Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by flimbo, Aug 13, 2015.
Anyone know if they're in Win10 WU yet?
Agree stop dissing those who demand Kepler fixes. Enjoy your Maxwell and mind your own buisness.
I always had such call ratios from the begining when they first released it.. single a litzle higher then multi, but both always above 2 mil.
Yes it is. Though still not fixed DSR-SLI-G sync users...hoping for the -in development- fix to come soon.
On Win7 no problems with W3.Even with HW on(high,x4)
(messy thread 'cause people forget to write their OS)
TBH I remember that since 350.12 or something I always had problems with Starcraft 2 and DSR (didn't test yet with these, I will with G sync disabled) but not with Dying Light (even HUD is OK on DL)
I have just re-ran the 3DMark API Overhead feature test with MFAA enabled and disabled in the Global profile. The results are interesting to say the least as having MFAA enabled globally actually lowers the results despite the fact the test (as far as I am aware) does not use MSAA as it is a pure polygon output test.
Here are my results:
I get a much higher multi-threaded DX11 result compared with the single-threaded one, as you much expect, when MFAA is disabled. The score is around 1 million calls/second higher (an increase of almost 100%)!!!
At least now having MFAA enabled globally does not mess up the DX12 detection but, evidently, it is still having an adverse effect on this benchmark for some reason, a benchmark that does not use MSAA and, therefore, should be unaffected by the MFAA setting.
Is this a bug?
God damn - still no Kepler fixes...
i enable MFAA on global setting. if the game not support, it won't affected. importantly real life gaming is smooth no crash then i consider ok.
Are there any results where a 780 produce higher MT score than ST one? This may be a limitation of Kepler's h/w.
Interesting. It's kinda hard to say anything though as we pretty much don't know anything about how MFAA works - NV's not telling the details. Maybe you can ping ManuelG about this?
Shadow Of Mordor in Windows 10 continues with 10 fps less than the Windows 8.1.
And GTA approximately 5 5fps less
@Manuelg because that miss so big?
I don´t get it...
DX11 Multi-threaded draw calls per second 2 737 808
DX11 Single-threaded draw calls per second 2 042 972
DX12 draw calls per second 5 200 983
dx11 seams to be great, but i don´t get more than those 5,2M draw calls...
I was always there but gave an error message when trying to test the custom res. I should have been more specific.
Is it me or is G-Sync a real mess since the last 2 driver release?
I had to disable it to get decent performance back :/.
2,414,k for DX11 ST and 2,814,k for DX11 MT, 355.60 for Win8.1, pretty much similar to previous results for other drivers I've had. Will give it a go in Win10 if I get time.
If anything, Arkham Knight runs much much better with "High Quality" Texture Filtering.
Win7 64bit, CPU stock clocks (hyper threading enabled):
also, I lost ~3% draw calls / second just by updating 3dmark (v1.5.893 -> v1.5.915)
Verified with our software team that the Kepler fixes that were added are treated identically under Windows 7, Windows 8 and Windows 10.
What about Max performance in Global in windows 10 result in no more power states and no idle speeds just sitting on the desktop?
Max performance in Global under win 7 still let the gpu clock back to idle speeds when sitting on the desktop....
So that means they should be in 353.62/353.75 unofficial and now in 355.60??
Are you saying that the Kepler fix's are present in this driver or that they work the same in all three OS's.
I really can't tell, from how you have written this?
Thank you for your time!
Shadowplay and custom resolution don't work for me.
these latest drivers are crap, multiple crashes in bf3 and I get funky black screens whilst playing whilst showing everything in game. I'm going back to the previous set. edit and I must update my specs at some point too:3eyes:
he says kepler optimizations is still present in these drivers... yeah nvidia is mocking with us shameless...