Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.
AA Fix must be disabled, with it enabled it kills most of the transparency AA from SGSSAA.
Is Risen 3 still using DirectX 9, which I'm assuming is the case otherwise forced AA via a compatibility flag would not work?
My, my, that is a surprise, not to mention a bit of a disappointment, as most other engines have moved over to DirectX 11 now.
It's using the same Risen 2 engine with minor improvements, yes. It's still using an ancient form of SSAO as well.
That flag doesn't work for Risen 3. I've tried it several times.
I have AA fix off, AA mode set to "override any application setting", and the in-game AA disabled.
Unless it's just doing a horrible job with the temporal aliasing in that engine. 4xMSAA + 4xSGSSAA usually completely eliminates any crawlies for me. Not so in this case.
I used this flag for the first level of the game and did not have the 'accumulating edge light' issue that is present in your screenshots. Maybe there is some other variable in play here? i.e. something in combination with SGSSAA that is causing the issue for you?
No idea, it could be something to do with my PC. All the configs were at default.
Mind posting your inspector profile?
This shows it working too http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10313461&postcount=5991
I'm not noticing any positive change with AA fix off in Risen 3. In fact it's quite the other way round, I notice less shimmering with it on.
Be aware that AA of D3D9 (and older) is simply broken in some terms with AA fix off, and this in general. Try it with any old game that doesn't change a pixel unless you move camera etc. Without AA fix, there are always pixels different between two screenshots -> there's pixel shimmering.
This doesn't occur with D3D10 and newer and OpenGL. Just with D3D9 and older without AA fix = broken.
Shadow system is still not perfect in Risen 3 (but worlds better than 2), so SSAA can't eliminate such shimmering artifacts entirely.
Also in-game SSAO is extremely noisy.
Unfortunately, driver HBAO+ doesn't work for me with 0x00000009, it keeps turning on and off.
Or is this a driver issue that was fixed after 337.50? I'm still with this driver.
YEAH! and lol
Change SSAO from 3 to 4 (unofficial) in the config. It eliminates shimmering and keeps a nice shadow effect.
I got it working now. aufkrawall2 is correct, AA fix needs to be on.
The screenshot from the post at 3DCenter also shows AA fix on.
*Edit* The performance hit with SGSSAA is brutal in this game. I had to go back to the in-game AA after awhile. My framerate was just too choppy.
sorry for the late reply...
here are the screens..
its also on the sides if there are lightsources..
HBAO works doh..with the mass effect bits..
I said I don't recommend AA Fix because it becomes considerably more aliased with it on.
Thanks for the reply, It's good to know it wasn't just me. It's weird how tapioks is not affected though.
It doesn't seem to be working that way for anyone else.
It cuts the fps down to 1/3 with 4xSGSSAA and 780 Ti, which is normal.
The GPU demand of the game can be very high at certain scenes in general.
I play with 20-40fps under normal conditions, but e.g. cascades totally kill performance. Although I won't give up on 4xSGSSAA, since it helps immersion a lot by having a calm scene.
If you haven't tried out setting SSAO to 4 in config, DO IT!
Try taking some screenshots for comparison?
The AA fix has been known to be the cause or fix of NUMEROUS issues with many many games.
Hmm, seems I made an accident since I just opened Inspector and had AA Fix set to On all this time, when I assumed it was Off. So it seems that after all AA Fix is indeed recommended for this, also took screenshots.
AA Fix Off:
AA Fix On:
Sorry for the confusion I caued guys, I tested it during night those few days ago and I could've sworn that I had AA Fix as Off.
Something new for the list! Posted this in the HBAO thread as well...
BULLY - SCHOLARSHIP EDITION
SGSSAA - 0x000010C1
HBAO+ - 0x00000003
The images below also have forced 8x anisotropic filtering; nVidia Inspector really works wonders for this game!
NO AO and NO AA:
HBAO+ and 4x SGSSAA:
Have found no issues so far!
Tony Hawk's Underground, Tony Hawk's Underground 2, Tony Hawk's American Wasteland
SGSSAA flag - 0x000012C0
Tony Hawk's Underground
Tony Hawk's Underground 2
Tony Hawk's American Wasteland
Anybody know AA flag for King's Bounty: Dark Side? Thanks.