The point is....(drumroll) that price is the prime driver of piracy. The closer the price of legitimate software moves to $0 per copy, the closer the rate of piracy for that software drops towards 0. Charging $100 for a game is likely to result in piracy rates possibly as high as 500% over what the same game would accrue in piracy if it cost $20...it's the trend that counts. The better the price the more copies will sell, period. This is why companies like EA are ape over consoles--it's a prison market more or less. If you buy a console you have to buy games for it else it becomes a doorstop. The console market is far smaller than the general computer markets, too, which gives the publishers the rationale to jack up prices as high as the ceilings will allow. It's the same principle behind the decision of publishers not to do game demos any more--but "trailers"--as if they weren't games at all, but movies. What happens is that if people don't like the demos they won't buy the game--which is antithetical to the game publishers--they want to get our money first, under a no-refunds policy, and then promise to "fix" the games with subsequent patches. Which often does not happen, as everybody knows. It's surely a bona fide racket. Microsoft, for instance, tried really hard to bring DRM to the xBone--and has fallen behind Sony in the console wars ever since because of it--even though they abandoned those plans. I've long believed that if it means they'll have to seriously get off their $50-$70 MSRPs, publishers don't give a crap about piracy. They'll pay some company a very large fee to "copy-protect" their software even if it means a huge inconvenience to their buying customers--they simply don't care. They'd prefer to have the piracy as opposed to dropping the price to reasonable levels for new releases ($29-$39.) Companies like CDPR with their no-DRM games (Witcher 3 & Obsidian's PoE from Steam both are DRM-free--steam doesn't have to be running or even installed to run those games, believe it or not) and DRM-free distributors like GOG are doing a lot to free up the software markets, but we still have a long way to go.