NOLF and NOLF 2 AA flag or comp. mode

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Gojden, Oct 31, 2012.

  1. Gojden

    Gojden Member

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    I would like to add some forced AA to these games as they are old and my GTX470 should handle it but whatever I choose (MSAA, SSAA, SGAA) grid lines appear and as I understand it it's a common issue as I've seen it in other games.

    What should I use to make it work? I use Nvidia Inspector. While I have performance to spare I don't want insanse amount so I start to notice performance dips because it's not that important.
     
  2. aufkrawall

    aufkrawall Member Guru

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    NOLF = No one lives forever?
    Can you post a screenshot of the artifacts?
     
  3. Gojden

    Gojden Member

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    Yes.

    Here's a few:
    http://img690.imageshack.us/img690/6872/lithtech201210312310399.jpg
    http://img267.imageshack.us/img267/5011/lithtech201210312310429.jpg
    http://img843.imageshack.us/img843/8964/lithtech201210312311066.jpg
    http://img855.imageshack.us/img855/1012/lithtech201210312311089.jpg
    http://img268.imageshack.us/img268/4159/lithtech201210312311122.jpg
    http://img26.imageshack.us/img26/8186/lithtech201210312311131.jpg
    http://img819.imageshack.us/img819/2461/lithtech201210312311160.jpg
    http://img6.imageshack.us/img6/3433/lithtech201210312311196.jpg

    It's most clear in the last picture. Also, there's something very annoying side effect particular in NOLF (I haven't tried NOLF 2 yet, I just wanted a known flag/comp. mode that could work). The entire screen is filled with a yellow line so it's obvious I'm looking at a square and the lines at the end of the screen are blinking which is distracting.

    This is with 4xMSAA and Override AA setting with latest version of Nvidia Inspector with a Gigabyte GTX470 (no overclock) and drivers are 301.42 WHQL.
     
  4. aufkrawall

    aufkrawall Member Guru

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    Maybe it'a game/engine bug?
    I'm not aware of any line issue with games not using ambient occlusion, HDR/bloom or other PP effects.
    Pure OGSSAA modes (XxX) have never really shown them.

    NOLF isn't even using DX8, right?
    Then AA bits don't have any effect.
     

  5. Gojden

    Gojden Member

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    It's from 2000, early version of their LithTech engine so I would guess either DX6 or DX7.

    I see a difference, no doubt when I force extra AA but that blinking line at the square along with grids in the middle plus I even noticed some slight blurriness when I added Sample Grid and transparent AA.

    If it only were a DX9 game I could have thrown in SweetFX and used their Sharpen + SMAA and the jaggies would have been gone as far as I care.
     
  6. dark_surge

    dark_surge Master Guru

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    I don't have a solution for you (sorry!). But I just wanted to express how beautiful that game still looks. It's aged quite well.

    Makes me want to pop in XIII and see how that holds up almost ten years later. :)
     
  7. GanjaStar

    GanjaStar Maha Guru

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    I replayed NOLF 1 less then a month ago. the yellow line goes away if you alt tab back and forth. Not much you can do about the grid though.

    you could try using the Pre DX9 compatibility bits that you can find in NOLF 2, blood 2, or SHOGO. then you can manually add it to NOLF's profile. I haven't tried it myself since the gird wasn't really noticeable except on subtitles.
     
  8. Gojden

    Gojden Member

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    Thanks, I'll try that.

    Bah, I can't find it. Where do I add that? I remember using something similar with Sacrifice.
     
    Last edited: Nov 1, 2012
  9. GanjaStar

    GanjaStar Maha Guru

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    you need nvinspector. you open up profiles for all games on the same engine(relatively).

    shogo, blood 2, nolf 2, posibly more games, google knows the definite answer. you scroll down to the bottom and you will see a ton of settings in the "undefined" section.

    The easier way is to add the nolf.exe to one of the mentioned game profiles and then seeing if the issue goes away. just be sure to remove the entry from one game before attempting the other or there will be conflict.

    the harder way is to play around with the various settings from the drop down boxes under the undefined section and maybe finding one that fixes the issue.

    there is also one pre dx 9 compatibility bit in the gothic 1 profile which might be worth giving a shot using the easier method by just adding nolf exe file to the gothic 1 profile.
     
    Last edited: Nov 1, 2012
  10. Gojden

    Gojden Member

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    Last edited: Nov 1, 2012

  11. aufkrawall

    aufkrawall Member Guru

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    I just tried NOLF2 demo and couldn't see any artifacts with 32xSSAA.
    Looks still very good and almost 0 aliasing. :)
     
  12. Crugath

    Crugath Active Member

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    I've always had the artifacting in NOLF ever since I first got the game free with an MSI GeForce Ti4200 128MB years ago. I forced 4xAA on the card and had the exact artifacting shown. Game still played through without any problems, though.

    The problem has existed on every graphics card I've had since then. (Ti4200, Radeon 9800pro, X850XT PE, x1950 pro, 4850, GTX 460 1GB and now GTX 660Ti)
     

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