Nvidia AA guide

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by GanjaStar, Jan 16, 2011.

  1. JimBobb

    JimBobb Active Member

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    This working perfect with SSAA only.
     
  2. PurSpyk!!

    PurSpyk!! Master Guru

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    Any fix for Age of Mythology, when enableling AA, the fonts have odd lines below them and the text is not clear.
     
  3. GanjaStar

    GanjaStar Maha Guru

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    Been away for a while, will update the guide during the day for everything new that has been found and tested since I've been gone. :)
     
  4. lukegoodman2001

    lukegoodman2001 New Member

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    right have chaos theory working with hdr + aa but dynamic shadows are terrible can any one tell me what i am doing wrong. maybe a pic of the settings you use
     

  5. GanjaStar

    GanjaStar Maha Guru

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    Updated the OP with newest info from you guys! :thumbup:

    Also added a sort of working AA for Arcania: Gothic 4. Its pretty much blur, but its something at least :)

    0x00002044

    pics 4xMSAA vs no AA
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    yes the original post has it. I guess its not clear enough what games are unreal 3 engine powered, or people are skipping stuff in the guide that requires reading :)
     
  6. Guzz

    Guzz Member Guru

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    Bits 0x00001041 break thermovision effect.
    Proper bits for Splinter Cell: Chaos Theory - 0x00000001
    0x00001041:
    [​IMG]
    0x00000001:
    [​IMG]

    AA is not possible in this game.
    Bits 0x00401001 work, but break lights and shadows, so it unplayable.

    Try these settings:
    [​IMG]
    Text corruption is still there but less noticeable.
     
    Last edited: Apr 26, 2011
  7. PurSpyk!!

    PurSpyk!! Master Guru

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    Thanks Guzz, this is a great help
     
  8. Blood487

    Blood487 Master Guru

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    Hey guys and gals!

    Anything for Bad Company 2 DX11?

    I want everything as HIGH as it can possibly go, that's including LOD bias, Texture filtering, AA etc!
     
  9. PurSpyk!!

    PurSpyk!! Master Guru

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    This setting works great but I notice a few odd dots and lines by sopme of the text. There is also a line that moves around with the cursor on the game menu. Is this normal for this setting, or is it a driver issue on my system?

    I am running Windows 7 64 with 270.61 drivers.
     
  10. lukegoodman2001

    lukegoodman2001 New Member

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    0x00001041: worked for me with 4x [4x Multisampling]

    plus thermal was fine
     

  11. NaturalViolence

    NaturalViolence Active Member

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    Just set the mode to "Enhance the application", set MSAA in game, and set transparency supersampling in nvidia inspector to the appropriate level of SGSSAA.

    Also I cannot work get any form of AA working in minecraft but I'm guessing that's because I need to download/install the GLSL mod first since if I recall that mod provides a rewrite of the renderer.

    I don't care what type of rig you have. Even dual GTX 590s will not be able to max out the game with 8xMSAA + 8xSGSSAA and still maintain a decent framerate at a high resolution. Just set it as high as you can go without butchering your framerate, which will be 4x if you're extremely lucky.
     
    Last edited: Apr 27, 2011
  12. thales100

    thales100 Master Guru

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    Pics or it didnt happen.
     
  13. bloodindark

    bloodindark Member Guru

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    aa bits for they're alive please?
     
  14. PurSpyk!!

    PurSpyk!! Master Guru

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    Hi,

    Any idea why Anti aliasing will work at the start of a game, and then stop? I am running Jack Keane (Ogre engine), with the forced AA bits and the game is fine, and then all of a sudden AA is no longer applied?
     
    Last edited: Apr 29, 2011
  15. andressergio

    andressergio Master Guru

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    any profile of inspector for MOH ? i cant seem to improve it no matter what settings...
     

  16. bloodindark

    bloodindark Member Guru

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    drains - aa flags sgsaa 0x000100C5
     
  17. pincopallino

    pincopallino Member

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    read in the first page ...
     
  18. andressergio

    andressergio Master Guru

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    thanks bud but i dont see any optimization for MOH MP on DX11
     
  19. bloodindark

    bloodindark Member Guru

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    first templar aa flag only sgsaa 0x004000C0
     
    Last edited: May 4, 2011
  20. bloodindark

    bloodindark Member Guru

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    section 8 prejudice 0x000012C1 only sgsaa from 4x and above...i now its a unreal 3 engine game....but with this flag it looks better then other unreal flags...
     

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