Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by GanjaStar, Jan 16, 2011.
This working perfect with SSAA only.
Any fix for Age of Mythology, when enableling AA, the fonts have odd lines below them and the text is not clear.
Been away for a while, will update the guide during the day for everything new that has been found and tested since I've been gone.
right have chaos theory working with hdr + aa but dynamic shadows are terrible can any one tell me what i am doing wrong. maybe a pic of the settings you use
Updated the OP with newest info from you guys! :thumbup:
Also added a sort of working AA for Arcania: Gothic 4. Its pretty much blur, but its something at least
pics 4xMSAA vs no AA
yes the original post has it. I guess its not clear enough what games are unreal 3 engine powered, or people are skipping stuff in the guide that requires reading
Bits 0x00001041 break thermovision effect.
Proper bits for Splinter Cell: Chaos Theory - 0x00000001
AA is not possible in this game.
Bits 0x00401001 work, but break lights and shadows, so it unplayable.
Try these settings:
Text corruption is still there but less noticeable.
Thanks Guzz, this is a great help
Hey guys and gals!
Anything for Bad Company 2 DX11?
I want everything as HIGH as it can possibly go, that's including LOD bias, Texture filtering, AA etc!
This setting works great but I notice a few odd dots and lines by sopme of the text. There is also a line that moves around with the cursor on the game menu. Is this normal for this setting, or is it a driver issue on my system?
I am running Windows 7 64 with 270.61 drivers.
0x00001041: worked for me with 4x [4x Multisampling]
plus thermal was fine
Just set the mode to "Enhance the application", set MSAA in game, and set transparency supersampling in nvidia inspector to the appropriate level of SGSSAA.
Also I cannot work get any form of AA working in minecraft but I'm guessing that's because I need to download/install the GLSL mod first since if I recall that mod provides a rewrite of the renderer.
I don't care what type of rig you have. Even dual GTX 590s will not be able to max out the game with 8xMSAA + 8xSGSSAA and still maintain a decent framerate at a high resolution. Just set it as high as you can go without butchering your framerate, which will be 4x if you're extremely lucky.
Pics or it didnt happen.
aa bits for they're alive please?
Any idea why Anti aliasing will work at the start of a game, and then stop? I am running Jack Keane (Ogre engine), with the forced AA bits and the game is fine, and then all of a sudden AA is no longer applied?
any profile of inspector for MOH ? i cant seem to improve it no matter what settings...
drains - aa flags sgsaa 0x000100C5
read in the first page ...
thanks bud but i dont see any optimization for MOH MP on DX11
first templar aa flag only sgsaa 0x004000C0
section 8 prejudice 0x000012C1 only sgsaa from 4x and above...i now its a unreal 3 engine game....but with this flag it looks better then other unreal flags...