No, Not even close. Have you PLAYED with MSAA+FXAA in comparison to TXAA? There is a HUGE difference. (And unless you downsample heavily, FXAA much like SMAA will completely counteract a lot of stuff already AA'd by MSAA and actually cause aliasing.) TXAA has absolutely 0 blur filter, there is absolutely nothing even remotely related to FXAA in TXAA. Timothy Lottes himself has said this. The blur is a direct result of the resolve filter and the removal of Temporal aliasing. Which is completely different than FXAA which like SMAA 1x detects the entire image as a single 2D object and attempts to filter it. Exactly. FXAA by itself just doesn't work. The higher the resolution, the less it blurs and the better it AA's. But it still doesn't handle any kind of Temporal aliasing until you combine it with SSAA. Even then depending on the game, it may not work great. And the exact same is true about SMAA and MSAA. Quoted for Truth. I bet you are one of those people who turns on SweetFX and then proceeds to sharpen the crap out of the game. Making it look like ass. It's amazing when you look at presets people make for SFX how much people sharpen the crap out of stuff and make it look ridiculous in the process.