not that we can anyways performance wise), it'd still be there.
downsampling +smaa looks fantastic in Alien: Isolation.
You think so? I'm playing at 1920x1200 downsampled from 2650x1600 + smaa2, and I'm still seeing a lot of jaggies.
Anyone know of a working AA flag for Legend of Grimrock 2?
*Edit* Also, do you think a program like InjectSMAA might work for Alien Isolation?
Like others have mentioned, you could have 16xSSAA and still have a ton of aliasing left. So while you may not realize what it is. It is definitely there. It is something SGSSAA and aliasing tackled at the lighting/shader level that can fix it.
Couldn't tell you. Don't have it. LoG1 used DX9, but literally nothing worked. And downsampling caused the UI to become too small. I doubt they will have fixed that in the 2nd
Yes, I know. It works very poorly though and does little to smooth the jaggies especially when the scene is in motion.
Yeah, I tried downsampling and it has the same effect that it did in LoG 1.
InjectSMAA works though. It's not as good as SGSSAA would be, but it's better than nothing.
Curious how they could make a DX9 engine that seems impervious to AA.
Is a shame because the game is amazing looking.
I am shocked at how grey and dull fable anniversary looks. So I made these pictures. I know it's a bit off topic, but the color grading of fable is utterly shameful. It looks like a war movie from the 80's printed on fading cheap film, not a bright crisp game.
So what am I doing wrong with Borderland The Pre Sequel that I can't get it working with 0x000000C1 SGSSAA using these setttings in Win 8.1, 344.11?
Have you made sure you have the right exe attached to the Inspector profile? sometimes games are released with a different name for the exe so the profile that NVIDIA created might have the wrong exe associated with it.
Could you post your NVIDIA Inspector settings please?
You can disable the dull grey look by disabling "DepthOfField" in the "WellingtonSystemSettings.ini", although there could mods to improve the graphics by now.
Probably because it's 0x080000C1 and the executable is called borderlandspresequel.exe
Also, update nvidia Inspector, you're a couple of revisions behind.
That Inspector picture is from NVIDIA's Borderlands 2 & Borderlands: The Pre-Sequel Tweak Guide, it's an excample of how to enable 4xSGSSA in Borderlands 2. If he is using the Borderlands 2 profile like in the picture, then no wonder it's not working.
I think he's just trying to get a stronger setting since ingame we can't really set it afaik. At least that's what I did with SweetFX.
I thought it was DX11 only? Even requirements point to that. From what I read it's an entirely new engine, as I thought originally it was idTech perhaps.
Thanks for the responses, it's really appreciated. I'll change the AA flag as indicated. Yes, I added/pointed the pre sequel exe to the already pre sequel profile just to make sure. When I get a chance to try out that flag I'll edit this post with the results.
It works fine as I'm using it. You just had the flag wrong. It's the same engine as Borderlands2. The same shader tweaks work as well.