NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. pedigrew

    pedigrew Master Guru

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    any way to use 4xS [Combined: 1x2 SS + 2x MS (D3D only)] aa mode on dark souls 2 without glitches?
    this option gives me a nice image quality, but glitches are all over the place :/
     
  2. MrBonk

    MrBonk Ancient Guru

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    Try enabling and disabling the AA fix.

    OGSSAA modes may not work with the game.

    If you are using the official flag for the game too, IIRC it isn't very good.

    Your best option is SGSSAA, or downsampling using Durante's GeDoSaTo
     
  3. MrBonk

    MrBonk Ancient Guru

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    This is a good idea. And my thoughts are relatively similar with some differences.
     
  4. MrBonk

    MrBonk Ancient Guru

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  5. MrBonk

    MrBonk Ancient Guru

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  6. frankgom

    frankgom Member

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  7. kx11

    kx11 Ancient Guru

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    the characters got weird eyeliner and blocky hair with GeDo enabled
     
  8. MrBonk

    MrBonk Ancient Guru

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    It seems beyond a certain increase in ratio, that causes the problem.

    But the final bits are still being worked out. As there are a number of issues that cropped up.

    Been posting along the way at NeoGAF and talking there http://www.neogaf.com/forum/showthread.php?p=133713281&posted=1#post133713281
    I'll post the final stuff in a single post when i'm done.
    Because a special flag combination is needed to get it working without significant glitches or issues so far

    ALSO: SGSSAA cannot be used by GeDoSaTo. Unfortunately doesn't work with it. Never has. Which flat out *sucks* Because you are forced to compromise.

    I am unaware whether it would work with DSR, but doesn't matter since game is locked to 1280x720 anyway
     
  9. MrBonk

    MrBonk Ancient Guru

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    So, unless you know what you are doing, can detect any major glitches, and know the right combination to fix some glitches. Better off just waiting until I am done.

    I don't like taking this kind of position, but I have doubts that anyone will be able to find the right combination as I have so far. Because it's something you would not think of, and it's a flag combination that results in a hexidecimal value that hasn't been used at all in any given flag for a game yet.


    Otherwise you will end up with stuff like this
    [​IMG]
     
  10. KoKlusz

    KoKlusz Active Member

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    It's not that GeDoSaTo itself breaks SGSSAA and HBAO+, just downsampling does, but other features works fine.

    With that in mind, I think setting "renderResolution" to be the same as native screen resolution could work without breaking compatibility with forced driver stuff.
     

  11. evo161

    evo161 Active Member

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    best anti aliasing solution for Alien: Isolation ? ... another from downsapmlig
     
  12. MrBonk

    MrBonk Ancient Guru

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    No. Both SGSSAA and HBAO+ work just fine with Driver Downsampling.

    They don't work with GeDoSaTo specifically. And there's not a thing that can be done to fix it.
     
  13. slickric21

    slickric21 Ancient Guru

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    Guys to get MFAA working, do you need to enable MSAA ingame - or via nVidia control panel.

    Also do you set it per game profile, or globally (inspector lets you do both)

    I'm trying to test it out in BF4, I have ingame set to x4MSAA and MFAA on for BF4 profile via inspector.
    I dont see a great deal of difference - if any at all.
     
  14. KoKlusz

    KoKlusz Active Member

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    I know, I was talking specifically about FFXIII, if You set resolution in GeDoSaTo, in FFXIII profile to be the same as native monitor resolution, then game should work in native res, but without downsampling, so, in theory, it shouldn't break SGSSAA/HBAO+ forced through driver.

    Unless You already tried this, and it didn't work.
     
    Last edited: Oct 10, 2014
  15. whitespider

    whitespider Member Guru

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    Well there are a few things that I might change a bit. I forgot to mention normal supersampling. For that I would give it about 40% the visual quality of sparse grid.

    And I also gave dx11 msaa a score a little too closely to dx9 msaa. Yet when you apply MSAA to things like hitman absolution, it makes more of a difference (and performance hit) than msaa dx9 could ever. Yet other games dx11 msaa (such as watch dogs) does not make nearly as much difference with just as much of a hit.

    I guess this is why MFAA is so important, when our only other option in dx11 games is DSR. Which is insanely expensive. And only starts to look good once you dial up the smoothness and resolution to unaffordable levels of blur and tanked fps. Except in a few games that are extremely dense, like the witcher 2, which completely shines with dsr.

    Which brings me to my next point, will mfaa be something we can force in games with the control panel/nvidia inspector, and will it work with things like supersampling. If not, then it's far less exciting a prospect than I perhaps hoped.
     
    Last edited: Oct 10, 2014

  16. Digika

    Digika Active Member

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    Is it possible to do via Nvidia Inspector without any custom resolutions?

    Aliasing kills all the fun in AI
     
  17. whitespider

    whitespider Member Guru

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    Road Redemption - SGSSAA - 0x004000C1 (Turn ingame settings to "Good" or "Simple") HBAO+ Flag 0x00060019

    Ziggurat - SGSSAA - 0x004000C1 - HBAO+ Flag 0x00060019

    (Also, I would add to the original post at the bottom where it talks about graphics engines that 0x004000C1 should be the goto flag for unity games, it works for about 60% of them)

    7 days to die should not be included however, it does not respond well to SGSSAA, due to overblurring, unless you disable post processing entirely. The 0x00060019 HBAO+ flag however does work well with the game. No fog bleeding, and very little shimmering on quality or performance.
     
  18. applejack

    applejack Master Guru

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    well, according to this guy, it should also work without ingame MSAA...
     
    Last edited: Oct 10, 2014
  19. slickric21

    slickric21 Ancient Guru

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    Yeah I saw that, but the pictures don't show a comparison set of images for No MFAA, so they are all irrelevant unless we a baseline to compare against.

    We could just be looking at standard MSAA for all we know in those shots.
     
  20. spider

    spider Master Guru

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