New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's

Discussion in 'Videocards - AMD Radeon' started by OnnA, Jul 9, 2016.

  1. Loophole35

    Loophole35 Ancient Guru

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    I see what you are saying but AMD is just gaining ground. Barring bugs or glitches Nvidia is not loosing performance in DX12.

    Look here.
    [​IMG]

    Top card 9Tflop
    Fury X 8.6 Tflop
    TX 7Tflop
    1070 6.5
    980Ti 6.4
    fury 7.2 ? this one makes no sense


    This is what I am saying.
     
  2. The Mac

    The Mac Ancient Guru

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    the 480 IS NOT a 1440p card, why people insist on benchmarking that res is beyond me. Some games, obviously it will be fine for 1440p, but its still not a 1440p card.

    of course they are going to gain ground, the api is new, drivers are going to improve on iteration.

    Theoretically so should nvidia provided they don't hit a performance wall.

    why would they lose performance?

    not sure what you are getting at here.

    dont forget AMD has a lot more experience in low level APIs than nvidia does, so it stands to reason they are going to get early performance increase leads.

    TFLOP performance doesn't really have a direct correlation to game performance. It depends on the specific game's workload types. General reletivistic performance, sure, but not specific games.

    I guess im not sure what you are getting at in your last post.
     
    Last edited: Jul 12, 2016
  3. Loophole35

    Loophole35 Ancient Guru

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    I use 1440 in that case to cause the bottleneck to be a GPU in all situations. Not because I think the 480 is a QHD card (though AMD claims it is).

    If you do not see the pattern in that bench I have nothing for you.
     
  4. The Mac

    The Mac Ancient Guru

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    i see a single game where you are making the point that it appears the fury is underperforming based on its stated TFLOP level. The fury-x certainly isnt underperforming.

    is that the case for all games?

    of course not.

    Workload types matter. TFLOP is compute performance. there are other factors to consider.
     
    Last edited: Jul 12, 2016

  5. Loophole35

    Loophole35 Ancient Guru

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    I used that game as it seems to be the most un-bias game

    [​IMG]
    *I don't believe this has the latest patch with A-sync
    [​IMG]

    I realize there are other factors pixel fill rate and memory bandwidth. But Tflop is a good general performance figure.
     
  6. The Mac

    The Mac Ancient Guru

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    seems fine in hitman, tomb raider is known to have issues with AMD (the rumor is DX12 is just a wrapper like talos)

    like i said though, different games, different workloads.
     
    Last edited: Jul 12, 2016
  7. Loophole35

    Loophole35 Ancient Guru

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    Warhammer and Hitman are wrappers too iirc.

    AoS is the only built ground up DX12 bench I know of. Soon we will have a new futuremark bench.

    Actually looking at Hitman that may have shown my point better.
     
  8. The Mac

    The Mac Ancient Guru

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    its really too early to make these kinds of statements definitively. We need more true dx12/vulcan games.

    my original point was that architectural differences play a big part in dx11 versus dx12 performance.

    Fury pro weirdness aside.
     
  9. Loophole35

    Loophole35 Ancient Guru

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    I agree with that. I'm ready to see some not only full DX12/Vulcan games. I'm also ready for fully compatible DX12 cards.
     
  10. The Mac

    The Mac Ancient Guru

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    fairly sure rx480 is fully 12_1 compliant.
     

  11. PrMinisterGR

    PrMinisterGR Ancient Guru

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    No! No bets! :D

    I know. I did the huge DX11 driver overhead thread in here and it was a mess. AMD sure had a DX11 driver problem, but as The Mac says, it's more of an issue of a hardware architecture from a point on.

    It doesn't. DX11 has VERY LIMITED multi-threading that nobody is really using. Only a single core at a time is submitting to the GPU. The main difference is:

    The problem is that NVIDIA's architecture is not really friendly to multiple workloads. It's a design perfected for the DX11 era. AMD has suffered earlier because their design was meant to get the next consoles, and it couldn't be that restricted. The R&D budget thing is pulled out of its hair also, since AMD is cooperating directly with companies like SONY, Microsoft and Nintendo, and they not only have a GPU design that is the industry standard at this point, but their APIs are too.
     
  12. Loophole35

    Loophole35 Ancient Guru

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    Last edited: Jul 12, 2016
  13. The Mac

    The Mac Ancient Guru

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    i dont really consider wikipedia an official source, but unfortunately i have no other sources to the contrary other than my recollection of what i read.
     
  14. Anarion

    Anarion Ancient Guru

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    No feature level updates since 2nd generation, it's still 12_0:
    [​IMG]
     
  15. The Mac

    The Mac Ancient Guru

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    a lack of a bullet point is not exactly definitive, but whatever...
     

  16. Anarion

    Anarion Ancient Guru

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    In my opinion it is considering the whole point of that was to highlight what's new.
     
  17. The Mac

    The Mac Ancient Guru

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    i guess...
     
  18. Loophole35

    Loophole35 Ancient Guru

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    Do you want an AMD slide saying, "We still do not support concervitive rasterization tier 1."

    Yeah that will sell cards.
     
  19. The Mac

    The Mac Ancient Guru

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    i get it...
     
  20. PrMinisterGR

    PrMinisterGR Ancient Guru

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    AMD would sure make a point to say it about 12_1. On the other hand, Maxwell supports 12_1 but it doesn't get the new TR patch. Other things matter much more apparently.
     

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