Discussion in 'Videocards - NVIDIA GeForce' started by calebMaster, Apr 3, 2008.
show me the hardware that's capable of rendering in game with ray tracing?
Play Station 3...
You should go search for papers "Interactive ray tracing"
Dx11 is coming back end of this year, and the 9900's are the same 8800's we;ve had since 2006, just on 55nm processes this time.
yeah interactive...i doubt we will shoot a glass looking like this in a game soon..
Go do some research then talk. You just make yourself look like an idiot when you make general statements like you did before. :stewpid:
The second one isnt a photoshop job. the 6800Ultra was really called by ASUS V9900. But its still fake by claiming it is a new card.
About time we got Dx11 like, ive been getting sick to death of all those Dx10 games, been bloody millions of em churned out, thank god they finally moving on, just gota get Nvidia to get their asses out of 2006 now.
OrionRU stop being a fool ... today's graphic engines are NOT capable of ray-tracing
I don't want to waste my time explaining to you what ray-tracing is since i worked with the damn thing for 7 years. But i will tell you this ... it involves photometric lights and ray-traced shadows ... and NOTHING on the market supports that right now as an interactive media ..such as games!!!
it is most commonly achieved with the help of the Mental Ray Renderer .... and there is NO graphic engine capable of doing that ...PERIOD
:3eyes: You need help.
I know what ray tracing is, god knows I've written enough papers on it when I was getting my degree's.
Just FYI, learn to read, he didn't say specifically graphics engines (unless you mean a CPU as a graphics engine too), he said hardware which I pointed out an example of (PS3) with its cell processors is quiet capable of ray tracing in real time. Given that you've worked with ray tracing for so long, I'm sure you knew that...
Stop trying to be a smart ass, it only makes you look bad.
Stupid joke. Since when does a company comment about an unannounced product? Much less confirm it.
i did not say you didn't know.. i'm telling you from experience it takes 8 hours to render an 1680 x 1050 complex ray traced image complete with lights and shadows. (with a powerful processor) ... can you play Crysis in 3 FPD (frames per day) ?
i really hope they will implement it in future hardware but as for now ...it is impossible
PS : i'm not trying to be smart ...
I cant play Crysis even at 20 FPS, that game is so horrible!
I would have no problem playing ray traced Tetris which I'm sure would have no problem running at 30 FPS and be more fun then Crysis. :banana:
No where in this thread has resolution been mentioned, except by you. Stop assuming things... you know how it makes you look.
Actually, the V9900 was an FX5800. The V9999 was the 6800Ultra. And I think it's intended more as an obvious joke than a fake.
I don't think you will play in 60 x 60 :3eyes:
btw here are some rendering times from one of my projects :
600 x 400 - 48 min
800 x 600 - 1h 12min
1024 x 768 - 1h 56min
1280 x 1024 - 2h 32min
1440 x 900 - 3h 4min
1680 x 1050 - 3h 42min
and the image is not that complex ...
try a car ...with a headlights and paint ...and glass (shadows + light) and you end up staring at a black screen for the first 2 hours and complete it in 17h
Car? Lights? Shadows? Glass?
What papers have you published on Ray Tracing? I'd like to read them... what projects have you done? What configuration was used?
:bang: Seriously... come on
If you're talking about rendering projects in products like 3DSMAX you're probably rendering for quality. I can almost bet you have photon counts through the roof.
An image like this:
While simple, contains over 200,000 individual rays being traced, way more then necessary for light source in a game, yet only takes me ~1-2 minutes to render. There are plenty of ways to cut down on render time, although ray-tracing is still unreasonable on current hardware, it probably will be used eventually in the future when CPU's become more powerful.
Very cool pic... It's now my laptop background Thank you!
All it is, is a single light source inside an partially extruded sphere. Caustic mapping from the rays bouncing through the blue glass material of the sphere cause the blue light on the plain below the sphere. The advantage of ray tracing is that all of that is calculated with very minimal coding and it's extremely accurate to a real world situation. If I were to setup that scene in real life that's exactly how it would look.
I really think it looks cool... Not sure why I like it so much, but I do... It's "calming" or something.
Happen to have a galery or website with more cool pictures like this?
Q? What ever happened to Directx 10.1? Also please note that the link provided on page 1 about Directx 11 was dated April 1st...