New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's

Discussion in 'Videocards - AMD Radeon' started by OnnA, Jul 9, 2016.

  1. Eastcoasthandle

    Eastcoasthandle Guest

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    @JonasBeckman

    It will be very interesting to see what they did with RDNA portion of the 5700.
     
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  2. OnnA

    OnnA Ancient Guru

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    Last edited: Jun 11, 2019
  3. Astyanax

    Astyanax Ancient Guru

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    VLIW2 / Super SIMD design confirmed.
     
  4. OnnA

    OnnA Ancient Guru

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    5700XT 449€ (will be 399€ soon)
    5700 379€ (will be 299€ soon)

    Note:
    Not a good pricing IMhO.
    7nm is not cheap it seems.. or there was indeed problems with Navi in Fabs ?
    To summarize Navi is good but bang'fo'buck Vega56/64 is still better (OC/UV in mind)

    367€ for this puppy -> https://www.mindfactory.de/product_...Aktiv-PCIe-3-0-x16--Full-Retail-_1235216.html
    Best 267€ GPU ever -> https://www.mindfactory.de/product_...Aktiv-PCIe-3-0-x16--Full-Retail-_1233947.html

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jun 11, 2019

  5. OnnA

    OnnA Ancient Guru

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    AMD announces FidelityFX, Image Sharpening filter and Anti-Lag features

    During its E3 2019 Next Horizon Gaming event, AMD revealed some new features that will be coming to its graphics cards. According to the red team, FidelityFX, Image Sharpening and Anti-Lag will be supported by its new GPUs;
    the AMD Radeon RX 5700 XT and the AMD Radeon RX 5700.

    FidelityFX is meant to be a post-processing effect that will improve the sharpness of various surfaces.
    This may sound similar to an Image Sharpening filter, however games will need to natively support this feature otherwise it will not work.
    Still, for games that do not support FidelityFX, AMD will add a general Image Sharpening filter that can be enabled for every game.

    AMD has also announced Anti-Lag. Anti-Lag basically reduces the input lag, something that will benefit those playing competitive games.
    The red team provided a graph in which it claims that the response input latency can be decreased by around 33% in APEX Legends and 35% in Fortnite.

    [​IMG]
     
  6. OnnA

    OnnA Ancient Guru

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    AMD details their Ray Tracing Vision with RDNA

    It has been confirmed that both the next-generation Xbox and PlayStation will support hardware accelerated Ray Tracing, which will come as part of custom SOCs which are being developed by AMD.

    At E3 2019, AMD has confirmed that their upcoming Navi series of RX 5700 graphics cards will lack support for hardware accelerated ray tracing, dismissing the need for the technology at this time, with DXR enabled games being rare and extremely heavy on graphics performance.

    AMD's thoughts on the matter are that they should deliver ray tracing support when both the software and hardware ecosystems are ready,
    which is why the feature is set to arrive with the company's "Next Gen RDNA" graphics hardware.
    This means that we should expect ray tracing hardware from AMD before the release of Sony/Microsoft's next-generation consoles.

    With the launch of next-generation gaming systems, ray tracing compatible hardware will be delivered to the masses, creating a ray tracing ecosystem which spans PC, Xbox and PlayStation, which is more than enough to get developers working on the feature.
    Yes, Nvidia will have a head start with their RTX series, but AMD will launch at a time where ray tracing will be a larger selling point and launch with the kind of hardware acceleration that developers will be utilising on consoles.
    Nvidia has the head start, but AMD will have a broader raytracing ecosystem.

    At this time it is unknown when AMD's first ray tracing enabled graphics cards will release, though they are expected to arrive sometime in 2020, before the launch of the next-generation of consoles.
    It's AMD's IP within those consoles, so it stands to reason that AMD will be able to utilise their IP in their silicon before Sony and Microsoft hit the market with their next-generation products.

    [​IMG]
     
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  7. hemla

    hemla Master Guru

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    Are rumors that AMD will release lower-end Navi GPU's only after Polaris stocks will sell out, true?
     
  8. Fox2232

    Fox2232 Guest

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    I would not say so. That low end Navi speculated was based on stronger chip than actual 5700 XT. But gutted by 40%. (unrealistic)
    There may be lower end chip altogether as Navi with 12 Dual-CUs would be like 25% upgrade over Polaris RX-580. While price will be reasonable. And power draw would be good too.
     
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  9. OnnA

    OnnA Ancient Guru

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    at 2m28s

     
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  10. OnnA

    OnnA Ancient Guru

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    10m30 How much it cost ?

     
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  11. OnnA

    OnnA Ancient Guru

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  12. OnnA

    OnnA Ancient Guru

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    ASUS ROG and AMD reveals the world's first Display Stream Compression Monitor

    4K resolutions at over 120Hz is a difficult task. Simply put, the bandwidth isn't there on DisplayPort 1.4 to deliver that kind of refresh rate at 4K.
    To reach 4K at 120Hz or 144Hz compromises need to be made, resulting in sub-par image quality thorough chroma subsampling.

    At E3 2019, AMD and ASUS ROG have showcased the "world's first display with support for "Display Stream Compression" (DSC), a compression technique for DisplayPort which is considered practically lossless.
    This technology enabled 4K resolutions at 144Hz without chroma subsampling, which means that gamers need not choose between their display's high resolution, refresh rate or chroma quality again. With DSR, pristine 4K 144Hz is achievable.

    DSC will be available on AMD's Radeon Navi RX 5700 series of graphics cards (Polaris & Vega later), with ASUS' unnamed ROG monitor featuring a 43-inch 4K panel which supports 144Hz, FreeSync 2 HDR and ships with a Display HDR 1000 certification.
    The monitor itself looks like an upgraded version of the ROG Strix XG438Q monitor which was revealed at CES 2019, but at this time it is unknown whether or not the XG438Q has been upgraded, or it this is a wholly new monitor.

    Source: overclock3d.net

    [​IMG]
     
    Last edited: Jun 11, 2019
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  13. Astyanax

    Astyanax Ancient Guru

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    Why is this launch article implying nvidia doesn't have DSC, pascal and turing both support DSC on their 1.4 controllers.


    compressed streams incur latency, so that'll be an interesting thing to test for.
     
  14. OnnA

    OnnA Ancient Guru

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    LG reveals the world's first 1ms IPS gaming displays

    When it comes to high-end gaming monitors, PC users have a choice.
    Do I opt for the image quality and wide viewing angles of IPS panels, or the crisp, responsive feel of TN? LG's response to this question is this; Why not have both?

    At E3 2019, LG has revealed the world's first 1ms IPS Gaming Monitors, UltraGear series displays which offer the stunning image quality of their Nano IPS panels while offers ultra-fast response times with 144Hz refresh rates. With LG, gamers can get the whole package.

    LG's new 1ms IPS panels come in two flavours, with their 38-inch 3840x1600 38GL950G (G-sync) and their 27-inch 2560x1440 27GL850, the 27-inch model is an FreeSync (Adaptive-Sync).
    The 38-inch model also supports LG's Sphere Lighting 2.0 technology.

    If you don't believe LG's 1ms response time claims, the company has sought out external validation, with UL, a renowned standards body, certifying these displays as offering 1ms Gray-to-Grey response times.
    On top of that, LG has also made multi-monitor setups practically seamless with a 3-side borderless design.

    Both monitors support a 10-bit colour depth and offer 98% coverage of the DCI-P3 colour space and 135% of the sRGB colour space.
    The 27-inch Ultragear will support HDR10 (it apparently didn't meet any VESA DisplayHDR specification) and a 144Hz refresh rate, with the 38-inch model supporting the DisplayHDR 400 specification and a 144Hz refresh rate, which can be boosted to 175Hz through overclocking.

    [​IMG]
     
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  15. Astyanax

    Astyanax Ancient Guru

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    Anti lag is just lowering the prerender queue to 1, what AMD is not saying is that you will perceive more stutters in doing this during frametime spikes.
     

  16. Fox2232

    Fox2232 Guest

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    Have you heard what they said? Your statement says otherwise.
    So, where is your source?
     
  17. OnnA

    OnnA Ancient Guru

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    I have Queue Tweaked and set to 1 instead of 3.
    1 is Best for me.

    UPD>

    "Main3D_DEF"="3"
    "Main3D"=hex:33,00,00,00

    "HighQualityAF"=hex:31,00
    "FlipQueueSize"=hex:31,00
     
    Last edited: Jun 12, 2019
  18. Astyanax

    Astyanax Ancient Guru

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    You make me laugh.
     
  19. Fox2232

    Fox2232 Guest

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    Can you stay on topic? You made a claim on unreleased technology. I am asking you on : "What on Earth made you come to your conclusion."

    Did that question make you laugh? Why? Because it is so simple that everyone except me already knows answer?
    Then it should be easy for you to explain/prove.

    Or do you laugh because someone actually still replies to your fiction posts just to make something look worse?
     
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  20. Truder

    Truder Ancient Guru

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    This is likely the right line of thinking but I believe there is more to this, that anti-lag is a dynamic solution and not just a fixed "flip queue 1" setting as we've been able to do this for years via registry setting..

    The way I understand the presentation of Anti-lag is that it is dynamically changing the queue size as well as prioritising elements within the queue with the available frametime to optimise which frame the user is able to respond to.

    If you watch the video from 2:40, it's explained that it's a software optimisation so it can be reasonable to assume that there is more going on than a simple pre-render frame limit setting.
     
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