It seem 472.47 standard studio driver just came out https://www.nvidia.com/download/driverResults.aspx/183578/en-us. I wonder this update perform well with lastest games released.
they also released quadro/rtx version which also supports kepler gpu. https://www.nvidia.com/Download/driverResults.aspx/183584/en-us
The latest Nvidia 472.47 standard studio driver's are brilliant for me in Battlefield 2042!! I just played for over 3 hours worth of the game with no crashes at all! 496's suck! Thanks for this recommendation
So these drivers have NIS too? How do you know? That's very interesting and useful if they do since the 496 drivers are so weird right now.
The new '6-Tap NIS' introduced in 496.76 or the older NIS that's been available since 440.xx drivers? If 'ignore film grain' is shown then it's likely the older 440.xx NIS that's inferior on Pascal and before, Turing / Ampere did have 5-Tap.
Official release notes and manual don't mention the new 6-Tap NIS / Scaling: https://us.download.nvidia.com/Windows/472.47/472.47-nvidia-control-panel-quick-start-guide.pdf Image Sharpening Off, On Sharpen slider; 0-1.0 Ignore Film Grain slider: 0-1.0 GPU Upscaling check box https://us.download.nvidia.com/Windows/472.47/472.47-win10-win11-nsd-release-notes.pdf Image Sharpening Feature: NVIDIA Control Panel Image sharpening controls, including GPU upscaling, are [as] introduced in the R440 driver. Based purely on the 472.47 release notes and manual it appears to be the older scaling / sharpening that's been in drivers 440.xx to 472.xx i.e Pascal and before have inferior scaling / Ampere and Turing have 5-Tap I'll have to download and install to check, the releases note etc could be incorrect. EDIT: @Smough @MajorMagee Downloaded, installed and tested. 472.47 has the old scaler that was present in drivers 440.xx to 472.xx 472.47 has the inferior Pascal scaling / Ampere and Turing have 5-Tap scaling. 496.76 and above have the 'new' NIS 6-Tap and 4 directional scaling with adaptive sharpening
that scaling is still worse than DLSS, if you are on a non DLSS hardware then yes it's probably to go for the new ones.
My mistake... Since then I've switched to the 496.98 Hotfix, and can't say that it looks any different in game with my 2070 Super.
Just ran a comparison of the same scene with the newest 6 Tap Hotfix driver (496.98) and it resulted in 70-71 FPS versus 73-74 FPS with this 5 tap Studio Driver. Overlaying the images was a pixel for pixel match on my rig (2924 x 1224 on a 3440 x 1440 Gsync monitor). This may or may not be the case for other systems.
Were the screenshots captured using GeForce Experience ( ALT + F1 ) ? How To Capture Video and Screenshots From NVIDIA Image Scaling Because the upscaling in NVIDIA Image Scaling is performed by the GPU, and not within the game, software-based capture methods will not record the upscaled gameplay at the target (native) resolution, but instead at the lower pre-upscaled resolution. Screenshot and video capture of NVIDIA Image Scaling will therefore require special driver-level support; screenshots captured through GeForce Experience using Alt+F1 are supported now, and video capture support is coming soon. In the meantime, gamers can use a dedicated capture card such as Elgato 4K60 PRO MK.2 and Avermedia Live Gamer 4K. source: https://www.nvidia.com/en-us/geforce/news/nvidia-image-scaler-dlss-rtx-november-2021-updates Difference with Pascal cards that had an inferior scaling compared to Ampere/Turing 5-Tap scaling.is quite significant in places. Difference between Ampere/Turing 5-Tap and the 'new' NIS 6-Tap and 4 directional scaling with adaptive sharpening isn't as great.
I don't have Geforce Experience installed so they're simple in game screen captures. They are both saved at the lower resolution and not representative of what's displayed on the screen. The small drop in FPS between the New Hotfix NIS version, and the older scaling in this Studio Driver is repeatable. I have a Turing GPU (2070 Super), so the Pascal issue is not a factor.
Understood, in a previous post it was mentioned that the images were being compared. Yes, according to Nvidia, the screenshots using in game 'software screen captured' will not include the scaling and sharpening as that is performed on the Nvidia hardware. https://www.nvidia.com/en-us/geforce/news/nvidia-image-scaler-dlss-rtx-november-2021-updates/ Software-based capture methods will not record the upscaled gameplay at the target (native) resolution, but instead at the lower pre-upscaled resolution. Screenshot and video capture of NVIDIA Image Scaling will therefore require special driver-level support; screenshots captured through GeForce Experience using Alt+F1 are supported Correctly captured screenshots for comparison of scaling and sharpening at hardware level will be at the native monitor resolution i.e in your case 3440 x 1440 and not 2924 x 1224. EDIT: link / url and formatting