Discussion in 'RivaTuner Advanced Discussion forum' started by Unwinder, Sep 28, 2004.
It is included in RivaTuner's distributive and located in .\Doc\Readme.html after installation.
Hey Guys !
I read about Voltage-Modding in here and I already Volt-modded my old 9500pro.
With my 6800 nU (Leadtek) RivaTuner says:
$1100010000 Perf. level 0 : 325MHz/350MHz/1.20V
$1100020000 VID bitmask : 00000011b
$1100020100 Voltage level 0 : 1.10V, VID 00000000b
$1100020101 Voltage level 1 : 1.20V, VID 00000001b
$1100020102 Voltage level 2 : 1.40V, VID 00000010b
So in NiBitor all I have to do is to set all three (3D,Thrtl. and 2D to, let's say 1,4 Volt) for 1,4V ?
Pardon me, for asking stupid Questions!
PS: unlocking gave me Artifacts with 16 Pixelshaders. But one more Vertex Shader.
RC15.2 works with my Winfast A400 (6800 NU) 16x1 & 6vp works perfectly with my system.
3DMark03 = 8,985 with 66.81
3DMark03 = 9,872 with 66.81 Softmodded
3DMark03 = 10,722 with 66.81 Softmodded and OC to 360/780
hi..im new to riva tuner but i have a leadtek 6800NU.. so i load up rt15.2........it shows nothing masked and everything enabled for pixel and vertex units..
the default, current and target all say 16x1, 6vp....
what exactly does this mean? do i have 16pipes enabled already? is there any other way to confirm the amount of pipes enabled?
yay i found an owner of 6800 that same as mine! prepare to be bombarded by n00b questions
did u succesfully softmod ur card (using RT 15.2)? and can i know ur benchies of 3Dm03 and 3Dm05?
i'm pretty sure that means u have all 16 pipes enabled with the 6th shader.
U are extremely lucky. I have not heard of this happening before.
Yet again, u are lucky. i hate you.......
and i hate all of you too (except who couldn't enable the Pipelines..i love you guys )
Gainward Golden Samples are picked by hand, right?
Maybe just because of that fact, Gainward people know exactly what the chip is capable of and mask the pipes/VPs accordingly...
if i bought this a month ago, the first thing i will do is change with leadtek.. ;(
wont your gainward open up to 16 pipes ?
Tried a coupld days ago with my Prolink 6800. I managed to unlock my 6th VP with no problems so far(have only run 3dmark once and played Rome: Total War with no probs). Attempting to unlock the extra 4 PP's resulted in artefacts when running 3dmark03.
I'm pretty happy with my results. I was initially a little angry at Prolink when I found out one of my cards VP's was disabled, but now i'm willing to forgive them on that
Question for ya - did R:TW performance change noticeably? I've only just really started playing it, and I'm unsure if I've just set the graphics opts a wee bit too high, or if my CPU simple can't handle calculating de-synched animations for over 2500 units on screen at once. For the most part the game runs like a dream, but when there're just too many people on screen it has a bit of a cry.
[Edit: I'm well aware Matrix skinning is probably happening on the GPU, but the CPU still has to pass all those matrices].
Looks like you got luckey. It happened to me with my 9800. I bought it as a 9800 SE(4 pipelines) but out of the box it had 8 pipelines enabled, no need for a mod of anykind. So it does happen, who knows why. However the clock on my 9800 is set @ 324Mhz BTW what make is the card you bought.
BFG 6800OC softmodded 16/6 successfully.
3DMark03 improved from 8660 to 9400
Nice scores for that card... can you overclock after the softmod??
Another happy guy who wants to send a big THANKS to Unwinder
ASUS V9999 Gamer Edition V62.11 (yes, even works with ASUS Drivers)
Graphics core : NV40 revision A1 (16x1,6vp)
now to the numbers:
OC* (pre-mod): 10273
OC* (pre-mod): 3694
post-mod: 3500 (visual artifacts appearing in some areas - not really disturbing ones though)
*overclocked to GPU: 420Mhz, RAM: 1200Mhz
I did not successfully complete a Benchmark with the card on full OC and 16pipes mod, yet. Temperature isn't the problem (stays below 60°C with Fan on max speed) -> got to be a stability problem
current ASUS Drivers dont support Pixel Shader 3.0 in 3Dmark05 - latest NVIDIA Beta does but produces unacceptable visual artifacts in modded and unmodded state. Current NVIDIA WHQL dont support PS3 either in 3Dmark05 and are 3% slower than ASUS drivers
Hey I thought Id better sign up and thank whoever made this cool softmod.
I just bought a BFG 6800 OC yesterday from Best Buy and on my Dell 8300 P4 3ghz, 800fsb, 512mb PC3200 I got a stock score of about 9250.
I am pretty much a PC dork but I all know is I installed Riva Tune , checked the 2 items that were masked and it then said I had 16 pipes.
Re-ran 3D Mark 03 and got a 10,083 ..again stock from top to bottom. I am not sure if this is a good score or not but I gained 1000 points against myself.
Now I am anxious to see how high I can get my settings @ 1600x1200 in FarCry.
Say, I watched 3D mark carfully for any artifacting and saw none but is a single run of 3D Mark 03' enought to tell if my card is going to be stable over the long haul with 16pipes? I dont think I need to increase the GPU and ram speeds.
thanks again to whoever made Rivatuner!
I may be able to contribute a tiny bit of info.
While at Best Buy yesterday I noticed there were two different PCBs, the array of capacitors to the right side of the heatsink were quite abit different.
The cards have a small number on the PBC near the heatsink..half of the cards were "D33088" and the other half were "D33058" ...I chose a D33088.